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Stealth Frag

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About Stealth Frag

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  1. Stealth Frag

    Textures

    You can try 256 resolution version: https://drive.google.com/file/d/12p4sAydY2KeY_sJdH6STFJpy_lIol96X/view?usp=sharing
  2. This is an interesting interpretation. I actually see what you're saying. However, I think that what you see as "eyes" is actually the result of a large reduction in resolution compared to the source image, i.e. the sketch of the Icon of Sin. Take a look at the images below. You can see that what you think is an eyeball in low resolution is actually an eyelid. However, while analyzing the original IOS sketch and the texture, I came to the conclusion that I needed to slightly correct the lower eyelid. So thanks!
  3. Here is a comparison of the new textures. They are reduced to fit on the screen, not all colors are set properly yet. Recently I also made some sky textures. AI turned out to be very helpful here, but it was not without tedious image shifting an infinite number of times between Photoshop and AI and countless iterations and tweaks. I also have finished images on marble textures, but as you can see from the screenshots, parallax does not work for them, although they may look good up close, but not from a distance, when the corners of the texture are visible. MFLR6_1: Marble faces: Skies: And heres the new ones in action:
  4. Trust me, a very large part of the work on these textures is making sure they look 1:1 like the originals, as much as possible and within reason, of course. Yes, this is just a preliminary version, but the metal visible in the screenshot next to skinsymb also needs a small rework. Yes, just textures. I've been playing with weapons, I have two working models so far and a few that I've started, but this is just as a break from textures.
  5. New skinsymb and redone marble textures:
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