UnknDoomer Posted May 30, 2022 (edited) I, once again, didn't manage to find a "ace of decks" list and, well, decide to create another one. As you probably know we are already have Heretic / Hexen list here, Doom one here, as well as hardest wads there. What we didn't have before was a console related list. During past few years an interest to Doom ports seems to be raised high. Doom 64 remake released on PC, here and there you sometimes can see PSX, 32X and ever GBA related discussions. But, as it's also sometimes goes, it's still hard to track all of it. The list currently not contain any raiting system due to fact there are only few "enough known" wads currently exist around. Instead of it here will be separate section for each console, sorted by release date (year). Mainly looking to track 64 and PSX wads, but if you want to submit another platform with something interested attached to it then it's possible too. 30.05.22. @Immorpher shared a huge table with 64 related wads and maps, which significantly expanded the list. Currently half of the table added to the topic. 31.05.22. Another half of the table mostly added, just left to figure out around 7 lines from it. 1.06.22. Missing lines added, as well as additional DropBox link. 30.10.22. @taufan99 shared links to 3 PsyDoom related maps. So there is 4 of them now in total. 5.11.22. SNES and 32X sections been added. 13.11.22. Sega Dreamcast section added. The sequence of sections is rearranged according to the time chronology (well, more / less). 20.11.22. One PSX inspired and three brand new 64 related wads (two in wip stage) been added. 9.03.23 / 10.03.23. "The Forgotten Chapter", PSX related wad, released after 13+ years of development. In addition to it another PSX one been added. ---------------------------------------------------------------------- Current WADs List. Expounders: 10 (@UnknDoomer, @Immorpher, @styd051, @scwiba, @Muusi, @ludicrous_peridot, @taufan99, @Impboy4, @Dantosking, @DoodlesGDX). Wads: 47. Maps: 61. PSX and 64 were counted only. Unfinished wads/maps, iwads, PSX Doom Forever not count here. Instruction for how to run ports via Steam, old school way, located here. {{{PSX}}} Actual source ports: 1. [GEC] Master Edition (2018). Currently in beta stage. The main idea is circle around original iwads, but some additional / "modern" levels support planned as well. [GEC / DZDoom] tag. 2. PsyDoom (2019) In compare to Doom CE making a bet on experience which is close as possible to original title. Still, by other hand depends what option your pick in CE. Currently doesn't have much external content to load into. Maps list (PSY): 1. Caldera Of Wretchedness (2021) {1X}. [PD] tag. 2. Doomsday of UAC (2022) {1X}. Classic map long back from 1994 reacreated for PsyDoom. 3. 1 on 1 (2022) {1X}. Specific map from an originally huge pack that contained around 1830 files. For more information you might check this and this topics. 4. ITWASPSX (2022) {1X}. 5. Warlock (2023) {1X}. 6. Welcome to Die PSX (2023) {1X}. 7. Devil May Die (2023) {1X}. Wads list (PSY): 1. Fastest Showels 8 (2023) {1x8} [PD]. 2. Crushing Depths: Security Station (2022) {?