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About TheV1perK1ller
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Sorry to say I will have to withdraw from the project. I haven't had much time to do any form of mapping unfortunately, but from what I see so far it looks like there are already some solid maps submitted.
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I would say that it took me a couple of days to remember where to go, best way to approach the encounters, etc. Thanks for the kind words!
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MAYhem 2023 - Uploading to Incoming in a week!
TheV1perK1ller replied to Obsidian's topic in WAD Releases & Development
Here is, hopefully, my last update. + Altered the Arachnotron closet so they 'should' teleport correctly. + Added basement teleporter indicators to show that they indeed take the player back to the main section. arcplat1.4.zip -
MAYhem 2023 - Uploading to Incoming in a week!
TheV1perK1ller replied to Obsidian's topic in WAD Releases & Development
Goddamnit. Even following the thread, I failed to receive notifications. I'll try to rectify the Arachnotron issue post-haste (tomorrow, as it is now 8:30pm here). I do apologise for the delay in the fix. -
RAMP 2023 - Rabbit's All-Comers Mapping Project [RELEASED!]
TheV1perK1ller replied to DavidN's topic in WAD Releases & Development
Good progress! Enjoying it so far? -
Yeah, wasn't too sure about that.
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I figure it's Boom, given the necessity for DEHACKED to accommodate the custom skies. Though in hindsight, it can be easy to be confused by Boom, and Doom 2 (Vanilla) Limit-Removing formats.
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One quick question, since we can pick and choose our own skybox(es) for our own maps, and the format is in Doom 2: Limit Removing, how do we go about doing so? I thought that maps 1-11 used RSKY1, etc. EDIT: Unless I'm missing something obvious.
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Cool project. May I take slot 09?
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MAYhem 2023 - Uploading to Incoming in a week!
TheV1perK1ller replied to Obsidian's topic in WAD Releases & Development
Updated the map to v1.3 (see initial post). -
MAYhem 2023 - Uploading to Incoming in a week!
TheV1perK1ller replied to Obsidian's topic in WAD Releases & Development
Nice. I noticed that my level has had its secret exit removed (all good), though the method of reaching it is still there. Should I put out a final small update to omit the skull keys? -
MAYhem 2023 - Uploading to Incoming in a week!
TheV1perK1ller replied to Obsidian's topic in WAD Releases & Development
Just updated my map once more, mainly to rebalance certain enemy amounts (thanks @Razza), and to fix a couple of monster closets as enemies had the occasional tendency to become stuck. Couldn't remedy the bleeding sky texture, though. Apologies. -
MAYhem 2023 - Uploading to Incoming in a week!
TheV1perK1ller replied to Obsidian's topic in WAD Releases & Development
@Obsidian How many maps were submitted? Just so I know whether to remove my secret exit. Thanks. -
RAMP 2023 - Rabbit's All-Comers Mapping Project [RELEASED!]
TheV1perK1ller replied to DavidN's topic in WAD Releases & Development
Those are allowed. -
[SOFT-DEADLINE MARCH 2024][16MAP Alpha]Constriction: 1024 - OTEX 32-MAP Community Project - 1024x1024 map units restricted levels (22/32 maps submitted)
TheV1perK1ller replied to DJVCardMaster's topic in WAD Releases & Development
I'd like to claim a slot too, thanks!