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@Edward850 Agreed, I was concerned with the way the engine interprets the value. I'd had situations where a Fixed Point was required and I was trying to use non decimal values. I ran a test and both work identically, the value is even converted from "0.0" to "0" by UDB in the example given. @PeterMoro If you can still see the light after the platform moves after setting the gravity to 0, you may want to adjust the intensity of the light. In my test the lights are still at the ceiling but if the intensity is higher than the difference in distance to the ground, the light will still shine through. *The lights in front of the player start are low intensity and placed close enough to the edge to appear outside the sector. *The lights behind the player start are higher intensity and can be seen to shine both at the ceiling and onto the floor. LightGravityTest.zip
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Gravity is a Fixed Point variable, so it has to have a decimal value. Try 0.0 ZDOOMWiki on Gravity. You can also assign the gravity property in ACS via SetActorProperty
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Would you like to know.... More ?
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A Taylor Swift fan waiting for me to complete a sentence.
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Protoslayer 3.1: Judecca (GZDoom exclusive)
DeetOpianSky replied to Volasaurus's topic in WAD Releases & Development
Congrats on your mention in the CacoAwards article! -
Watching @DeathwingDuck playing this on strimm rn. Great work on the lighting and the encounters look really solid.
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Kangaroo Crime Scene Image 09 of 27
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That bro that comes through when your lighter dies, that also has an exceptionally sweet lighter.
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Contemplating Christmas
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Exercises
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If Hot Topic were a Person - that made yt videos of newly released wads!
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The Satanic Mechanic Himself.