kalensar Posted January 8 (edited) use GZDoom or LZDoom with any Doom IWAD and almost any custom maps. Despite what this says, its actually for any Doom IWAD. This silly little project was inspired from multiple sources: Brutal, boredom, procrastination and NIghtmare Logic. I pounded this out in an afternoon since its been on my to do list for awhile, a Brutal Doom style mod that was under 1 megabyte in size. This little guy weighs in at 991kb. DOWNLOAD: https://www.moddb.com/mods/kals-duke3d-weapons-mods/downloads/kd1mb-kals-doom-1-meg-beastupd-11124 Basically this little guy is designed to pack a lot of visual punch and combat fun into as small of a size as possible. Monsters are less the vanilla but use vanilla art. Complementary Halo style shield built in for a class choice if you want to take it easy or tackle some slaughter Its pretty straightforward in its aim for simple and fast play bind a reload key and a grenade button. I played it with my XBOX controller. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- KD1MB A tiny experiment of making a tiny Brutal Doom style clone under 1 megabyte in size. This little dude is designed to bring as much bang as possible in Brutal Styled combat, special effects like water splashes, enhanced AI, explosions, reloading, grenades, and sounds. Please note that there is zero Brutal Doom involved in this and is only a proper description for the combat pacing. All Enemies have vanilla health, but have changed AI on them. Bind a reload key and a grenade button(default set to G) Halo style armor class that regens Armor and Health for those times you want to play it easier. One added Difficulty that is experimental which randomizes and can increase spawns of Imps, Zombiemen and SHotgunners, base UV and inspired by LZDoom UNholy Massacre difficulty. Requires GZDoom or LZDoom currently. Have not started a back port to Zandronum yet. Credits: Complete list in the Mod DB page description. Video Spoiler Screenie Spoiler Edited 3 hours ago by kalensar : update 0 Share this post Link to post
kalensar Posted January 8 Update Jan 8th 24 Fixed alot of unseen or hopefully not seen bugs, added lights, gun recoils, minor graphics changes and fixes 0 Share this post Link to post
kalensar Posted January 12 Update Jan 11th 24 Added some more sounds to cover up Vanilla sound, finished and fixed recoils on guns, added a new 6th Difficulty called Massacre based on LZDoom: Randomizes and chance to double spawns of Zombie, Shotgunner, and Imp on all 3 of the spawns. Use with care or fun. 0 Share this post Link to post
kalensar Posted yesterday at 06:03 AM (edited) Update Jan 18/24 Balanced out monsters: Barons and Hell Knights are less wild; Lost Souls are a bit more wild and 50 Health; Pinkys now lunge to attack; Imp Animation smoother, but Imps shoot more often now BFG Ball animation redo Death Animations on monsters smoothed out a bit more. Added LTP Splashes, Reformatted all sound to Mp3 to save Space, converted to PK7 to add more features Map Titles on map load Added Footsteps Edited 9 hours ago by kalensar 0 Share this post Link to post