kdoom Posted 11 hours ago Been working on this for a bit. It uses a lot of triangular sectors, and hand edited vertex heights, to create a fairly cool looking map. Granted, this does not look like the Doom I remember, but its neat to see it anyway. Storyline will be something pertaining to an earth invasion. I don't know how long it'll take me to finish this thing, because the gameplay aspect of it is really tough to get correct. Heres a few screenies. I did not make the tree sprites, they are from https://pixabay.com/ . I did edit the size and color, and added a little detail to the trunks. 19 Share this post Link to post
kdoom Posted 7 hours ago (edited) I tried a terrain generator for this map, but ended up just doing it one triangle at a time. There's just not enough control, if using a terrain generator. I'm also adding sounds to this. So it sounds like a forest. Seeing a mancubus, or cacodemon fire through the trees is a bit intimidating. I'm excited about this map. I've never used so many sectors in a map, but Gzdoom seems to run it well even on my shitty old laptop. 1 Share this post Link to post
jmac Posted 4 hours ago I usually avoid UDMF maps, but this looks downright beautiful. I'll have to give it a spin when you release it. 0 Share this post Link to post
roadworx Posted 1 hour ago ...woah. goddamn. i gotta agree with jmac - i rarely ever play gzdoom but this looks gorgeous. i can't wait to see the final result! 0 Share this post Link to post
TheMagicMushroomMan Posted 1 hour ago I can imagine this working really well with a Lost Civilization style of gameplay. 0 Share this post Link to post