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About Me

Found 7 results

  1. A few days ago I started this new side project, a not-so-faithful adaptation of DUSK for GZDoom and Zandronum that aims to have a more classic 2D sprite look (the 3D in the name is semi-ironic as well as a nod to Duke3D and Wolf3D, which had sprites and not models), for now some features are sort-of missing like the climbing thing and a more Superhot-like timestop, and I've taken a few creative liberties as well, the mod should also work on Deathmatch gamemodes and multiplayer but that hasn't been fully tested outside of offline skirmishes with bots, future updates will add some cut content and balance the mod more, as well as map editor number stuff for people that may wanna make their own pwads with this as a base. CREDITZ: (please notify me in DMs here on DW if I forgot to credit anyone) Screenshots: (custom palette not included) Download: Dawn3D_v1.2.rar
  2. Biohazard: Undead Nightmare is a mod, the main mechanic of which is the "real" death of the enemy, only if you shoot him in the head(or he burns, or the damage exceeds GibHealth), otherwise he will regenerate. The mod is made on the theme of zombie apocalypse and on some maps can be similar to Left 4 Dead or Resident Evil (+ if you set the appropriate settings for the atmosphere of level change), for single-player mod is quite difficult, and immediately shows you that to survive alone in the apocalypse - you need to be almost a god of war. So far, 1.5 comes out in open beta and this version of the mod is a global update, if all versions before 1.5 had the look of the mod for vanilla and had only 4 types of enemies, + poor optimization, now it's the opposite, the mod is not vanilla-looking, optimization has become a little better and new classes of enemies should expand to replacing all classes in the doom.(at the moment 15 classes from the doom replaced, 21 classes exist in the mod and used) Video gameplay: Screenshots: FAQ: If you want to create a server Mod uses smart walking, which requires instant processing, and if you play without patch on a server - enemies will dodge bullets like Neo and walk with a delay and 96 units per step(this happens because network comes too many functions per tick, and you will in any case lose packets with ping even less than 50), because of which a patch was made to dumb down walking, ie enemies use the standard A_Chase in walking. Biohazard v 1.5.01 Open Beta: https://euroboros.net/zandronum/download.php?file=biohazard_un_v1.5.011_open_beta.pk3 B:UN Server Patch: https://euroboros.net/zandronum/download.php?file=bun_v1.5.011_server_patch.pk3 B:UN Music: https://euroboros.net/zandronum/download.php?file=bun_1.5.01_high_quality_music.pk3 Mod by NMW - Nomakh`s Mapping Workshop
  3. The Cycle2.zip Boom Compatible Tell me if there are any problems, they'll be fixed at a date... and a time. ______________ Contains- 1 new map (Co-op, Deathmatch, Single-player) 1 new Track ( The Creeps - Petter Mårtensen) "2" difficulties implemented (ITYTD, and HNTR-UV, Don't play NM you'll be miserable.) No new graphics Now new gameplay elements _____________________________________________ NOTES: A sort of speedmap, 3 hours, I really enjoy these 1 large arena maps. Inspired by Scythe Map 26 - Fear, and Bourgeois Deathmatch. __________________________________________________________ Why The Cycle? Well, that's how deathmatch is, you run a circut around the map constantly! I'll keep releasing these, and I'll probably eventually compile them all.
  4. WW2: Inferno campaign is a gameplay mod based [obviously] on the great second war. Currently, most mods based on the second world war, are based on the wolfenstein games, (not bad), but of course I came up with the idea of creating a mod similar to games like battlefield. This mod contains, and will contain, the main weapons of each army that participated in this war, such as the USSR, USA, Germany, UK, Japan, etc. It is also intended for zandronum source port, so it has a death match and cooperative support [Experimental]. I hope u like it :D comment your opinions or suggestions here or on my Discord channel, Credits in menu game. See my progress here: Discord invitation!! Download section [updates automatically]: Download base file Download tanks file!! Manual [outdated] PD: It's very important to read the manual, it's outdated I know, but is very useful Screenies: Videos:
  5. When touched, the game will save and the player will respawn in that location when they die. Additionally, it resurrects all players to max lives in survival. It's a solution I've made to solve the "Running To Evil" problem present in co-op. With the spawn moved, players can get right back into the action with little to no delay. Compatible with ZDoom, Zandronum, Gzdoom and any forks from that. Uses an actor for it's position tracking so that it could be placed on moving sectors without any clips. Still saves the game in GZDoom's Multiplayer. Collision-Safe. It's unable to telefrag existing Players. Sprite Bridge Safe. (If a map uses one...) Fail-Safe. Holding zoom cancels you out of it's effects if the destination is undesirable. Warp-Safe. Gives you respawn protection to protect against sudden hazards after warps. Mod-Safe. Designed to run with anything! Customizable. You can adjust it's behavior using Cvars. Mapper Friendly. You only need to place the Save Disk object on the map to use the system. Presets. ================================== The resource only .WAD version for .PK3 Projects ================================== ============================================================ The checkpoint system was primarilly designed as a resource for mappers, but the people I've shown this to expressed of adding sometype of way to place this into pre-existing maps. So I made a preset sysem that uses ACS to manually place checkpoints down by levnum. As a demonstration, the only mapset supported is AUGER;ZENITH. ================================= Standalone .PK3 with Presets. =================================
