Redead-ITA Posted May 22, 2023 (edited) WELCOME TO BYOC. This Zandronum* mod made by creators from a private community contains a ton of classes based on OC's and well known characters (From Peppino Spagghetti from pizza tower to the most obscure characters Dr.Doomguy from Dr.Doom) each of the characters have their own arsenals and Gimmicks, Most of them are mostly tested with Multiplayer but they are playable on singleplayer! *This mod will only work with zandronum, GZdoom will not work and most classes will break in some cases. Screenshots: Spoiler Download: HERE! CHANGELOG Spoiler 1.5.2: Critical Bug fixes Trollface's Niko plush no longer crashes the game when midair for more than a second Rare client crash Morshu’s mace, Kiler46 Nensho, Gumboald’s rage & Marco’s metal slug fixed Player #10 and up in a server can now use the selfie camera General changes When joining games, the character select menu has been added as an option (Doesn't work during intermissions) Kill Sound setting (None) changed to (Same as Hit Sound) Balance Changes are too many so check out the itch page for a more descriptive one. 1.5: NEW! Random player class has been enabled. 5 New Characters Gary: Press 1 or 2 button combinations (FIRE/ALTFIRE/RELOAD/ZOOM) to unleash different attacks in a whim! Devil Marine: A powerful marine who must shoot and saw through at enemies to stay alive! Homer Simpson: Attack to fuel your EX meter, then ALTFIRE to unleash powerful attacks exclusive to each weapon. Postal dude: A straighforward character with the ability to piss (RELOAD) to stun nearby enemies. Francette Leclerc: An unconventional but powerful tank that must manually heal and armor up after getting resources. Character select menu (Default `H` Key) Selfie mirror (Default `N` Key) Spectate a player WHILE ALIVE (Default F12) and holding teleport allows you to choose your teleport target. BYOC settings menu on options Random Chat sounds New hitsounds and killsounds have been added Bad to the bone mode Random class select Scoring now includes a separate scoring threshold for reviving dead spectators (survival mode) [Enable sv_scoring 1 online to use] General gameplay changes Backpacks now consistently give chainsaw slot weapons/upgrades to every class who has one Changed dual damage to triple damage (Called Damage Boost) Damage boost duration shortened (from 30 to 20 seconds) Unregistered invinsibility displays during invincibility Random player choice re-enabled Teleporting takes less time (from 7 seconds to 5 seconds) Gibs can now be disabled on the byoc settings menu Gib effects are now clientside preventing server lag Gib effect spawns have been reduced, reducing clientside lag Balance Changes are too many so check out the itch page for a more descriptive one. 1.0a: General changes Random player class has been enabled. Balance Changes Stupid Rat's phone meter gain was reworked. Now he gains meter per damage not per hit. Stupid Rat Jelly, Cheese and Bomb now damage bosses. Balance mistake fixes Lowered Tony Soprano's BFG damage from 9000 to 1200. Increased Noise's BFG ammo cost from 6 to 40. Critical Bug fixes Fixed Trollface's Niko Plush causing a crash. Fixed Fred Chexter's flemoid summons being able to telefrag other players. Arti and Telos no longer lose access to alt fire abilites and meters when changing into them mid game. Fixed a chance of some classes respawning frozen if they died while using a move that freezes them. Fixed pico losing all weapon control when alt firing the BFG without his meter ready. Bug Fixes Stupid rat pizza no longer gets stuck inside walls. It spawns on top of rat if there's a wall infront of him. Megaman Sprite no longer loses movement when dogmobile dies while dashing. Fixed Gammu's fire bar not displaying Gungarth's chaingun now gives ammo on pickup. Fixed Lil Paul not spawning when the player is hugging the side of a wall Fixed Rayman's hand throw becoming unusable if you throw it at the sky. Fixed Codsworth's pan making all players taller if it squished a lost soul. PTG screen not going black when falling asleep. Removed Gadget. Fixed Moorhun being able to gain infinite ammo from loading and unloading his sniper. Fixed some classes actions carrying over after dying and respawning, such as Ash Williams's chainsaw. 