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TheV1perK1ller

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About TheV1perK1ller

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  1. TheV1perK1ller

    [Community Project] VANITY

    Sorry to say I will have to withdraw from the project. I haven't had much time to do any form of mapping unfortunately, but from what I see so far it looks like there are already some solid maps submitted.
  2. TheV1perK1ller

    [GZDoom] Four Rooms

    I would say that it took me a couple of days to remember where to go, best way to approach the encounters, etc. Thanks for the kind words!
  3. Here is, hopefully, my last update. + Altered the Arachnotron closet so they 'should' teleport correctly. + Added basement teleporter indicators to show that they indeed take the player back to the main section. arcplat1.4.zip
  4. Goddamnit. Even following the thread, I failed to receive notifications. I'll try to rectify the Arachnotron issue post-haste (tomorrow, as it is now 8:30pm here). I do apologise for the delay in the fix.
  5. Good progress! Enjoying it so far?
  6. TheV1perK1ller

    [Community Project] VANITY

    Yeah, wasn't too sure about that.
  7. TheV1perK1ller

    [Community Project] VANITY

    I figure it's Boom, given the necessity for DEHACKED to accommodate the custom skies. Though in hindsight, it can be easy to be confused by Boom, and Doom 2 (Vanilla) Limit-Removing formats.
  8. TheV1perK1ller

    [Community Project] VANITY

    One quick question, since we can pick and choose our own skybox(es) for our own maps, and the format is in Doom 2: Limit Removing, how do we go about doing so? I thought that maps 1-11 used RSKY1, etc. EDIT: Unless I'm missing something obvious.
  9. TheV1perK1ller

    [Community Project] VANITY

    Cool project. May I take slot 09?
  10. Updated the map to v1.3 (see initial post).
  11. Nice. I noticed that my level has had its secret exit removed (all good), though the method of reaching it is still there. Should I put out a final small update to omit the skull keys?
  12. Just updated my map once more, mainly to rebalance certain enemy amounts (thanks @Razza), and to fix a couple of monster closets as enemies had the occasional tendency to become stuck. Couldn't remedy the bleeding sky texture, though. Apologies.
  13. @Obsidian How many maps were submitted? Just so I know whether to remove my secret exit. Thanks.
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