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RileyXY1

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About RileyXY1

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  1. I already submitted mine earlier and made plenty of edits to it.
  2. I don't really count those two due to them being officially licensed games. The Trooper's Playground is the very first actual 90s WAD to be added to the Unity Port. Revolution actually came out in 2001.
  3. Well, we finally have a 90s WAD as part of the official Unity port.
  4. RileyXY1

    [Community Project] VANITY

    Sorry. I haven't been working on this project much as I am preoccupied with Amalgoom. But I'm ready to contribute to both MAP12 and MAP24.
  5. RileyXY1

    [Community Project] VANITY

    Pretty much, although if you do go the Arch-Vile route you should try to make it original as Arch-Vile chase maps are overused due to the influence of Plutonia's MAP11.
  6. RileyXY1

    have you ever cried while playing doom?

    Everything to do with The Thing You Can't Defeat, especially towards the back half.
  7. After a long hiatus I've finally returned to work on Deep Blue.
  8. I already have a decent chunk of my map done. I can totally make it.
  9. I might want to show it off when it's done. I might post a screenshot if I want, but IDK.
  10. Currently working on the second section of the map.
  11. I'm now working on the actual waste tunnels themselves.
  12. I just added MAP05's first keycard, along with adding the map's first secret.
  13. Good. I have a good chunk of the opening Phobos Lab portion done.
  14. RileyXY1

    [Community Project] VANITY

    Although does my MAP24 idea fit the theme of the episode? Would a map that's essentially based on Chernobyl fit in?
  15. RileyXY1

    [Community Project] VANITY

    Heavy use of damaging floors. If I do this map about 60% of all the floors in the map are damaging floors. And yes, this will basically be Chernobyl as a Doom map.
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