1.0: Initial Release CREDITS? Spoiler Doomguy - id Software (duh), edits by revenatn Peppino - McPig for sprites, code by revenatn, edits by Basinga, HUD by Lother Noise - Kyoobot for sprites, code by Basinga, HUD by Lother Stupid Rat - McPig for sprites, code by Basinga PTG - McPig for sprites, code by revenatn, edits by Basinga and HUD by Lother AVGN - revenatn Moorhuhn - Crayola, edits by revenatn and Basinga, HUD by Lother Revenant - revenatn, edits by Basinga Heavy Weapons Guy - revenatn Rayman - Crayola, edits by revenatn & basinga, HUD by Lother Serious Sam - revenatn Serious Sam 4 - Fesh Morshu - McPig, edits by Basinga, HUD by Lother Yung Venuz - Crayola, XBC, HUD by Lother Tony Soprano - McPig, HUD by Lother Trollface - Crayola, XBC, Basinga, Scotty, small assistance by revenatn and Fesh. Metal Slug - Lother Pico - Redead-ITA, additional sprite help (player sprites) by Yankee Jim, edits by Basinga Doomslayer - Fesh, HUD by Lother, sprite assistance from Lattapotta , Hvellor for sprite and sound assistance Niko (Oneshot) - Crayola, XBC, Scotty, some help from revenatn and Basinga Sir Dan - Fesh Fred Chexter - Pizza (Chex) Delivery Maid Quote - XBC for code, Lother for sprites, Vorco for HUD, Cactus Companion for the skin and mugshot, memelad for extra help with the mugshot JdG - Lother Stickguy - Redead-ITA, edits by Basinga Basinga - Basinga, Vorco for HUD Mobster Matt - SinisterSpud Jhonnykiller45 - Jhonnykiller45 for sprites, code by Basinga, reanimations by revenatn Gumboald - Vorco for sprites, Basinga for code, edits by revenatn Killer46 - Jhonnykiller45 for sprites, code by Scotty, reanimations by revenatn, edits by Basinga and Fesh Codsworth - Fesh, Lother for HUD Gungarth - Fesh Bandit Bowie - Fesh Melty Man - McPig Kyuteru - Lother Lother - Lother Doise - Basinga, original noise player sprites by kyoobot, spray decal by Randy, xdeath sprites by lunex Megaman Sprite - Basinga Bob & bob - PTG, edits by Basinga Arti - Combine_Kegan Telos - Combine_Kegan Ash Williams - Lother Ammo pickup sprites by revenatn with kickstarting help by Jhonnykiller45 Quad Damage pickup sprite edit by Jhonnykiller45 Special thanks to: Combine_Kegan, Sledge, and SuperUltra64 Edited Monday at 12:36 PM by Redead-ITA : Updated Changelog for 1.5.2 13 Share this post Link to post
Doomenator Posted May 23, 2023 Well. I have a couple of videos on the youtube. 2 Share this post Link to post
Cardboard Marty Posted May 23, 2023 This looks like a whole lot of fun! Been seeing screenshots and videos of this floating around, really neat! Can't wait to try it out! 1 Share this post Link to post
RastaManGames Posted May 23, 2023 I have humble question... Why Gumboald's banjo missing two sound files in the new versions of "BYOC"?( 0 Share this post Link to post
Redead-ITA Posted May 23, 2023 35 minutes ago, RastaManGames said: I have humble question... Why Gumboald's banjo missing two sound files in the new versions of "BYOC"?( Oh those? they were probably been changed for Copyright reasons as we didn't want to risk it being taken down. 1 Share this post Link to post
shaokahn68 Posted May 24, 2023 will there will be gzdoom port of this mod ? 0 Share this post Link to post
RastaManGames Posted May 24, 2023 9 hours ago, shaokahn68 said: will there will be gzdoom port of this mod ? I am not sure, but it is (somehow) playable on GZDoom right now, isn't it? 🤔 0 Share this post Link to post
Redead-ITA Posted May 24, 2023 (edited) 12 hours ago, shaokahn68 said: will there will be gzdoom port of this mod ? 2 hours ago, RastaManGames said: I am not sure, but it is (somehow) playable on GZDoom right now, isn't it? 🤔 If you really want to play this on gzdoom, you'd have to make a patch for it. Let this be the answer to any GZdoom related question for this mod, it was made it because we wanted to play together. 3 Share this post Link to post