} [PD] [WIP]. Technical stuff: 1. Minor Sprite Fix (2022) 2. Doom CE (2021) 2.1. Doom 64 CE Reworked (2022) Quote When starting the mod for the first time, you will be prompted on what preset to use. They can be changed later by going into the Features Menu and choosing Choose Features Preset. Faithful: Features will be set as faithful as possible to the original. Faithful Enhanced: Some enhancements such as smooth animations, ambient sounds, gore and particles trails will be enabled, but gameplay will remain faithful to the original. Modern (Default): More enhancements will be enabled, and some timings are better balanced for keyboard and mouse input. In PSX DOOM, this will apply DOOM 64-style gradient lighting and will add Arch-Viles and additional Masterminds to the original campaigns. Experimental: Same as Modern, but with new visuals. Music style will change over time, and monsters will be slightly faster. Stick to GzDoom, has a lot of features. Currently support Doom PSX, Doom 64, Final Doom as well as several pwads and gameplay modifications. [CE] tag. Quote Since it runs on the latest GZDoom (4.7.1 at the time of writing), that means that it is compatible with other mods. It's been tested with mods such as Corruption Cards, Project Brutality, QC : DE, Death Foretold, Embers of Armageddon, Guncaster, Trailblazer, GMOTA, Russian Overkill, Complex Doom, Legendoom Lite, Pandemonia, and many others (NOTE: Support is more limited in Doom 64 because some mods depend on Doom 2 textures and Doom 2's actor heights). Quote Corruption Cards (3.4+) deserves a special mention because this mod now has built-in support for it. Story text maps will skip the card selection dialog, and monsters exclusive to the PSX and D64 were included as monster groups. It adds tremendous replay value to these campaigns, so it strongly recommended if you are planning on playing them again and want to spice up the gameplay a little. Wads & Maps list (PSX): *. PSX Doom Forever (original, videos) (2000), GzDoom / Zadronum Build (2014) {?}. Trash/joke TC made by russian community, or rather random local pirates, for PS1. 1. Console Doom, original old topic (2002) {1x32} [ZDoom]. Looks like a first major attempt to bring exclusive console levels and atmosphere on the PC platform. @Muusi: Quote kickass wad that mixes PSX Doom and 64 stuff and IIRC is completely vanilla compatible. @Kaiser: Quote Consoledoom is a collection of maps from Playstation, Jaguar, GBA, Nintendo64 versions of Doom, so there are some modfied oringinals, and some exclusive maps like Twilight Descends etc. 2. Plutonia 2 & Plutonia Revisited (ModDB), Doomworld (2008 & 2011). [CE]. Special edition for Doom CE. 3. Doom: The Lost Episode (2009) {1x9}. Wad for Ultimate Doom that act as unofficial fifth episode. [Inspired by PSX style; For shorter use in further - IBPSX] 4. Threshold Of Pain (2010/2014) {1x12} [IBPSX] 5. Threshold Of Pain II (2012/2014) {1x12} [IBPSX] 6. The S-Project (2011 / 2014) {1x6} [IBPSX] 7. Innocence X (2016) {1x10} [IBPSX] 8. Innocence X2 (2016) {1x10} [IBPSX] 9. Innocence X3 (2018) {1x7} [IBPSX] 10. Playstation DOOM Reloaded (2018) {2x33; third 33 levels episode in WIP stage} [CE] 11. The Vortex Catastrophe (2019) {1x12} [CE] 12. Fall of Triton Remake (2018/2020) {?x40} [CE in progress] 13. The Forgotten Chapter (2010/2023) {1x13} [IBPSX] 14. Threshold of Pain Redone (2022) {1X} [IBPSX] 15. Psx Doom Uniques Revamped (2023) {1x8} [IBPSX] 16. A Lotta Bricks (2023) {1X} [CE] [IBPSX] [GzDoom] 17. EVERDOOM (2023) [IBPSX] [WIP] {{{Doom 64}}} Note. Some wads & maps, that included in specific source ports by default, will not be