Faceman2000
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Tom's Halls: A Doom Alpha Community Project (MAPPERS AND MUSICIANS WANTED!)
Faceman2000 replied to Faceman2000's topic in WAD Releases & Development
I edited the OP once again to try and better clarify where the project stands - @Individualised, let me know if you think it's better now. I was a bit unsure how to communicate the status as people claim maps to build off of rather than specific slots, but I think I've found a good balance now. @HEXWALKER, let me know which episodes you'd like me to assign your maps to so I can get that updated as well. @Plerb, I also made note of the music traps different maps are currently using. Music choice at this stage is still pretty tentative as if we get more contributions they will take precedence over the tracks borrowed from other projects, but since we have so few contributed by now (plus so few maps that have claimed a specific track) I don't think it will cause issues later. @realjohnmadden, I played through your map tonight and it's a great start! It really captures the feel of the classic levels in my opinion. You'll notice in the first post I assigned it to Deimos - thematically I really think it fits best here. You noted earlier that I'd said Deimos was full already, but that was including your map. Here are my notes: I know I through a lot of notes at you but I don't want any of them to take away from the fact that I really quite enjoyed your map - most of what I put are essentially nitpicks, but I really think they will help strengthen your level. The combat is good, the visuals are nice, and it really feels like it fits in nicely alongside the id maps from the time. Great work! Finally, I decided to add the map that would become E1M3 to my plate - I'm reworking it into a Hell map. I've come up with some ways to play with the progression a fair bit since it's so close to final. Here's some screenies: Okay, those areas are still rather recognizable, but I haven't done much texturing on the rest of the map yet haha. I'm excited to share it with you all when I'm done! -
Tom's Halls: A Doom Alpha Community Project (MAPPERS AND MUSICIANS WANTED!)
Faceman2000 replied to Faceman2000's topic in WAD Releases & Development
Alright, well then with that, E3 (the Deimos episode) is full! Excited to see what you come up with! @HEXWALKER, I’m not sure which slots you were designing for: if either of your two maps were Deimos-themed, let me know and we can go ahead from there. Thanks! -
Tom's Halls: A Doom Alpha Community Project (MAPPERS AND MUSICIANS WANTED!)
Faceman2000 replied to Faceman2000's topic in WAD Releases & Development
Nope, it is available! With this slot, you’ve got a ton of freedom: obviously the staircase needs to remain, but otherwise you get to build a DTWiD-ish map around it. Do you know which episode you’d like to make the map for? Also, something fun: I wonder if SHAWNMAP is the infamous staircase Sandy references here when telling how he got hired: ”I spent a few days putting together a level, and what the artists had done, apparently, was they'd done a stairway.” It could also be the staircase that Years’ map is based around. -
Tom's Halls: A Doom Alpha Community Project (MAPPERS AND MUSICIANS WANTED!)
Faceman2000 replied to Faceman2000's topic in WAD Releases & Development
I played through this tonight - @nicolas monti, this was great. I’m jealous of how fast you can churn out a map haha! I’ll save the bulk of my feedback for now since Cacodemon187 is going to give this another pass, but there were a couple edits I wanted to request. The biggest one is the The other is the narrow hallway stair hallways where you obtain the chaingun in E2M7 - the ceiling should be raised a little bit. I understand this is how Tom designed it, but it feels really clunky running around with your head bouncing off the ceiling. Monti, Caco187, great work both of you. This is a really nice addition. @Cacodemon187, when you make your edits to this level, would you mind building in a secret exit as well? I think this map will fit perfectly in E3M6’s slot based on its size, difficulty, and theming. @Plerb, thank you for those songs! I have no notes. You really expanded on them while keeping them recognizable. You even managed to make un36 not annoying, which is impressive! I’ve currently placed in as the intermission song in the very rough build I’ve put together but if anyone would like either song attached to their map please let me know! @taufan99, how’s your map coming? It’s been a while since we’ve had an update. -
Since when do books have age ratings?
