Grungo Posted Thursday at 03:26 AM (edited) Here is a Grungo wad, it is Entryway But Nuked Me figure it take place in alternate universe where USA's solution to the demons were just nuking themselves, Doom Spent year in bunker and gets word that the demons are still there and must kill them all in the map, some stuff doesn't work and is in ruins Tell me your thoughts, and do you think this make good community project idea? Download Screenshots: Spoiler Edited Thursday at 06:00 AM by Grungo 16 Share this post Link to post
Grungo Posted Thursday at 06:27 AM (edited) @DoctorNuriel @Patrick_Plays_Doom I noticed you reacted to this when this was a WIP page, now I have created the wad now so it is playable Edited Thursday at 06:36 AM by Grungo 2 Share this post Link to post
Patrick_Plays_Doom Posted Thursday at 08:28 AM (edited) PROS: - Looks interesting and looks like alot of effort was put into it - feels immersive - high detail CONS: - Feels somewhat amateur - Tooo dark, i know its supposed to be nuked but it just feels way to dark i had to use IDBEHOLDL - Some misaligned textures here and there - Not many new additions, for a sequel if you decide to make underhalls nuked, atleast add some new paths that look like they are tunnels that got nuked into existence - One stimpack is not possible to get ------------ Sorry is if too harsh review just it not really satisfies me its too plain, try adding more challenge Edited Thursday at 08:33 AM by Patrick_Plays_Doom 1 Share this post Link to post
Riclo500 Posted Thursday at 06:08 PM This was a really cool idea for a map! I would love to play through all of Doom2 if it was like this. I think it's a great concept for a community project. 2 Share this post Link to post
JustHeziel Posted Thursday at 09:47 PM Cool, hehe. Maybe a little dark in the hallway which leads to the imps room. I couldn't find last secret, lol. And that stimpack is unreachable :P 3 Share this post Link to post
Grungo Posted Thursday at 11:47 PM 15 hours ago, Patrick_Plays_Doom said: PROS: - Looks interesting and looks like alot of effort was put into it - feels immersive - high detail CONS: - Feels somewhat amateur - Tooo dark, i know its supposed to be nuked but it just feels way to dark i had to use IDBEHOLDL - Some misaligned textures here and there - Not many new additions, for a sequel if you decide to make underhalls nuked, atleast add some new paths that look like they are tunnels that got nuked into existence - One stimpack is not possible to get ------------ Sorry is if too harsh review just it not really satisfies me its too plain, try adding more challenge yeh sorry, I made the map editing a pre-existing map and I didn't forsaw that, if I ever make more maps, me will fix that issue 1 Share this post Link to post
prfunky Posted 16 hours ago Grungo. It's nice to see that you are now mapping "in character". This map would probably feel right at home in a Dwango deathmatch wad, if of course, that you provide the DM starts and geared it toward that play method. As much as I'd like to nitpick at the texture misalignments, I cannot due to them being both in character and playing along with the theme of a map being nuked. Great for a laugh but notso good for replayability. My included screenshot shows where a texturing error (or maybe it's intentional) gives a HOM effect ~ this very bad mapping practice Grungo! Spoiler 1 Share this post Link to post
LadyMistDragon Posted 15 hours ago A strangely memorable remake of what's honestly a rather boring opening map. These little details are really nice! 1 Share this post Link to post
Grungo Posted 9 hours ago 7 hours ago, prfunky said: Grungo. It's nice to see that you are now mapping "in character". This map would probably feel right at home in a Dwango deathmatch wad, if of course, that you provide the DM starts and geared it toward that play method. As much as I'd like to nitpick at the texture misalignments, I cannot due to them being both in character and playing along with the theme of a map being nuked. Great for a laugh but notso good for replayability. My included screenshot shows where a texturing error (or maybe it's intentional) gives a HOM effect ~ this very bad mapping practice Grungo! Hide contents ty in next version, me will fix 5 hours ago, LadyMistDragon said: A strangely memorable remake of what's honestly a rather boring opening map. These little details are really nice! TY! me interested in downfall of humanity and nuclear aftermath, anything that caught eye? 0 Share this post Link to post
LadyMistDragon Posted 9 hours ago 23 minutes ago, Grungo said: ty in next version, me will fix TY! me interested in downfall of humanity and nuclear aftermath, anything that caught eye? wires hanging from the ceilings, the wrecked condition of the ceiling in Entryway, the manner in which knowledge of secrets is played on to reach the exit the way you start behind the chainsaw the green field where the hidden shotgun would be being covered with rubble the final passageways before the exit being sewers-like, almost like Underhalls (which one could probably guess at from your facsination with Build games in general) and with that accompanying security station? that's inaccessible. 1 Share this post Link to post
Grungo Posted 8 hours ago 34 minutes ago, LadyMistDragon said: wires hanging from the ceilings, the wrecked condition of the ceiling in Entryway, the manner in which knowledge of secrets is played on to reach the exit the way you start behind the chainsaw the green field where the hidden shotgun would be being covered with rubble the final passageways before the exit being sewers-like, almost like Underhalls (which one could probably guess at from your facsination with Build games in general) and with that accompanying security station? that's inaccessible. the security station inaccessibility is intentional, the door is jammed also me think about making nuked underhalls, anything you reccomend when grungo make it? 0 Share this post Link to post
DoomGuy999 Posted 8 hours ago 22 minutes ago, Grungo said: the security station inaccessibility is intentional, the door is jammed also me think about making nuked underhalls, anything you reccomend when grungo make it? Underhalls is subterranean, so maybe some holes in the ceiling with rubble so you can climb outside? 1 Share this post Link to post
Grungo Posted 7 hours ago 9 minutes ago, DoomGuy999 said: Underhalls is subterranean, so maybe some holes in the ceiling with rubble so you can climb outside? Interesting.... NICE! 0 Share this post Link to post
Grungo Posted 7 hours ago 18 minutes ago, DoomGuy999 said: Underhalls is subterranean, so maybe some holes in the ceiling with rubble so you can climb outside? also thoughts on the level? 0 Share this post Link to post