listed in wads list to not create confusion. Also, in this case, regarding original @Immorpher table: Quote Some map sets which are listed multiple times, because they are ported to a different engine on that date. This is because porting often has changes, or even additions. Some were ported to CE in the add-ons section, but they also originally were on other Doom 64 ports earlier, such as EX and Absolution. So for your list they might appear as a single entry with multiple ports supported. That means that, for example, Absolution TC maps, that also supported in Doom CE now, will not be mentioned separately, same as The Lost Levels from official Doom 64 PC release, that also took a place in Doom CE. Source ports / Adaptations: 1. Doom 64 Absolution TC (2003). Contain 6 new levels. Remastered version is currently in WIP stage here. [ATC] tag. 1.1. Absolution TC Remastered (2021 / 2022). [OR] - tag from point 7. 2. Doom 64 EX (2008). [EX] tag. Originally mainly known as most close to original game atmosphere (well, at least was till official remaster release). Most of the wads & maps were constructed to work with it. 2.1. Doom 64 EX Reloaded (2020 / 2022). Altered version of well known source port. 3. 3DGE64 (2015). Port with several "modern" features. 4. Doom 64 Retribution (2016) [RB] tag. GzDoom related port. 5. Brutal Doom 64 (2016) [Wiki] [BD] tag. 5.1. Absolution TC remake for BD 64 (2020) 5.2. BD 64 Unofficial Update (2022) 6. ImDoom 64 (2018). Fork based on 64 EX. 7. Official PC Release (2020). [OR] tag. 8. Doom 64 EX Plus (2022). [EX+] tag. Basically further development of original EX concept made by @Gibbon. 9. Doom 64 Super EX Plus (2023) [SEP] tag. @styd051: "Super EX+ this is a custom port that adds a lot of custom content for DOOM 64, it was made for mappers to use on their maps, or for their future megawads with more custom content on their mods". *. DoomBuilder64 (2018). Map editor. Gameplay mods. Might require specific source port to run, usually GzDoom: 1. Super Doom 64 (2012). 2. Doom 64 Unabsolved (2015). New monsters, weapons and so on. 3. Yuki'z ZDoom 64 (2016). Basically ZDoom related adaptation. 4. Consolitation Prize (2017). Gameplay mod that works with most of the 64 ports, as well as PSX. 5. 64doom (2014/2017). Attempt to bring original Doom to 64 platform. 6. Doom 64 Absolution MP (2018). Multiplayer add-on. Must work with Retribution as well. 7. Doom 64 for Vanilla (2019). Bring Doom 64 sprites / sounds to vanilla wads. 8. D64ifier (2021). Add Doom 64 atmopshere to random pwad. 9. Morph 64 (2021). Gameplay mod. It replaces the Doom 2 sprite and sound assets with Doom 64 ones. But it doesn't stay 100% true to Doom 64 as there are extra graphics, sound, and minor gameplay changes. It is aimed to maintain Zandronum multiplayer compatibility as well as modern GZDoom compatibility. This is what DeadTech used. 10. DEHACKED PSX Sound (2021). 