LagZero Posted 7 hours ago (edited) Hey everyone! Today, I'm gonna be releasing work in progress version 2, of my upcoming map, Toxic Stronghold. I have looked at your guy's feedback, and I have made a few changes, and added a few more stuff to the map! I am also still looking for some feedback for this version so that I can make the final version as good as possible! Please also remember that this is NOT the final release, and everything is subject to change. -- Instructions for running the map -- Run the map with GZDoom The map uses the format GZDoom: Doom 2 UDMF Run the map without jumping or crouching The map uses the Doom 2 IWad -- Download -- Download Updated Version! [Wad File] (This is the new version) Download Original Version! [Wad File] (This is the old version) -- Screenshots -- :O Edited 6 hours ago by LagZero : Added the :O. 1 Share this post Link to post
Nihlith Posted 7 hours ago Cool little map, good opening ambush , nice courtyard. I'm not sure what the lift in the slime pit is for and it seems to be missing an exit. It's light on decorations and there's nothing about the architecture that really draws attention to itself, though I like the light posts. I'm uploading a recording of the playthrough. 1 Share this post Link to post
LagZero Posted 7 hours ago (edited) 1 hour ago, Nihlith said: Cool little map, good opening ambush , nice courtyard. I'm not sure what the lift in the slime pit is for and it seems to be missing an exit. It's light on decorations and there's nothing about the architecture that really draws attention to itself, though I like the light posts. I'm uploading a recording of the playthrough. Can you explain what you mean by "Missing an exit", because the lift in the second slime pit is supposed to be there so that you can get out if you fell in. Can you also explain by you mean by "Light on decorations"? Edit: I see what you mean by "Missing an exit", I thought you meant an exit out of the slime pit. The map is currently a work in progress and I have not added an exit yet. Currently the map ends once you reach the last (5th) area. Edited 6 hours ago by LagZero 0 Share this post Link to post