kalinus Posted June 27, 2015 Well I could of swore we had a place on here to share sprites. I just wanted to make something for folks to share their works and ideas myself included. Also remember there's no need to quote images ;) My contributions a Goldeneye/Brutal Doom Edit and a Corridor 7 Edit (It's bad I know XD) 14 Share this post Link to post
Yuki Senmatsu Posted June 27, 2015 I know it's not really DOOM based pixel art but, I did use this as a player skin and a summon. Think of it as one of the sprites of Action DOOM 2 Kinda: http://puu.sh/iEpR0/a7fa9dc309.png Took a week to make. Well, this rotation sheet, about a day or so. The rest did take me a week. BTW, I'm no good at making pixel art. 2 Share this post Link to post
Xegethra Posted June 27, 2015 I recently made a video to show off the enemies I made. My sprite work skills aren't the best at all but there you go. I tired to keep them as Doomy as I could even if I find pixel art tricky. Some monsters are edits, but some are trying to be more original. https://www.youtube.com/watch?v=1wTIYIx0Scg 4 Share this post Link to post
Soundblock Posted June 27, 2015 I'm at the cottage (well, my aunt's cottage) right now, we just got internet here at Kvernmoen. Posting so this thread won't slip away from me. I'll post some WIP from Project PAR when I get home. 0 Share this post Link to post
raymoohawk Posted June 27, 2015 is dis going to be like the spriting carnival? (itshould) 1 Share this post Link to post
HorrorMovieRei Posted June 27, 2015 I posted a bunch of the stuff I made here. 3 Share this post Link to post
LittleInferno Posted June 27, 2015 Modified sprites of Wolfenstein 3D's Chaingun made to have more realistic colors. It looks blurry because of being upscaled from 64x64 to 300x300. 0 Share this post Link to post
scifista42 Posted June 27, 2015 LittleInferno said:It looks blurry because of being upscaled from 64x64 to 300x300. Every graphic editing software should allow you to disable anti-aliasing while upscaling/downscaling an image. GIMP disables anti-aliasing by default when you're in "indexed" mode, and you can disable it even in RGB mode in the "change image size" dialogue. Then, use dimensions that are multiples of the original dimensions, for example 64x64 -> 128x128, or 64x64 -> 320x320. That's how you make non-blurry resized images. 2 Share this post Link to post
LittleInferno Posted June 27, 2015 scifista42 said:Every graphic editing software should allow you to disable anti-aliasing while upscaling/downscaling an image. GIMP disables anti-aliasing by default when you're in "indexed" mode, and you can disable it even in RGB mode in the "change image size" dialogue. Then, use dimensions that are multiples of the original dimensions, for example 64x64 -> 128x128, or 64x64 -> 320x320. That's how you make non-blurry resized images. I didn't use any software, just on GIF Maker I had it resized to 300x300. Although, here's a non-blurry GIF resized to 300x300 with nearest-neighbor sampling (The best kind of interpolation for images from old games). As a bonus, the sprites were converted to high-resolution beforehand with Chaos Edit. 0 Share this post Link to post
LittleInferno Posted June 27, 2015 Modified Mutant death. Converting it to high-resolution made the blood completely awesome. 0 Share this post Link to post
Superluigieth1 Posted June 28, 2015 I have modded some wolf3d sprites... Fist. Machine Gun. I might add a machete. 5 Share this post Link to post
LittleInferno Posted June 28, 2015 raymoohawk said:Dick monster (thats not a tail) What is it then? All I see is a massive fucking dick. 0 Share this post Link to post
LittleInferno Posted June 28, 2015 raymoohawk said:yup Now that I know *Saves image in case Doomworld and/or DeviantArt explodes* *Totally because of that* 0 Share this post Link to post
scifista42 Posted June 28, 2015 40oz said:http://i.imgur.com/w1tB6vR.png Now you could make a Picard variation out of this! I mean, looking even more like captain Jean-Luc Picard than it does now. :) 0 Share this post Link to post
LittleInferno Posted June 28, 2015 It is revealed.... HITLER WAS AN ALIEN!!1!!!!!!11111!1!!! 0 Share this post Link to post
scifista42 Posted June 28, 2015 I would still prefer if you resized it with no interpolation at all. When you upscale a picture to be n-times bigger, let every pixel stretch into a perfect n*n square, instead of smoothing out the corners. 1 Share this post Link to post
Da Werecat Posted June 28, 2015 Without the ugly flames: Unfinished, abandoned. 41 Share this post Link to post
Lycaon Posted June 28, 2015 Da Werecat said:http://i.imgur.com/d8dOJI2.gif Without the ugly flames: http://i.imgur.com/ea7fEIs.png Unfinished, abandoned. Dude you should finnish that one. It could be a baron that after he dies, is reborn with the green recolour and then finally dies in flames. Could be a miniboss 7 Share this post Link to post
MTX1996 Posted June 28, 2015 "Meatwad" a slime-type enemy from Terraria. Yeah, it's not really Doom related, but I don't have much else to show off in terms of pixel art. My Google profile picture. The background was taken from Sunder's intermission screen. 1 Share this post Link to post
Soundblock Posted June 28, 2015 PAR's Fallen, and Fallen Femme: EDIT... hm, the white noise around the Fallen Femme's head missile mockup is not intentional. I'll have to do a new version to try and sort that out. To stay strictly on topic, there's also this guy. I think of him as the BFGhoul. 0 Share this post Link to post
kmxexii Posted June 28, 2015 Soundblock said:PAR's Fallen, and Fallen Femme: http://www.monstercute.com/uploads/2/8/1/9/2819457/1675754.gif http://www.monstercute.com/uploads/2/8/1/9/2819457/8837782.gif EDIT... hm, the white noise around the Fallen Femme's head missile mockup is not intentional. I'll have to do a new version to try and sort that out. To stay strictly on topic, there's also this guy. I think of him as the BFGhoul. http://www.monstercute.com/uploads/2/8/1/9/2819457/5078703_orig.png whoa, p cool 0 Share this post Link to post
Soundblock Posted June 28, 2015 Thanks! I like the looks of kalinus' Corridor 7 hoverbot. 0 Share this post Link to post
LittleInferno Posted June 28, 2015 Making use of the Doom Press-Release resources. (Well, actually just 2 sprites from the Press-Release.) 0 Share this post Link to post
LittleInferno Posted June 29, 2015 And then making using of Ray's sprite... I like Ray's Indecentrosity for who knows why. 0 Share this post Link to post
IMX Posted June 29, 2015 According to my imgur account this is the latest sprite I've done A mockup of an unused enemy from the Doom betas 6 Share this post Link to post