11. Doom 64 WMI Redux (?). Quote I hear Doom 64 WMI, is a Doom 64 "Weapons, monsters, and items" replacer mod for ZDoom engines. Doom 64 Retribution used this as a base before porting maps over. 12. GZ64 (?). Hard to say to what it's related for, without specific check. [WIP] 13. Doom 64: Unseen Evil (2023). Modification for GZDoom that transplants the Doom 64 atmosphere into Doom and Doom II. Note. There are some chances that random maps and, perhaps, wads might still remain in some backup folders, like one here https://www.dropbox.com/sh/q8nyzhj3hbs1x9x/AABuS-mDkXcqE9QpEbG_FjBFa & https://www.dropbox.com/sh/umadvxy27hmnyf4/AACParfSDpMUPdwACGJSvOgYa?dl=0, made by @Immorpher, but in case there is no any information about them, ever in compare to one that exist in the map list currently, it's hard to track one. If you know/recognize something else - drop a message, I'll update the list. Wads list: 1. Crimson 2 (2008) {1x2} [GzDoom] 2. Exodus (2012) {1x2} [EX] 3. The Mort (2012) {1x4} [EX] 4. Keo 64 (2012) {1x2} [EX] 5. Further Into Madness (2012) {1x3} [EX] 6. The Descent (2014) {1x4} [EX]. Sequel to Exodus. 7. Doom 64 for Doom II (2017 / 2021) {?}. [GzDoom]. 8. Beta 64 (2018) {1x32} [CE] [EX] 9. Struggle: Antaresian Legacy (2018) {1x7} [RB] 10, 11, 12. Outcast, Redemption Denied, Reckoning (2018) {1x10, 1x8, 1x9, 1x7 in case of bonus maps} [EX]. Pack of 3 episodes. Some bonus levels was planned as well, but they weren't fully finished. For the [ATC] version of Outcast {1x7} (2005) look here, Redemption Denied {1x8} (2005) here and for Reckoning {1x9} (2008) here. Old page with all tree wads can be found here. Currently all supported in [CE] by default as well, while Outcast there fit into "The Doomsday Levels" section. 13. Community Chest 64 (2019) {1x20} [*CE] [EX]. In case of [CE] take a look here, not all levels are supported. 14. Death Strike (2019) {1x8} [BD] 15. Fusion of Realities (2019) {1x10} [EX; will not work with anything else] 16. Episode 1 for DOOM 64 (2020) {1x9} [CE] [OR] 17. Demonic Covenant (2020) {1x7}. It's seems still WIP. [Inspired by 64 style; For shorter use in further - IB64] 17. DeadTech Community Project (2021) {1x14} [IB64] 19. The Unmaking (2021) {2x8, 1x12, + 4 secret maps, + 7 maps in add-on} [CE] [EX] [OR] 20. Black Doom 64 (2021) {1x2} [EX] 21. The Tribulation of Treachery (2021) {1x5, WIP} [EX] 22. 25th Anniversary Map Jam Demo (2022) {1x7} [EX] [OR] / Etheral Breakdown (2022) {33 maps with hubs} [EX] [OR] [SEP] 23. Thwomp's Fortress (2022) {1x15+} [GzDoom] [BD]. Levels are based on Mario 64 levels structure. 24. Elegant Agony 64 {1x13} [EX+] [SEP] 25. Extinction (2023) {1x6} [GzDoom] 26. Beta 64 Remastered (2023) {1x32 + 1x5} [OR] [WIP] 27. Hell Hound (2022) {?x?} [EX] [OR] [GEC / DZDoom]. At current state rather gameplay modification, new monster types, sounds. [WIP] 28. PANDORA 64 (2022) {1x32} [OR] [EX+] [WIP] 29. ARTHERBOUND (2023) {?} [GzDoom] [WIP] 30. DREAMBLOOD (2023) {8x8} [OR] [SEP] [WIP] 31. Revelations (2023) {?x?} [BD] Maps list: 1. Temple Grounds (?) [1X] [EX] 2. Waste Processing (2005) {1X} [ATC] [EX] can be found here. 3. Mining Front (2005) [ATC] [EX] can be found here. 4. Crimson (2009) [GzDoom] 5. Temple Ruins (2009) [ATC] [EX] can be found here. 6. 64 Test Map (2011) [EX] 7. Terror (2011) [EX] 8. Ground Zero (Wiki) (2009/2011) [EX]. Currently no active download links found, so I've put link on Wiki instead. 9. Bleeding Terror (2011) [EX] 10. Teleport Station (2011) [EX] *. Whispers of Fear, Heat Center, Error, Blind Killer (2011) {4X} [EX]. All four maps done by one author, C30N9. By other hand, it seems, wad called "The Mort" consist from this four maps, so this the reason why those maps don't have a specific number. 