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About Grieferus
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Already done it!
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I asked because when I tried to launch it, it failed to find vcruntime140_1.dll.
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Quick question: what version of Visual C++ Eternity needs?
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Helion - C# (0.9.2.6 1/1/23 - Goodbye BSP tree rendering)
Grieferus replied to hobomaster22's topic in Source Ports
Thank you for clearing things up. -
Helion - C# (0.9.2.6 1/1/23 - Goodbye BSP tree rendering)
Grieferus replied to hobomaster22's topic in Source Ports
Will there be software renderer mode, or is it out of project's scope? -
Does anyone have SC-55 recordings of SIGIL II yet?
Grieferus replied to Mr. Dooman's topic in Doom General
James' recordings are made with standard Windows MIDI Synth. -
I see. The More You Know, so to say.
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For me, it says 25 MB...
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I asked because of slopes.
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Is this for Eternity?
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My proposal is probably not-so-minor, but anyway. Actual OpenGL mode, albeit 8-bit, similar to that in DSDA-Doom. And maybe dynamic lights. Oh, and some decals. If this happens, I will instantly hop from GZDoom to Eternity and never come back!
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Helion - C# (0.9.2.6 1/1/23 - Goodbye BSP tree rendering)
Grieferus replied to hobomaster22's topic in Source Ports
Good to hear! -
Helion - C# (0.9.2.6 1/1/23 - Goodbye BSP tree rendering)
Grieferus replied to hobomaster22's topic in Source Ports
Will there be palette tonemap? Just curious. -
https://drive.google.com/file/d/1_uczhj3UTDPUABTXILDXDZ0vBz7-7UH5/view?usp=sharing You can just extract them.
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So, apparently, I want to recreate the "fixed" fuzz effect in Zandronum. For the sake of clarity: