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About myolden
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Sadistic Penguin Mapper #2
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Doom 2 In City Only - Community Project [All Slots Claimed]
myolden replied to myolden's topic in WAD Releases & Development
Since a handful of map slots opened up recently due to the first wave of deadlines passing, I figured I'd bump the thread with some screenshots of maps that have been submitted to attract new claimants to the project: -
Doom 2 In City Only - Community Project [All Slots Claimed]
myolden replied to myolden's topic in WAD Releases & Development
By "open" I mean freedom for the player to take many different paths from point A to point B. To me non-linear mostly refers to progression through the critical path, but openness refers to how the player physically navigates those spaces. -
Doom 2 In City Only - Community Project [All Slots Claimed]
myolden replied to myolden's topic in WAD Releases & Development
Looks cool so far! We have two E2 maps that have been submitted so far, if you're looking for some inspiration you can pop into the discord linked in the OP and check them out. -
Doom 2 In City Only - Community Project [All Slots Claimed]
myolden replied to myolden's topic in WAD Releases & Development
Yeah that's fine, it's all yours. -
PUSS XXXIII: DIE ROWDY [ December Speedmapping ]
myolden replied to BluePineapple72's topic in WAD Releases & Development
Map Name: Hot Head Author: myolden Music: Heated Battle from Maximum Carnage Build Time: 3 Hours Co-op Starts: N Difficulty Settings: N Comments: Will add difficulties and co-op stuff in v2 Hot Head.zip -
Doom 2 In City Only - Community Project [All Slots Claimed]
myolden replied to myolden's topic in WAD Releases & Development
@NeilForshaw If you're still interested a void episode map is open. -
This is fine I guess, but you have to understand that the "golden middle" is going to be different for everyone. Do what you want but don't expect every source port or community member to conform to your ideals.
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Doom 2 In City Only - Community Project [All Slots Claimed]
myolden replied to myolden's topic in WAD Releases & Development
Another quick bump to announce that another slot has opened up. -
Awesome to see stuff I was involved in make the list. Thank you! Pina Colada was a really fun project. I want to thank the team for coming together and creating something that resonated with people. It wouldn't have been possible without the talented mappers and artists who believed in the project. @muumi put together the awesome animated skies, @Danlex did an amazing logo and HUD (and un-mutilated the pink torch I made), and @Peccatum Mihzamiz created a fantastic Endoom screen. @BluePineapple72 was, of course, responsible for sparking the idea that led to the project in the first place, but he also created the Pina Colada object that can be seen in game. Both he and @Death Bear helped set the tone for the project, contributing to the rules and scope. And of course @Weird Sandwich, @Shawny, @ViolentBeetle, @LordEntr0py, @Steve88, @Pegleg and all of the folks listed above created awesome maps. Contributing to Tetanus was a real honor and joining the Squonker Team has been an amazing experience, not only for mapping but also making a group of new friends. @Egg Boy is a fantastic project leader, @AD_79 and @ZeMystic created beautiful MIDIs for this, they and of course the rest of the crew @Bobby "J @Skronkidonk, @T.Will, @uber, and @Yugiboy85 made amazing maps and overall have been fun to pal around with. What Lies Beneath was also a great project to be a part of. @ViolentBeetle proves yet again his capabilities as a project leader and a mapper, bringing together an awesome crew to make something great. @muumi, @LordEntr0py, @Pegleg, @DFF, @Weird Sandwich, @dac, and @Shawny all made killer maps and I'm very proud to contribute to something with them. Seeing Nostalgia 2 get a mention was also really cool. I'm glad so many people enjoy my solo stuff, it really means a lot to see all of the kind comments from people. Credits to @BluePineapple72 for the logo, and also for creating the sprite and voice of the alien enemy contained in the secret maps. While Obzen didn't win anything, it was cool to see it get a mention inside of a mention. I would be remiss if I did not shout out @Ludi for creating the HUD for that project, alongside @BluePineapple72 for creating the logo, @Death Bear for making the titlepic and interpic, and @Peccatum Mihzamiz for doing the Endoom. Wow, that was a long post. Happy Birthday to Doom! Time to crawl back into my cave and work on the other projects I have cooking.
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I think @Peccatum Mihzamiz sent me the track for the text screens but I'm not 100% sure.
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Doom 2 In City Only - Community Project [All Slots Claimed]
myolden replied to myolden's topic in WAD Releases & Development
Hello everyone, just bumping the thread really quick to announce that a slot has opened. -
Doom 2 In City Only - Community Project [All Slots Claimed]
myolden replied to myolden's topic in WAD Releases & Development
I didn't expect the slots to fill up this fast, but if anyone drops out or a slot frees up I'll be sure to announce it in this thread. -
Doom 2 In City Only - Community Project [All Slots Claimed]
myolden replied to myolden's topic in WAD Releases & Development
And just like that, all of the slots have been claimed. That was a lot faster than I was expecting! We'll see what everyone cooks up over the next 3 weeks and if any slots open up I'll be sure to bump the thread to let everyone know. -
Doom 2 In City Only - Community Project [All Slots Claimed]
myolden replied to myolden's topic in WAD Releases & Development
I figured you'd be happy to see the umapinfo stuff in there. You got me with the format pitch, though. The OP has been updated to reflect the change to MBF21. You're doing God's work, Xaser. -
Doom 2 In City Only - Community Project [All Slots Claimed]
myolden replied to myolden's topic in WAD Releases & Development
Snap, someone claimed map 21 in the discord as well. I asked them if they're willing to swap to a cave or egypt map, but if you're willing to swap I can do that too.