11. Castle (2012) [EX] 12. The Hunted (2012) [EX] 13. Formalhaut-b (2012) {1X} [EX] 14. Far Reach (2012) {1X} [EX] 15. Testing Labs (2012) {1X} [EX] 16. E1M1 64 (2012) {1X} [EX] 17. First Fear (2012) {1X} [EX] 18. Orange Ambient (2012) [1X] [EX] 19. Thiel (2012) [1X] [EX]. It seems something Quake II inspired. 20. Permutations of Hell (2012) {1X} [EX] 21. MAP4F (2012) {1X} [EX] 21. Spiral 2D (2013) {1X} [EX] 22. MAP2F (2013) {1X} [EX] 23. Nightmare (2013) {1X} [EX] 24. Go 2 It (2013) {1X} [EX] 25. Doom 64 TC Exclusive Maps (2013) {5X} [EX]. Pack of 5 maps that originally were exsclusive for Doom 64 TC converted to work with EX. 26. Footmap 1-4 & Abyssal Darkness (2013) {4X} [EX]. Pack of maps made by Footman. 27. Resurgence (2014) {1X} [EX] 28. "Map 001U" (2014) {1X} [EX] 29. Mad House (2014) {1X} [EX] 30. Infernal Abbyss (2014) {1X} [EX] 31. Fortress of Pain (2014) {1X} [EX] 32. Vital Fluid (2016) [1X] [EX] 33. "Map 03" (2015) {1X} [EX] 34. Doomrok (2016) {1X} [EX] 35. 1024 (Space Base) (2016) (1X} [EX] 36. Icon of Sin 64 (2016) {1X} [EX] 37 & 38. Shadow Keep & Tower of the Damned (2015) {2X; same author, two separate maps} [EX] 39. "Biledemon Maps" (2015) {3X} [EX] 40. Sentinels (2018) {1X} [EX] 41. Void Station Blue (2019) {1X} [EX] 42. Shadows (2019} {1X} [BD] 43. Wretched (2020) {1X} [EX] [OR] 44. Atmosfear (2020) {1X} [EX] 45. Hangar (2020) {1X} [EX] 46. Anguish (2020} {1X} [EX] [OR] 47. Doomsday Keep (2020) [EX] [OR] 48 & 49. First 64 & Second 64 (2021) {2X} [CE] [RB] 50. Second 64 (2021) {1X} [CE] [RB] 51. Devil Covers (2022) {1X} [EX] 52. Castle Doom (2023) {1X} [EX+] Unfinished wads/maps list: 1. Challenge (2011) {1x3 available} [EX] 2. The Grid (2012) {1X} [EX] 3. The Obelisk (2012) {1x3 available} [EX] 4. Who Dares, Dies! (2014) {1x9} [EX]. Planned to be 9-level wad, but at end point only 2 levels available. 5. Railtel Mondor (2014) {1X} [EX]. Hard to say exactly, but, based on the topic discussion, was planned as a full wad, but things rather end on sort of one test map. 6. The Unnamed (2014) {1x6} [EX]. Not finished. 7. Complexe 16 (2014) {1x10} [EX]. Unfinished, around half of wad was done. 8. Plutonia 64 (2015) {1x11} [EX]. Unfinished, only 3 levels done or so. 9. Earth (2016) [1x7] [EX]. Development ends on 7 maps total. 10. Knee Deep 64 (2016) {1x8} [EX]. Not finished, only 1 level available. 11. To Hell With You (2017) {1x10} [EX]. Still WIP, or rather probably forgotten. 12. The Pit (2017) {1X} [BD]. Not finished. 13. The Ascending Pendulum (2017) {1x3} [EX]. Not finished. 14. Bread on Toast (2018} {1X} [EX]. Planned to be a 6 maps wad, but, it seems, never gone far then 1. {{{SNES}}} 1. Dehacked SNES Doom modification. The original SNES Doom most people were familiar with. Iincludes SNES ripped music (SPCs) for use with ZDoom. gameplay video can be seen here. 2. SNES Doom (2009) from the first ZDoom mutator contest. 3. Doom / Doom II SNES Style Music (2015) 4. Source code (2020) 5. PSX Music in SNES Doom (2022) Maps list: 1. Spectrum (2022). Original ROM required. 2. Huge Bite-Sized Lunchbox (2022) 3. Paradox (2022) {{{SEGA 32X}}} 1. WAD Converter (2009). 32X -> PC and vise-versa. 2. DOOM II 32x PC MAPS Port (2017). One of the old attempts of backporting. 2.1. Ultimate Doom 32X port Episode 1 & 2, Ultimate Doom 32X port Episode 3 & 4 (2017). Same thing, but this time for The Ultimate Doom. 4. Doom 32X Resurrection (2021). WIP port. 4.1. D32XR (2021). Technical thread. 