Stealth Frag Posted August 10, 2022 (edited) EDIT 10.04.2022 Added new tekwall, sladrip animation, nukedge1 and lots of flats. All flats for episode 1 are done. As for textures there are still few to be done: brnsmal, comp2, lite2, sw1brn2, sw1brngn and that's all. Links for version 1K, 512 and 256 are below. EDIT 09.12.2022 Added all missing light trims, bigdoor1, few gray textures, shawn2, redwall, pipe2, brownhug and lots of new flats. I also added alternative low resolution versions: 512 and 256. Especially 256 version is best suited to a pixelated environment of Doom, so if someone doesn't like the contrast between high resolution textures and the rest of the game, I advise you to use 256 version. EDIT 09.05.2022: I decided to update only version with png's in 1K, because 2K tga version would soon reach horrendous 1GB. Most of the textures from the first episode are ready, there are only a few left, including another time-consuming tekwall. EDIT 09.02.2022: From now a new, smaller version is available (1K PNG instead of 2K TGA, 132MB instead of 520MB). There is no visual difference, at least for me, but this version loads much faster. I put links to both files below. Hi! Here's little update of my pbr project. Below is a package of materials that I have managed to do so far. Some of these you already know, some are brand new, some are placeholders (ok, there's a lot of placeholders yet). There are quite few of the most important textures from the first levels of the first Doom episode, but some are still missing. They can be used as alternatives to already existing packages. In future, I'm going to release some material variations (e.g. metal or concrete) to choose from according to your predisposition. Remember that PBR materials require dynamic lighting, so I recommend using the package with mods such as "Enhanced E1" by Wran (link below) or something similar. You can use this package as you like, distribute, edit, etc., just credit me. YT showcase: SCREENSHOTS: Spoiler Example of variation mentioned above: Floor5_2 in metal version: Floor5_2 in concrete version: Some ingame footage (taken on GZDoom, with modified version of E1 with dynamic lights): Doom 1K PBR pack:https://drive.google.com/file/d/1lxwGc6-S8fxfHqqrK8NK-K_IrvuMoeP2/view?usp=sharing Doom 512 PBR pack:https://drive.google.com/file/d/1C_NmxVePUZbNMCd_jX_E4MUy8QuXPogn/view?usp=sharing Doom 256 PBR pack: https://drive.google.com/file/d/12p4sAydY2KeY_sJdH6STFJpy_lIol96X/view?usp=sharing Enhanced E1 by Wran:https://forum.zdoom.org/viewtopic.php?t=75202 As always, I'm open to all suggestions and opinions, but please remember that I do it as a hobby, in my spare time, and I don't have too much of it, so work on this pack progressing very slowly. Hope you enjoy it. Edited October 4, 2022 by Reinchard 25 Share this post Link to post
Stealth Frag Posted August 11, 2022 Alternative concrete version of ceil3_5: Spoiler https://drive.google.com/file/d/1Z5M7UoK4PYRqByQ0XPt_CssTiIza2vfv/view?usp=sharing 2 Share this post Link to post
Doomenator Posted August 12, 2022 Among others the only one promising PBR project. Which given the speed, unfortunately will never be finished. 1 Share this post Link to post
DEYBAR_TECH Posted August 12, 2022 awesome, if my computer supports it i will use it in my gameplay videos. 1 Share this post Link to post
Stealth Frag Posted August 13, 2022 Update: Added 3 liquids: water, blood and nukage, each of them with 16 frames for smooth animation. I also added new textures: compute3, compspan, step5, new version of flat14 and floor1_1. In the meantime, I had a little fun with Enhanced E1 wad: Spoiler Updated link for pack is in first post. 2 Share this post Link to post
Stealth Frag Posted August 17, 2022 Update: Added another star* texture + switch for them, stone2 and stone3 textures (+switch for stone2), all variations of brnbig, doorstop and flats: flat18, flat19, flat20, ceil5_1. E1M1 is almost complete, only texture left is tekwall4. As I looked around a bit at the other levels in this E1, I realized that most of them are filled with my new textures, so I think for today the progress for E1 is something about 80%. Updated pack is in opening post. Screenshots: Spoiler 2 Share this post Link to post
Stealth Frag Posted August 18, 2022 New version of Brown96. I really couldn't look at the previous one. Spoiler 1 Share this post Link to post
NIGHTKILLER05 Posted August 22, 2022 Looks fantastic! excellent work man, thank you! 0 Share this post Link to post
DannyMan Posted August 27, 2022 I got a question, how did you make the PBR materials? 0 Share this post Link to post
Stealth Frag Posted August 27, 2022 2 minutes ago, DannyMan said: I got a question, how did you make the PBR materials? Simply, I model a 3d mesh based on lowres texture, after that I bake all maps I need (normal, AO etc.) and then I create material for them using soft like Quixel and PS. 1 Share this post Link to post
