Obsidian Posted December 31, 2022 WELCOME TO THE DOOMWORLD MAXIMUM PROJECT 2023! Description This is a project where anyone can submit a map regardless of their level of Doom mapping skill: you have the entire year to submit your own little pile of linedefs and eventually it'll be showcased alongside all the other submissions in a spiffy little compilation. Whether it's something made specifically for the project or just an old map you have lying around, all maps are welcome in the Doomworld Maximum Project. Rules One map submission per person. Map must be playable in singleplayer and be for the Doom 2 IWAD. You can map for any format or compatibility mode. When submitting your map, please specify what format the map is for. A side note for anyone mapping for Eternity: the presence of PNGs in the compilation has the unfortunate side effect of making Eternity take a very long time to load it up. Just something to bear in mind. 👍 If you're mapping for ZDoom or GZDoom, please do not submit in pk3 format. PLEASE test your maps in the format you made them for: check for things like doors and lifts not having the appropriate tags, as some source ports like ZDoom fix those ingame and can fool you into thinking that they work fine when they don't. No DeHackEd content, but other custom content is allowed: this includes textures, music, DECORATE, whatever you can think of as long as it doesn't replace other Doom 2 resources and isn't too ungainly. Credit your content sources! If you're using custom textures, make sure that they're all named with a 3-letter prefix of your username: something like OBS*****, for example. Resources (not including the map) must not exceed 2mb. If you're using an external texture pack and you're not all that versed in wad compiling, I'm fine with you sending me a message for help with it. No reserving MAP07 or MAP30 slots. No using the secret exit actions. All submissions are welcome: small maps, big maps, slaughter maps, joke maps, anything that isn't purposefully abusive is allowed and encouraged. Go nuts! The deadline is midnight on the 1st of January, 2024 in Yankee Time: here's a countdown if you'd like to keep track. The deadline has come and gone! Watch this space for the first public compilation beta. 👍 And most importantly, have fun! Your time starts now! 54 Share this post Link to post
Obsidian Posted January 1, 2023 (edited) Submissions Spoiler Vanilla/Limit removing Citadel of the Blessed Rictus by Obsidian Standing Stones by Salmon Rainbow Rage by Rorix Cliffside Assault by Yousuf Anik Corruption by sincity2100 Tribulation Facility by Melodic Spaceship Royal Rear Ripper by Finnisher Bunker of Death by Li'l devil A mysterious pattern by Walter confetti Pirate Bay by Mr795 Sailing! by Bagellio Hour and a Half by oo.va Return to Hangar by E.M. Sticky Burr by Xyzzy A Bad Day at the UAC Training Grounds by Sesamia Cementine by Optimus Shadows of the Dead by Scorpius Hitting Up the Mapping Gym on New Year's Eve by NoisyVelvet Boom/MBF The forgotten Wilds by Silhouette Path To The Forbidden Temple by dashlet dreamer by eltiolavara9 Warehouse Grotto by LoneAlpha2401 The Black Lodge by stochastic Waste Treatment by minimedals SNES Cyberdemon's Castle by Dewzan Undaunted by WindbagJacket Paradise up above by lubba127 Dance with the Demon by El Inferno The Looming Scaffold by General Rainbow Bacon I Am Her, You Are Him, They Are None and We Are All by Phoenyx Square O' Death by Hebonky Hell's Paradise by Starspun5000 Marble Madness by Stroopwafel Vermilion Vestry by cannonball Fatal Moon by knifeworld Escape from Hell by Nikolanchik Sanguinem Sol by russsin Hellspital by EagerBeaver Ideology Clash by Worm318 ZDoom/GZDoom Descent into Madness by smeghammer Something Ain't Right by Osmosis Bones Blood Masters by fishy Loathed Industry by obake Through Water by CrazedCleric The Abhorration Beneath Taintborne Keep by Aaron Russell Bowtell Revenge of John Karnak by Fletcher` Blood Processing by senpaigru Flipside by Xybear Grotesque Demonic Lair by DoomRevolver Dominatrix by DoctorNuriel Blacksite by shroomzy5000 Meltdown by Retro_Roy132 Floating Object in the Sky by JackDBS Edited January 11 by Obsidian : Updated with all submissions. 10 Share this post Link to post
