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Dragonfly

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About Dragonfly

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  1. Dragonfly

    [RC5] EVITERNITY II - RC5 Released!

    No. =============== Anyways, here's two new OST releases from my end today, and when they're put side by side like this it's almost comical how different they are, heh.
  2. Dragonfly

    [RC5] EVITERNITY II - RC5 Released!

    RC5 has been uploaded! Sorry for once again letting some relatively serious issues creep in via RC3 that went unchecked in RC4. We, the team, UV-MAXed the entire WAD as a collective today, with any luck that's the end of any serious issues. Either way, this is where Eviternity II will likely rest until we have the coop patch prepared. In the meantime, have yourselves a wonderful xmas break! Download now! --- EVITERNITY II RC5 CHANGELOG:
  3. Dragonfly

    [RC5] EVITERNITY II - RC5 Released!

    I've seen this reported a few times - This is a GZDoom bug that is as old as time itself, nothing we, the mappers, can do about it. Thanks for all the feedback by the way. I'm almost concerned for your time and wellbeing with how much time you must have taken to look at every little corner of every map, then double down by reporting the issues by linedef/sidedef/sector index. Very precise, almost too precise! As far as I can tell, port issue. I'd suggest you report a bug with Woof Devs. :) I'll have a look, thanks for the reminder about this. :D You're welcome! Merry Christmas :) ----- RC5 planned for later today, as said before, get your bug reports in asap if you have any you're aware of! Thanks :D
  4. Dragonfly

    [RC5] EVITERNITY II - RC5 Released!

    This will be fixed among other things. <sigh> Guess we'll be releasing RC5 today at some point! If you or anyone else have other bugs to report, report them now. I'm not working on this over the xmas break. 😅
  5. Dragonfly

    [RC5] EVITERNITY II - RC5 Released!

    It was also the last thing I tested before release. I've re-tested, it works in both target ports (DSDA, GZDoom). As such, I'm 99% certain that's a case of wrong port and/or settings.
  6. Dragonfly

    [RC5] EVITERNITY II - RC5 Released!

    RC4 has been uploaded! Sorry for letting some relatively serious issues creep in via RC3. We believe these have all been solved now. We also squeezed in some other improvements. :) Download now! --- EVITERNITY II RC4 CHANGELOG:
  7. Dragonfly

    Christmas wad suggestions please

    The lack of mentions for the Joy Of Mapping 5: Winter Weekend is criminal, I daresay!
  8. Dragonfly

    [RC5] EVITERNITY II - RC5 Released!

    I mean, it's intentional for sure, I was just a liiiittle bit overzealous with the volume mixing. You can hear the amended (but still a lil goofy) version here.
  9. Dragonfly

    [RC5] EVITERNITY II - RC5 Released!

    I've been made aware that I forgot to implement the "VILE/" frames correctly, and there's a couple of typos in the changelog - these issues will be amended and reuploaded within the next day, possibly less. For now though, I'm gonna sleep. 😅
  10. Dragonfly

    [RC5] EVITERNITY II - RC5 Released!

    RC3 has been uploaded! Please update your copy of Eviternity II. RC3 fixes several issues, from softflocks and other major changes, to the most insignificant of misalignments. For information of all amends, see below list.
  11. Dragonfly

    Doom Pictures Thread 2023

    A shame that image has such extreme JPEG artifacting... the map looks incredible but the quality makes it hard to see the details! That said, it does give off a slight "old gaming magazine" feel which is kinda cool, heh.
  12. Dragonfly

    [RC5] EVITERNITY II - RC5 Released!

    Interesting, this is one of the lesser-taxing maps, especially so in the locations you've mentioned, plenty of 1 sided lines to cull background geometry surrounding you. Are you playing with any mods of any kind? I assume not, but I'm struggling to think why these locations in particular would have caused issues. Talking of MAP16, I just put out the OST video for that map :)
  13. Dragonfly

    [RC5] EVITERNITY II - RC5 Released!

    Play with what you prefer lmao. I used to play around 110 FOV back when I was more into multiplayer stuff, though I now play closer to 90 typically so that it's not as jarring when switching between ports. --- New OST video:
  14. Awesome thank you! I've just implemented this into Eviternity RC3, which will be released soon. :D
  15. I've taken the time to look at the WAD and notice that loads of assets irrelevant to improving offsets are included from Eviternity II - before I feel comfortable merging this into the main release of Eviternity, could I please be a colossal pain in the ass and ask that you reduce the wad down to only the amended assets? This will make it easier to split apart and integrate into our build process (We're using DoomTools), and, much more importantly, ensure we're not overwriting various assets that have been changed since RC1. A simple example is the titlepic which features a tiny little "RC1" in the corner (I believed it slipped through with the RC1 tag even in RC2, as that was an emergency patch to handle some serious softlocks). It's also worth noting we've re-included some sprites from the original IWADs to adjust them to show correctly with our new palette. (WADs like Ancient Aliens have had to do the same, just an unfortunate by-product of indexed colour I suppose!) Hope this isn't too much to ask! 🙏
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