Nevander Posted August 27, 2022 These are so incredible. I love the concrete look. 0 Share this post Link to post
Stealth Frag Posted August 30, 2022 Update: added textures: tekwall4, stone, stonpois, brnsmal variations, browngrn, sladwall variations, metal1, doorblu, doorred, dooryel + few fixes/tweaks here and there. Screenshots: Spoiler 4 Share this post Link to post
Stealth Frag Posted September 1, 2022 Update: added all step textures, compsta1, compsta2, ceil3_1, floor3_3, floor0_1, floor0_2, floor0_3. Screenshots: Spoiler 5 Share this post Link to post
Stealth Frag Posted September 5, 2022 Update: Finished plat1 and lot of switches. I decided to update only version with png's in 1K, because 2K tga version would soon reach horrendous 1GB. Most of the textures from the first episode are ready, there are only a few left, including one time-consuming tekwall. Screenshots: Spoiler 4 Share this post Link to post
Rex705 Posted September 7, 2022 I'm loving it. LOL something no one has thought of before but PBR monsters with their glowing eyes. 0 Share this post Link to post
Stealth Frag Posted September 12, 2022 (edited) Update: Added all missing light trims, bigdoor1, few gray textures, shawn2, redwall, pipe2, brownhug and lots of new flats. I also added alternative low resolution versions: 512 and 256. Especially 256 version is best suited to a pixelated environment of Doom, so if someone doesn't like the contrast between high resolution textures and the rest of the game, I advise you to use 256 version. Screenshots: Spoiler Edit: YT showcase Edited September 12, 2022 by Reinchard 4 Share this post Link to post
Marcelus Posted September 12, 2022 This is best modern hd pack for this game. 1 Share this post Link to post
Rex705 Posted September 13, 2022 Never been a fan of voxel monsters they just don't fit in Doom but everything else looks amazing. 0 Share this post Link to post
Allanon41 Posted September 15, 2022 I wanted to try this on android delta touch, but I think I need .pk3. 0 Share this post Link to post
Stealth Frag Posted September 15, 2022 28 minutes ago, Allanon41 said: I wanted to try this on android delta touch, but I think I need .pk3. Just change .zip to .pk3. That's all 0 Share this post Link to post
Stealth Frag Posted September 15, 2022 2 minutes ago, Allanon41 said: @Reinchard Ahh I see. Thnx Give me a sign what you think and how it works on delta touch. 0 Share this post Link to post
Doomenator Posted September 16, 2022 12 hours ago, Reinchard said: ... You need to pay attention to some materials. For example, concrete should not shine. Spoiler For comparison, with strong lighting, the walls look with a white tint, but with a matte surface it looks more natural. Spoiler 0 Share this post Link to post
Stealth Frag Posted September 16, 2022 (edited) 38 minutes ago, Doomenator said: You need to pay attention to some materials. For example, concrete should not shine. Hide contents For comparison, with strong lighting, the walls look with a white tint, but with a matte surface it looks more natural. Hide contents Thanks! I added leakage under the slanted bumps like in original reference and only they shine slightly. Other part of concrete is rather matte. you can see it more clearly when you look at other angle: Spoiler Besides , plasters and concrete reflect some light in real life. For example I like how the surface reflects little light in case of that texture, looks very natural. Spoiler But I understand your point of view and have been intent on changing the brown1 roughness map for a long time. The entire brown textures variations are the ones I have reworked the most frequently. Also, we have to remember that the light in GZDoom has a lot of disadvantages and sometimes I have to find a compromise between physical based values and engine possibilities. 0 Share this post Link to post
Doomenator Posted September 16, 2022 39 minutes ago, Reinchard said: Besides , plasters and concrete reflect some light in real life. For example I like how the surface reflects little light in case of that texture, looks very natural. Yes, it looks good on light textures, but with dark ones... I'm terribly annoyed by this white layer, so I think I'll get rid of it. By the way, do you have any desire to make a PBR weapon? Spoiler 0 Share this post Link to post
Stealth Frag Posted September 16, 2022 49 minutes ago, Doomenator said: ... I reduced the concrete value to 255 (pure white) and also smoothed out a bit normal for Brown1, they also affected the entire effect. I also lightened leakages a bit. In theme of pbr weapons - it would be great if someone made them, I personally spend too much time on textures. It would even be easy if it wasn't for the hand animation. Chaingun or rocket launcher will be peace of cake, but every weapon with visible hands will be pain in the ass. 0 Share this post Link to post
Koko Ricky Posted September 16, 2022 Which of these downloads presents the textures in their original resolution? 0 Share this post Link to post