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About Somniac
- Currently Viewing Topic: [Community Project] Death by 1000 Lines: Ultimate Doom 1000 line megawad - limit-removing, cl3 - slots filled!
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[/idgames] Arrokoth - vanilla compatible Ultimate Doom episode
Somniac replied to Somniac's topic in WAD Releases & Development
Thanks for your feedback and glad you enjoyed the wad :) its never too late to update anything I guess, that was perhaps an oversight on my part (I'm a total nerd so I probably assumed everyone has "Kill all the Barons" tattooed on their brains like me). -
PUSS XXXII: D-30 (Dev thread) (Event Released)
Somniac replied to Death Bear's topic in WAD Releases & Development
Sorry, me again - the revised map I uploaded yesterday was a little buggy. This should be pretty much there, pending any feedback from playtesters. (tidied up the automap a bit, removed some 0-tag linedefs and put a bit of extra ammo around the map too) -
PUSS XXXII: D-30 (Dev thread) (Event Released)
Somniac replied to Death Bear's topic in WAD Releases & Development
Hello, in light of my map ending up as E2M4 I decided to expand it a touch, as it was it felt a bit too small for the slot. I decided to change the MIDI and name too (there's a new WILV graphic in the wad) - Download -
Flashback - Shareware Episode (download link in first post)
Somniac replied to Torn's topic in WAD Releases & Development
Played the demo many years back. This is a pleasant surprise! Looking forward to this. -
We weren't ready for Jazz From Hell and probably won't be for another hundred years.
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[Community Project] - Wolfhound Release v1.1
Somniac replied to Catfoolyou's topic in WAD Releases & Development
This works fine for me on Crispy Doom just dragging the files (minus the -deh patch) onto the exe. Playthrough of MAP01-04: Its pretty good! Definitely has an air of 90s partial conversions and also reminds me of newer stuff like Rowdy Rudy. Some nice map geometry on display and solid MIDI choices. I noticed some misaligned textures, mainly switches. Would be cool to see mapper credits though! Will return to this soon. -
Not Jabba's Not the Cacowards Review Corner (rd reviews Heaven Stroll)
Somniac replied to Not Jabba's topic in WAD Discussion
Its a bit surreal to see Arrokoth on this list, there's been so many impressive wads this year across a huge range of styles, and there are loads I still need to check out. Thanks for the mention! -
what are you working on? I wanna see your wads.
Somniac replied to everennui's topic in WAD Discussion
Moar vanilla Doom II, MAP03: Current plan is a 6-map episode, depending how long it takes me to run out of ideas :p -
Looks really awkward and not very fun to me. I could almost picture a point-and-click running in this way, but it would still feel a bit wrong.
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I assume their idea is basically "make it annoying enough that people buy premium to escape the nightmare", and its probably working.
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Some highlights in rough order: Iron Maiden 2006 Peter Gabriel 2007 The Police 2007 (last UK reunion show) Cynic 2007 Nile, Napalm Death, Nocturnus 2008 Jesu 2009 Killing Joke 2009, 2017 Katatonia 2009 The Sisters of Mercy 2009, 2017, 2021 Gorguts 2012 Enslaved 2012 Meshuggah 2014 Peter Hook & The Light 2022
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Dyatlov Canyon (7 Maps, Doom II, Vanilla Compatible)
Somniac replied to Wilster_Wonkels's topic in WAD Releases & Development
I finally got around to giving this a try and damn, killer set of maps that deserves more attention IMO. I loved the day/night transition, the music and atmosphere are super moody and the combat maintains a consistent level of spiciness. A highlight of what I've played this year for sure. -
I've given up on the majority of social media a long time ago and I encourage others to do the same. Shits too much like a second job that you don't get paid for.
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Is it ok to make a community project of an idea that's already done?
Somniac replied to Johnny Cruelty's topic in WAD Discussion
I'm hoping someone starts a "TNTINO" or "PLUTINO", they're cool acronyms and I think they'd work quite well. Interesting to know there is a potential D2TWID-LE out there! I'm sure I'm not the only person that would jump all over that, I loved the first one. -
Almost every map I make these days seems to be some kind of techbase or industrial looking thing with rocky outdoor areas, which works easily with a variety of visual themes and fits the kind of brutalist looking architecture I enjoy making. Its become my go-to approach. Its working pretty well for me so far in that I'm more easily confident in that style, but I do want to try some other themes again. Plus, switching things up can be a fun challenge.