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Finally finished the first megawad I ever played, after something like 20 years. Quite literally, as it was apparantly released in 2003. (This also dates when I found custom doom content that wasn't on shovelware discs to that year)
@Doom_Dude I finally got through all of Vilecore :D (With the proper map order too; ironically the final map being swapped for the second secret map by mistake was probably for the best. Battle Hex is much harder and has four Cyberdemons (who are fought in pairs!) and a Spider Mastermind, was quite a lot harder than the titular Vilecore level.)
Played the set with the TNT Midi Pack, fit quite well aside from the Map 32 track.
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I have terrible focus and succumb often to 'megawad fatigue', so over the years I'd always get a certain amount of maps in, get distracted, then my saves would be gone or something else. I first played it on Doom 95 of all things.
It took Doom Launcher with its stat tracking and wad management to get me over the finish line; seeing the bar raise from 10/32, to 22/32, etc, would keep making me load it up and get a few more levels done.
This year ive finished three megawads off my bucketlist, now I just need to finish Eternal Doom and Memento Mori II.
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I tend to not play a lot of maps, so playing through an entire megawad can be a challenge. I find when I get in the Doom zone, I tend to prefer making stuff rather than playing. I also tend to go through long stretches of Doom burnout, so that doesn't help.
I'm finally getting the urge to Doom again.
Have fun with MMII and Eternal Doom. I should replay those as it's been awhile.