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About OniriA
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Nocturnal Cheeseloving Magic Cat
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when you play classic doom, do you go for 100% everything? (items,secrets and kills)
OniriA replied to Aquarium's topic in Doom General
I don't play classic Doom (As in Og. D1/D2) but I generally like to clear a map of all the monsters before exiting in a wad. So preferably 100% for the monsters, secrets come second place but if I have like 50% and end the map with sufficient health and armor then that's good enough for me, unless there's either a secret exit or the wad's called Godless Night. Then getting all secrets has an actual benefit/reward to it in the form of extra content ;) -
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Oh yah, most definitely. Really the most garbo-fire thing, instant map skip. Get creative and create your own bosses for map 30 instead of copy pasting that thing in there everytime.
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id software heading to a galaxy far, far away for next game?
OniriA replied to Buckshot's topic in Everything Else
Satr Wras -
Desolation: a doom Community Project (Mappers, Musicians, and Artists needed)
OniriA replied to Mr795's topic in WAD Releases & Development
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Stop hating, monsters have feelings too you know. No wonder they're trying to kill us.
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[RC5] EVITERNITY II - RC5 Released!
OniriA replied to Dragonfly's topic in WAD Releases & Development
About Kenosis, Something about this map's atmosphere hit very differently compared to most of the rest of the set, part of it being the use of dark ambient music and the other being the use of mostly gray and dark rock textures combined with a heavily overcast gray sky, but also the way it's designed. A long lonesome treck through some godforsaken place. There's just this really heavy, raw and grim feeling to this map and it's the only map in the set that made me feel somewhat scared and alone, not many maps manage to do that. I'm really curious where that came from and if the author also felt it while making it (and intended it). -
Desolation: a doom Community Project (Mappers, Musicians, and Artists needed)
OniriA replied to Mr795's topic in WAD Releases & Development
I bet this is gonna be the new Eviternity "killer" -
To be real with you, (with the exception of items and weapons) 3D models based on player and enemy sprites always end up looking cursed in Classic Doom. No matter the effort or intention.
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[RC5] EVITERNITY II - RC5 Released!
OniriA replied to Dragonfly's topic in WAD Releases & Development
So I finally finished this (on RC2) today and I just wanted to leave a comment on this since the experience is still fresh. First off I want to start by saying thanks to all the people involved in making this, from the music to the maps. The leap of quality has been so high (especially since Eviternity 1) that its unbelievable to me that this level of content is available for free. It truly felt like a rollercoaster ride of events and wow moments and even though there were certainly parts that I liked better then others and some themes that I preferred above others I can generally conclude that I had a good time. It really has an adventurous feel to it and truly felt like I was going on a grand journey. And like any good piece of entertainment there were standout moments in this that I take with me from this and would like to share here. *The moment I reached Map 18, wich is a Buuaal map, I just got goosebumps. I was so immersed into the environment of this map that I had a hard time paying attention to the monsters because I was just so busy being immersed. It felt like a living, breathing place to me. The music also went so beautifully with this! (and this deserves a seperate mention aswell). *I do want to mention Tristans musical work in this wad. Half of the experience was made for me because I was vibing to this beautifully composed midi accompanying the map. This somewhat melancholic, somewhat jazzy style that he presented in most of those maps is something I personally couldn't get enough of. I think I would even go as far as to say that's it's been inspirational even. * (No Spoiler) The climax moment of Antares map. My mouth stood wide open before I truly got hold of myself to realize what just actually happened...in Doom..in Boom! (no pun intended). * I loved DMPhobos's Ancient Mexican map aswell as the snowy space lounge map. Also Ukiro, your map is really evil and it made me feel scared. But I did manage to finish it. There were obviously many more moments but I don't want to make this post longer then it already is. It's been a while that a wad made me go through so many feelings and experiences. I just felt compelled to share it. To think that after all these years Doom provides such high quality experiences almost makes me somewhat emotional. Thank you for this wonderful gift. 💜 -
Releasing on 27th December.
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Happy furry guarding a giant blue Moon
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Sounds hot.