Lother Posted May 24, 2023 3 hours ago, Redead-ITA said: If you really want to play this on gzdoom, you'd have to make a patch for it. Let this be the answer to any GZdoom related question for this mod, it was made it because we wanted to play together. I'll even add that Bring Your Own Class uses functions that are specific to Zandronum, so it won't work natively on GZDoom. Zandronum enables us to have server-side multiplayer (instead of GZDoom's that is still just Peer-to-peer) since it was made with multiplayer in mind first and foremost. 1 Share this post Link to post
Mr.Factory Posted June 13, 2023 I watched some older videos and noticed that some were removed from the mod. what happened? 0 Share this post Link to post
Redead-ITA Posted June 13, 2023 31 minutes ago, Mr.Factory said: I watched some older videos and noticed that some were removed from the mod. what happened? if by "some" you mean classes, then i can tell you because they either didn't meet quality standards or because the creators requested their removal, hopefully it helps clear some stuff. 1 Share this post Link to post
WorldMachine Posted June 18, 2023 On 6/13/2023 at 11:38 AM, Redead-ITA said: if by "some" you mean classes, then i can tell you because they either didn't meet quality standards or because the creators requested their removal, hopefully it helps clear some stuff. Oh god, I hope Niko doesn't get removed for any reasons! I downloaded this mod specifically because I thought playing as him in DOOM was hilarious! 0 Share this post Link to post
Redead-ITA Posted June 18, 2023 (edited) 3 hours ago, WorldMachine said: Oh god, I hope Niko doesn't get removed for any reasons! I downloaded this mod specifically because I thought playing as him in DOOM was hilarious! Oh the Niko class is up to the standards, do not worry about it and even if that were to happen, you'd probably find a copy of v1.0 in https://allfearthesentinel.com/. 1 Share this post Link to post
Redead-ITA Posted October 15, 2023 BYOC 1.0a has been released! Changelog Downloads are in the first post. 1 Share this post Link to post
Crankywankynarancia Posted October 16, 2023 On 10/9/2023 at 8:48 PM, Crankywankynarancia said: Can I bring my own class? Please @Radead-ITA 0 Share this post Link to post
Lother Posted December 24, 2023 Bring Your Own Class version 1.5 has just been released. It most notably includes: - 5 new classes; - A true Character select menu (bound to 'h' by default); - Selective teleportation (while alive, spectate a living or dead player with 'F12' and hold the teleport key to teleport to that player); - Hats and other cosmetics; - A selfie mirror in order to easily set up your cosmetics (bound to 'N' by default); - Plenty of fixes and rebalancing of the already existing classes. The full changelist can be found here: https://revenatn.itch.io/byoc/devlog/655047/byoc-v15-changelist 2 Share this post Link to post
Redead-ITA Posted December 29, 2023 Quick update, we have now an Actual GZdoom build (extremely esperimental, be sure to report any bugs!) be aware that this is mostly for people that want to play the mod with other gzdoom mods/MBF21 mapsets, we had to removed Multiplayer related stuff the most part (hats and selfie camera to be exact) seeing it's not expected to be used for cooperative gameplay. for more info i would recommend reading the blog post here: https://revenatn.itch.io/byoc/devlog/657427/byoc-v15-for-gzdoom 3 Share this post Link to post
Lother Posted Monday at 12:38 AM BYOC for Zandronum received a small update that does include a few changes and a bunch of fixes, making it now Version 1.5.2. The full changelog is here: https://revenatn.itch.io/byoc/devlog/665711/byoc-v152-for-zandronum 1 Share this post Link to post