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What are some WADs that deserve a new MIDI Pack?
Faceman2000 replied to xdude_gamer's topic in WAD Discussion
Honestly I think the truest answer is people are interested in seeing just about any midi pack project, it’s just that there’s a limited number of midi musicians in the community and so the project has to draw enough of them to make it doable. Perdition’s Gate and Hell to Pay have some of the necessary name recognition to do that, but that’s also a lot of tracks, especially when there’s a lot of people (well, at least two people?) who aren’t a huge fan of replacing every track in for wads like these. The TNT midi pack is fantastic, for example, but I don’t like to use the remixed versions of tracks as I love the originals, so I made my own that only replaced the duplicates. On the flip side, there is of course a case to be made for consistency and for lengthening tracks that are too short or haven’t aged very well. This was my really long way of saying yes, I would love that. -
What are some WADs that deserve a new MIDI Pack?
Faceman2000 replied to xdude_gamer's topic in WAD Discussion
Really even one that just replaces the duplicate tracks within either one would be cool with me too. I just wouldn’t like a project like a lot of the ones we saw over the last few years that replaces every single track. -
What are some WADs that deserve a new MIDI Pack?
Faceman2000 replied to xdude_gamer's topic in WAD Discussion
Ah heck no. Perdition’s Gate soundtrack is killer and should not be touched. -
3D Realms has part of its staff get laid off by Embracer Group
Faceman2000 replied to Cacodemon345's topic in Everything Else
Well hey, maybe they can find some space at E3! Oh wait… -
Tom's Halls: A Doom Alpha Community Project (MAPPERS AND MUSICIANS WANTED!)
Faceman2000 replied to Faceman2000's topic in WAD Releases & Development
It's up to you - I think either Phobos or Deimos is fine. In either case, I strongly suggest retexturing the crates to be something else. The crate maze is so synonymous with the final level I feel it'd be hard to make it feel like it's own thing if they're left as crates. If you think you can pull it off without retexturing them though, you are welcome to. I added it to the list of music options on the first page. Nice find! I restructured the first post to give a rough idea of what the map order looks like and to make things clearer for new people jumping in. Final map order will be decided once all maps are in and will be sorted by size of the map and difficulty. I also added two more scraps, based off those Alpha images. The one based off of the automap has two different scales, one with more Tom Hall-esque narrow corridors and one with wider halls, seeing as the scaling was ambiguous at best. The other is a collection of random rooms I tried to recreate. I tried to get everything as close as possible but there was a lot of guessing involved. -
‘Bout time another midi pack project popped up. I’m no musician, so I can’t contribute, but good luck! I look forward to this.
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Tom's Halls: A Doom Alpha Community Project (MAPPERS AND MUSICIANS WANTED!)
Faceman2000 replied to Faceman2000's topic in WAD Releases & Development
I really need to rework the first post to better clarify the project’s current status but haven’t gotten around to it yet. It might encourage more involvement if things were a little clearer. Sounds good, @Plerb! For the map that became E2M2, I would encourage you to use the 0.3 version of the map as your base since the others are so close to final. If you’re doing a techbase, make sure to work hard to differentiate it from the final map - I strongly suggest keeping the starting point in the same place as it is in 0.3, adding lots of height variation since E2M2 is largely flat, and retexturing the crate maze. As for music, I don’t think it’s necessary to claim a slot per se - just submitting songs as you make them will be fine. -
Lol the source for that edit is literally cited elsewhere on that page.
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The Unity Port Thread - PS/Xbox/Switch/IOS/Android
Faceman2000 replied to Eurisko's topic in Console Doom
I’ve found this is a weird quirk with the port’s handling of MAPINFO. It’ll play the correct track specified in the DMAPINFO when you first load the map but switching maps causes things to go haywire. One of the weird quirks of DMAPINFO. @sponge, I’m not sure what the easiest fix for this would be. Typically you can avoid this problem by just using the track names hardcoded to the level, but that doesn’t really work with E6. -
How does one go about emailing him?