Rosefyre Posted 8 hours ago Just my first dip into creating levels in Doom 2. I grew up on the game but never quite got into map creation for it, although I'm unsure why, as I got really into level creation for stuff like StarCraft, WarCraft, and so so many maps for TTRPG's. I'm learning as I go and as I come up with ideas, and haven't really figured out how to package things into the WAD, so OTEX is gonna be required until I figure that out and actually sit down to do it. Tested with GZDoom UDMF Format Was primarily tested with freelook and jumping enabled, but they aren't required to beat the map (I ran through it at least once with them disabled) A single level OTEX required Not too hard, tested mainly on Hurt Me Plenty, but there are some changes for different difficulties (more/less enemies for higher/lower difficulties, swapped enemies in one or two spots, less/more ammo for higher/lower difficulties) Download Here (Google drive for now) 3 Share this post Link to post
watto3699 Posted 4 hours ago Google drive link is request only. As for adding Otex textures to your wad, you'll need to use Slade3. Create the appropriate markers, "P3_START" and "P3_END", and place your textures between them. 1 Share this post Link to post
Nuggets_games Posted 1 hour ago As for making the drive file public, back where you got the link, there should be a spot to set it as a public link. select that, then copy and edit your post. This looks great, and I can't wait to see it! 0 Share this post Link to post
Rosefyre Posted 14 minutes ago (edited) Thanks for pointing that out! I updated the link, and when I'm free I'll grab Slade and get the textures added to the WAD! 0 Share this post Link to post