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About RataUnderground
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Abstract mapper /I\
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UAC Blacksite - My First Release - AVAILIBLE NOW
RataUnderground replied to shroomzy5000's topic in WAD Releases & Development
Don't worry, I think you're right. It must be that I am using Smooth Doom and it is somehow interfering with your script. I'm glad you liked my gameplay : ) -
Playing a map with infinitely tall monsters disabled in the sourceport is cheating.
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UAC Blacksite - My First Release - AVAILIBLE NOW
RataUnderground replied to shroomzy5000's topic in WAD Releases & Development
This is a very long map where you try a lot of different things, and almost all of them work great: ). The music is good and not tiring despite the tremendous length of the map, and perhaps my only criticisms are that the aesthetics are a bit generic and that the scripting becomes so omnipresent that it confines perhaps too much the player, although it is also true that this is one of the reasons why I tend to prefer maps not exclusive to GzDoom. I should also add that there is a door that doesn't work, at least for me, I don't know if I did something wrong (the one that should open when taking the BFG). -
Hot Take Time: the next doom should NOT have s*x jokes, dr*g usage, or even any swearing
RataUnderground replied to nathanB404's topic in Doom General
Unpopular opinion I guess, but that was a great game with big dick energy. -
What was your Doom moment of the 2023?
RataUnderground replied to Herr Dethnout's topic in Doom General
Between the climate crisis, the generative AI fad, the Ukrainian war, the genocide in Palestine, Elon Musk, the victory of fascism in Argentina... Yes, there have been a few doom moments in 2023. But anyway, we are still alive. As long as we are, we have a chance to do good things. Happy holidays to all. -
Good. It's good that Doomworld realized what kind of people they are because unethical people never produce anything good. Now we just have to reverse all the defamation that this group of racists and transphobes consumed by envy have been working on Marisa.
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Yeah, you're missing the fundamental piece of knowledge that nobody explains because everybody assumes it's obvious! When you create a pwad, any graphic or file you add with the same original name it had in the IWAD will replace it. So, if you add with Slade two sprites with the names GOR1A0 and GOR1B0 (For the animation frames) to your Pwad between the markers S_START AND S_END, it will replace that one (with the same size characteristics, however).
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Nooo, the HDoom code, noo, don't try this at home kids
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Come up with the most clever troll design decisions
RataUnderground replied to Li'l devil's topic in Doom General
I would say that the only "trolling decisions" worth mentioning are those that are not a serious inconvenience and are taken as simple touches of humor. Putting a rather cryptic secret and having only a clip inside, for example, or placing a switch in the center of a large arena that doesn't trigger the fight, but works as bait since approaching it triggers a linedef action that teleports monsters. Things like that. -
Jesus saves, so why wouldn't you.
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AMAD - 'A map a day' Doom 2 WAD [cl-2] day 3
RataUnderground replied to Astro X's topic in WAD Releases & Development
Very cool maps. Tight designed and fun : ) -
Which tools are used to design Sprites?
RataUnderground replied to The Doommer's question in Editing Questions
Aseprite is very friendly for sprite making. Also, I would recommend Krita too. -
I think the people who write the cacowards deserve a Cacoward . It's genuinely great to see all the energy, creativity and passion of this community encapsulated in this event. happy 30th anniversary!
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Not Jabba's Not the Cacowards Review Corner (rd reviews Heaven Stroll)
RataUnderground replied to Not Jabba's topic in WAD Discussion
You played my last map and you liked it, cool! 😁 -
give me scenarios where stupid dumbass barons don't completely suck
RataUnderground replied to roadworx's topic in Doom General
Romero knows how to use them, look at Sigil map 02