DarthPlagus03
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About DarthPlagus03
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Warming Up
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TNT D2-all UV-fast in 6:52:00 tntf65200.zip
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Episode 2 NoMo in 6:50 pl2e2o650.zip
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Plutonia 2 ep2 NoMo in 9:50 pl2e2o950.zip
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I have tnt.wad from steam and tnt31.wad, I would like to combine tnt31 with the rest of tnt so I can make a long demo and also have it be dsda compatible. What is the best way to do this?
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tnt map 31 stroller, regular exit (3:02) and secret exit (3:12). I discovered this zero press Yesterday, not sure if I'm the first one to find it. Using the original tnt.wad for both of these. (The one with the missing yellow key) This is also my first time uploading demos to Doomworld, so please let me know if I'm doing something wrong. tnt31str302.zip tnt31sstr312.zip
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TNT Map 26 Ballistyx possibly a new skip?
DarthPlagus03 replied to DarthPlagus03's topic in Doom General
I changed my complevel to Final Doom, it was on Doom 2 1.9, and I am still getting the vertical jump. -
TNT Map 26 Ballistyx possibly a new skip?
DarthPlagus03 replied to DarthPlagus03's topic in Doom General
Yes, I fired the rocket while holding down S and D. I have the version of Final Doom from Steam, would this be considered vanilla? -
So in TNT map 26 there is an altar that has the exit, going through a long level lowers this exit. Today I discovered that you can glide to the middle of the alter. Then I fired a rocket into the wall in front of me killing myself. I found out that if you do it at a certain angle while holding down multiple buttons (explained more later) you get blasted a little bit vertically and the death sound was something I have never heard in Doom before. I am using PrBoom+ and no freelook. I was under the impression that in Vanilla Doom you cannot gain height except getting blasted by an archvile. Using saving and loading, I finally got my corpse to cross the exit after about 25-30 tries performing a death exit. I tried to record a demo, but the demo cannot record saving/loading (as far as I am aware) and I couldn't get it first try after about 15 attempts. So here are some screenshots. The first screenshot is me inside the altar aiming to the right of the gap I had just glided through. Second is the angle of me when I fired the rocket. Third is me after firing the rocket, landed on the altar but didn't death exit. Once having the correct angle, I found that by pressing S and D (walk backwards and strafe right) at the same time, and shooting a rocket while rapidly moving the mouse to the right got the vertical jump most consistently. So is it possible that my version of PrBoom (I just downloaded the most recent one two days ago) allows me to do somethings impossible in vanilla? I have not enabled jump, crouch, or vertical aim. Or is this possibly a brand new "feature" of Doom?