Silhouette 03 Posted January 1, 2023 Sign me up please. Hopefully I'll be able to make something small like last time... and not have five failed attempts, heh. 3 Share this post Link to post
King Know-Nothing Posted January 1, 2023 Gonna go for it this year since I have a bit more under my belt and plenty of time. Excited. 3 Share this post Link to post
CblBOPOTKA Posted January 1, 2023 Wanna join this. Going to make Boom-compatible map in slaughter style perhaps with little puzzles. Predominately vanilla and gothic texturing. 3 Share this post Link to post
knifeworld Posted January 1, 2023 Sign me down! I'll make something smaller this year (if I don't start on it early), to avoid non-doom stuff delaying me. 3 Share this post Link to post
Wavy Posted January 1, 2023 Been wanting to return to mapping so sign me down. 2 Share this post Link to post
cannonball Posted January 1, 2023 I think I should be able to make one map…. I have 12 months… 6 Share this post Link to post
russin Posted January 1, 2023 looks interesting, I have too much desire to join this project. So yeah, sign me down. 3 Share this post Link to post
Axuris Posted January 1, 2023 A whole year should be enough for me to cook something up. Sign me down. 2 Share this post Link to post
Obsidian Posted January 1, 2023 Everyone's signing every which way but up. This is just Downloab all over again, isn't it? :P 3 Share this post Link to post
Ninehills42 Posted January 1, 2023 (edited) Sign me up! Edited January 1, 2023 by Ninehills42 2 Share this post Link to post
TheV1perK1ller Posted January 1, 2023 I'll be happy to participate again. 2 Share this post Link to post
JaySmithen Posted January 1, 2023 This will be my third year in a row :) Please sign here. 2 Share this post Link to post
EagerBeaver Posted January 1, 2023 Since joining DW I've created 4 small maps, but now I think it's time for me to cook something big and serious. Let me join too. 2 Share this post Link to post
LoneAlpha2401 Posted January 1, 2023 Guess I'll do this again, sign me up 2 Share this post Link to post
needsF00DBadly Posted January 1, 2023 New mapper here. I'd love to give this a shot. Count me in. 5 Share this post Link to post
Salmon Posted January 1, 2023 I'll do this again. I'll probably make another stock texture, limiting-removing map but we'll see! 3 Share this post Link to post
The_SloVinator Posted January 2, 2023 I have one map from a scrapped personal project that I made a starting room I think it looks like something I could make a really cool map out of it. So sign me in! 2 Share this post Link to post
noob_killer012345678 Posted January 3, 2023 I failed last year, imma try again 4 Share this post Link to post
Bagellio Posted January 3, 2023 i’ll make a little contribution. sign me left. 2 Share this post Link to post
Optimus Posted January 4, 2023 (edited) I should do something this time too, it was fun the last two times! Thinking of trying something new, maybe something with ZDoom features (but not go too gimmicky with them). Count me in! 2 Share this post Link to post
noob_killer012345678 Posted January 6, 2023 what is the rules when it comes to collabs for a map? If i make a map with a friend... Since we are 2 people, can we submit 2 maps (one per person) even if we both worked on both? 0 Share this post Link to post
Obsidian Posted January 7, 2023 10 hours ago, noob_killer012345678 said: what is the rules when it comes to collabs for a map? If i make a map with a friend... Since we are 2 people, can we submit 2 maps (one per person) even if we both worked on both? To be honest I didn't consider the possibility of collabs for this project: I don't think it's ever happened before, haha. Hmmm...it depends on the amount of work each individual did on the map, I think. If the two of you evenly shared the load then I think that should count as a submission from the both of you, but if one mapper did more work than the other then the result can be attributed to them instead. I reckon that's fair. 3 Share this post Link to post
Obsidian Posted January 7, 2023 doublepost Map name: Citadel of the Blessed Rictus Format: Limit removing Music: "D_HACX19" from Hacx Difficulty settings: None Tested in: Crispy Doom, ZDoom Build time: 5 days Textures: Some IWAD edits, 2 window textures from PinchTex, sky made by Eradrop I had an idea and ran with it, heh. Screenshots below: Spoiler 9 Share this post Link to post