  6. Insanity Survival beta version 0.91 is available! This update primarily brings a new Insanity Options menu for adjusting mod settings, which includes toggling the Spiderdemon spawner and replacing it with the vanilla Spider Mastermind, so it can be replaced by a mapset's DeHackEd monster replacement! A random gameplay tip system when the player dies similar to Insanity Deathmatch has also been implemented, and most importantly, 13 new monsters, a handful of changes on existing monsters, as well as a ton of fixes and improvements! Full changelog on v0.91 can be found from ISURChangelog.txt in the zip! Insanity Survival is a multiplayer PK3 mod for Zandronum 3.1 or above, based on the weapons and items of Insanity Deathmatch! Features: 50 weapons from Insanity Deathmatch, including 6 starting weapons and 19 big BFG-level weapons! 8 different armor types and 15 different powerups! Over 180 different monsters, including Doom, Heretic and Hexen monsters, ZDoom and Skulltag era monsters, as well as all-new and unique monsters! Monster spawns are categorically random! For example, the Doom II Imp spot now spawns different Imp variants and other monsters of the same strength! Different monsters in the same spawns (such as monsters in the Arachnotron spawns) cannot infight with each other, except possessed troops and Lost Soul variants! New wacky difficulty levels! Over 1100 different gibbing sounds for both the player and any monster that can gib! Recommended for Cooperative and Survival, but also playable in Singleplayer! Recommended with the HPBar health bar mod, version 25b or above! (HPBar-v25b.pk3) Insanity Survival brings the frantically InsaneTM action of Insanity Deathmatch to the PvE environment of cooperative, survival and singleplayer, and takes it up to another level with different random monsters that twist the gameplay further! This is a beta release, and not a full release, so most of the things are bound to change already in the next few beta updates, and a lot more new things will be added too! Also, being a beta version, expect to encounter bugs and other issues, but also be sure to report any you may find by replying to this thread! Disclaimer: Insanity Survival is its own mod. It is not an addon for Insanity Deathmatch! Unlike Insanity Deathmatch, which comes in two editions, regular and "skinnable" edition, Insanity Survival will only be in one edition that has classic Doom player behavior, is compatible with player skins, and comes with its own Insanity Survival Skin Pack! LOAD ORDER: Before running this mod with any custom maps, make sure Insanity Survival is loaded AFTER the maps to ensure full compatibility! Recommended Cooperative/Survival flags: DMFlags: 4800516 DMFlags2: 256 ZADMFlags: 13156928 CompatFlags: 0 ZACompatFlags: 0 Survival Lives: 3 or more (depending on the mapset and difficulty used) DIFFICULTY LEVELS: Disclaimer: Difficulties and their properties are likely to change over future beta updates! Monster counts explained depend on the map played. Dual trailer for Insanity Deathmatch V1.21 and Insanity Survival V0.90: Links: Download: MegaNZ Download For full credits, read ISURCredits.txt in the zip file. For changelog, see ISURChangelog.txt. Screenshots:
  7. NOTE: THIS MOD ONLY WORKS WITH THE LATEST ZANDRONUM 3.2 (221030-0316 or higher) TEST BUILD. Had enough SSG dueling for the past 30 years? Want to throw weapon balance completely out the window? You want a bunch of goofy unrelated references and memes thrown in? Welcome to the Weapon Asylum, a chaotic weapon randomizer mod for Zandronum! Intended for deathmatch, all players will spawn with 2 (sometimes 3) completely random weapons that you will use against your enemies. Use them however you can. You get completely new weapons every time you respawn. Slot 1 is for melee/close range weapons. Slot 2 is... something! Slot 3 is primarily meant for one-time use or novelty weapons. You can play this with nearly ANY(full support not guaranteed) map set. Whether it be with the original Doom IWADS, some cool legendary deathmatch pack from the 90's, or even our very own map set(not yet released) created solely for this mod, the ride will never end.. Can you survive the asylum? Over 30+ weapons Mutators that can change up gameplay between matches Stupid references from all sorts of stuff Over 170+ death sounds Compatible with nearly any map set Support for both competitive and cooperative gamemodes Brand new Infection gamemode Options to customize parts of the experience Bot support* Custom skin** and announcer support * We didn't change their behavior or anything like that, but we made some backend work happen so that they should be slightly better to play with. They are still very very stupid. ** Please see the 2nd question in the FAQ below. That's right, we're not done yet! Unfortunately because of how slow I am when it comes to making stuff, all the stuff we wanted to make isn't all there yet. We plan on releasing a full on original map pack for this mod. Not only that, we do plan on adding more weapons and as much stupid shit we possibly can. Take a look at what we got cooking already below: Requires Zandronum 3.2 (221030-0316) and only runs on the Doom IWADs. Patches: wa_patch_v1.0_skulltag_content-3.2-beta1.pk3 Make sure you load patches after loading the main mod. Old Versions: FAQ: Join our Discord, chat about Weapon Asylum all you like there: https://discord.gg/xZd5MxK
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