Ultimate Freedoomer
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What are some WADs that deserve a new MIDI Pack?
Ultimate Freedoomer replied to xdude_gamer's topic in WAD Discussion
If Hell Revealed does get a MIDI pack, Lee Jackson should compose the music for at least the first 20 maps so that the songs still fit perfectly -
What are some WADs that deserve a new MIDI Pack?
Ultimate Freedoomer replied to xdude_gamer's topic in WAD Discussion
I do have this topic I started for any musicians who want to contribute. -
I'm no musician either. I'm just trying to assemble a team of them
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So, You guys may remember the Master Levels 25th Anniversary MIDI Pack. Well, this thread is try & get a supplement done that can fill out the Cabal plot with songs for the freely-available maps. Here's what Sverre suggested any musicians who want to try their hand at this go for as far as musical vibes for each map are concerned: Eye Of The Storm (storm.wad, replaces MAP09): a thousand little toothpick-pricks all over your body glass about to shatter type creaks egg about to break, something old and musty about to break out overall quiet and muted, lazed-out background stuff ala Carpenter. Anticipant! cover art: a mosh-pitting crowd in the La Tomatina Festival Temple Of Death (todeath.wad, replaces map05): if you have a favorite "pen & paper D&D background music" album, vibe off that! winds blowing—it was a dark and stormy night! mix in some mustiness of moss growing in the cracks of 1000-year old brick, stretching down miles long corridors cover art: a fracturing skull, resting on top of an exploding barrel just as it explodes Derelict Station (Derelict.wad, replaces MAP02): hectic sci-fi vibe, as many BPM as demonically possible map's kinda short but sweet, so no longwindedness the sound of big steel slabs sliding off other big steel slabs subtle computer blips & bloops? haunted tech glitching out cover art: a coiled silver necklace with a crazy mini-pearled ornament, resting on white silk We Who Are About To Die (Arena.wad, replaces MAP06): whatever brings the mood of a gladiator arena to the front gongs, cheers, bone-cracks, etc the arena's kinda abandoned, so maybe give it all a ghostly vibe the "gladiators" are more prisoners than celebrated warriors, so add an aura of oppression cover art: the "obey" meme The Image Of Evil (the_evil.wad, replaces MAP30): big map, so longer tune I suppose a somewhat pleasant elemnet of unruly chaos creeping in drift into the abstract of how you view music a smattering of try-hard intellectualism—more confusing than revealing a naive sense of accomplishment should tie it all together cover art: the IDDT map view Bloodflood (Flood.wad, replaces MAP03): initially designed as a deathmatch map, if that brings any sonic associations its a remix of sorts on Entryway from Doom 2, so maybe tribute from "Running From Evil", without being TOO obvious? a poisonous river runs through it. Think cybernetic salmons and the odd unholy sermon, performed by imps. Nothing too spectacular. :) maybe something akin to ML 25th OST track 02—Guess We Are Then? cover art: A pale & skinny vampire bear hunting many fat cyborg salmon in a river, but failing. Some of the salmon have lasers shooting from their eyes, directed at the bear The Watchtower (watchtwr.wad, replaces map04): Think manic ambition culled by severe and convoluted limitations, yet still keeping the core vision recognizably intact Like fitting a city inside an envelope without harming anyone, or folding a piece of paper the maximum number of times without tearing the fabric Its a meandering map with some tedious backtracking pretty much unavoidable on first play, so something to calm the nerves a little perhaps, something friendly Not too friendly, the lights have a tendency to go out cover art: a tall tower overlooking an expansive bowled city of low citadel structures, interwoven by staircase paths rising outwards towards a sun-blurred edge, where the tower's shadow casts the only solid silhouette And if you want further "cues" just listen to the original tracks in their map slots—Sverre put them in those slots so they would have those tunes attached, from the available ones in Doom II... For every composer's convenience, I also included the freely available maps as packed together in their 1.1 compilation, original map slots & all, so you could play them for further inspiration cabal(v1.1).zip
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What are some WADs that deserve a new MIDI Pack?
Ultimate Freedoomer replied to xdude_gamer's topic in WAD Discussion
In light of Megasphere's Master Levels MIDI pack, the maps that were rejected from it or which tie into it deserve their own custom songs -
Freedoom: Phase 1 E3M6: Igneous Intrusion has no secret exit. This means the only way to get to Freedoom: Phase 1 E3M9: Aquainted With Grief is by using console commands.
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I just thought of a way we could improve on the Phase 2 secret levels (considering the state they're in Compared to other MAPXX Iwad secret levels): you know how the Doom II: Hell on Earth secret levels paid homage to Wolfenstein 3D? Well, with the theme of homages, how about the Freedoom: Phase 2 & FreeDM secret levels paying homage to that other cult classic among open-source sci-fi first-person shooters: Marathon. This way, we could put textures that aren't obviously "Doom 2 secret level-y" in the secret levels while continuing the theme of homages in the secrets. As far as how the enemy homages would go: Marathon 1 Enforcers would replace the SS Nazis. We would need to change the proportions to make them fit with the SS Nazi proportions. Breakable circuit boards would replace the Commander Keens
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Music track names, Episode 4, & E3M5
Ultimate Freedoomer replied to Ultimate Freedoomer's topic in Freedoom
Just to be clear, when I said "music track titles", I meant PROPER NAMES, like if you wanted to copy the tracks out of the IWAD & convert them to listen to on your music player as a soundtrack album (this would actually make for a good bonus download on the page). & the thing with the music for episode 4 being hardcoded that way is why I specified having the Episode 4 OST as a NON-MANDATORY DOWNLOADABLE ADDON for users whose source port OF CHOICE supports the data lumps needed for such a thing. -
I've been thinking:Instead of using a vanilla-fied Double Impact, why don't we use the already vanilla-compatible Crusades: An Unholy War as Episode 4? This way, we wouldn't have to modify the levels for them to work with the vanilla compatibility plans for Freedoom version 1.0. Additionally, it has its own original music, so players who want unique music for episode 4 can have it as an addon in the event that their port of choice has MAPINFO support.Has anyone ever thought of coming up with unique titles for the music tracks?I noticed that Freedoom is pretty much complete (I got it to work in CHOCOLATE DOOM of all source-ports without any problems, which presumably means that the "vanilla compatibility" goal has been reached), save for the fact that E3M5 is still the "map not available" placeholder level. I'm thinking that we could use 1 of our original (i.e. not copied off a map from a canon Doom game), already-vanilla-compatible, cut maps.The thing with E3M5 I could do myself. But first, would someone kindly direct me to the Freedoom resource attic so I can look for eligible maps?
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There was something in the Plutonia MIDI pack thread about fleshing out the TNT soundtrack, by deduplicating the reused songs & replacing the used Doom 2: Hell on Earth music with all-new compositions.
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[Released] PSX Doom: The Lost Levels
Ultimate Freedoomer replied to Tristan's topic in WAD Releases & Development
Funnily enough, I found out about this basically right before release. I'll play it once I get a new computer. I'm thinking of starting a project that basically combines the PC layouts, the stuff that was removed in the console versions, level details from the alpha versions, & the stuff that was added/expanded upon in the console versions. Kind of a "what if Williams Entertainment didn't have to work with those limitations" thing. For instance: Circle of Death would have both the bloody meat hook from the PSX version & the Arch-Vile from the PC version. -
The "dead hand biometric bypass" scene in the E3 2015 Panel certainly comes to mind.