5. Evil Reincarnate (2022). WIP modification / WAD by @VL2M STUDIO with a lot of planned custom content. Kega Fusion emulator required to run. Support of real hardware planned as well. 6. DOOM 32X Resurrection OST (2022). Bring 32X style music to PC by adding separate wad file. Maps list: 1. Cacosweeper (2020) 2. Thy Flesh Consumed (2020) 3. E1M1 (2020). Improved / altered version of classic map. {{{Nintendo GBA}}} 1. GBA Doom (2019). Backport to original GBA, not PC. At starting point was stick to PrBoom. 2. Doom II GBA: Paint Edition (2020). Low-res textures hack, Paint style. 2.1. Doom II GBA: Desolate Edition (2020). Doom II ROM hack with sort of hi-res textures. 3. Doom GBA: Delta (2021). WIP backport that mostly stick around original iwads. Maps: 1. The Lost Levels (2016). Compilation of 24 levels that originally were PC / PSX related. 2. Lieutenant (2021). Experimental TC with some custom content made by @V.I.D.E.O. Files Entertain. {{{Panasonic 3DO}}} 1. Source code (2014) 2. OptiDoom (2018) 3. Phoenix Doom (2019). Early stage. {{{Atari Jaguar}}} 1. Jaguar Doom Conversion (2011) [GzDoom] 2. Calico (2016). Backport, early stage, specific ROM required. 3. Doom: Slayer Edition (2019). Similar picture. {{{Sega Saturn}}} 1. Saturn Doom Experience for GZDoom (2020) [GzDoom] {{{Sega Dreamcast}}} 1. Doom for the DC. Wiki page about unoffical Dreamcast port. 1.1. Original post (2010). {{{Nintendo DS}}} 1. DS Doom, Official Page (archived), Wiki (2006/2011). Backport to original DS, not PC. Was stick to PrBoom. Edited January 10 by UnknDoomer 21 Share this post Link to post
Immorpher Posted May 30, 2022 It's nice to have a single place to get started on Williams/Midway era Doom games! :D 3 Share this post Link to post
Muusi Posted May 30, 2022 (edited) https://www.google.com/amp/s/www.wad-archive.com/amp/wad/7392cdc1531fcce402e9339fec54968f25589f4b Consoledoom.wad is a kickass wad that mixes PSX Doom and 64 stuff and IIRC is completely vanilla compatible. Also I'd at least mention the hack, PSX Doom Forever that's currently being remade for GZDoom. How about sound mods? I made a vanilla compatible dehacked PSX Doom sfx wad a while back. There's also the awesome Arch-Vile PSX-ified sounds made by Dexiaz i believe. Edited May 31, 2022 by Muusi 3 Share this post Link to post
UnknDoomer Posted May 31, 2022 (edited) Quote Consoledoom.wad is a kickass wad that mixes PSX Doom and 64 stuff and IIRC is completely vanilla compatible. @Muusi, added. Do you know ~ year of it's release? Quote Also I'd at least mention the hack, PSX Doom Forever that's currently being remade for GZDoom. I might share the link to original as well, but, I guess, it will count as warez here, so will not. So. Only doomworld topic link with videos for now + GzDoom build. Quote How about sound mods? I made a vanilla compatible dehacked PSX Doom sfx wad a while back. There's also the awesome Arch-Vile PSX-ified sounds made by Dexiaz i believe. Might add them too, if you will share the links. Edited May 31, 2022 by UnknDoomer 1 Share this post Link to post
styd051 Posted May 31, 2022 @UnknDoomer I also mention this Doom 64 Absolution MP addon, it is version DOOM 64 Absolution TC but compatible for Retribution made by SFJake here is the link http://sfjake.infinityfreeapp.com/doom64.html 0 Share this post Link to post
Muusi Posted May 31, 2022 Turns out Consoledoom was made by @Kaiser and released in December of 2002. Thank you Kaiser for introducing me to these kinds of mods, i still sometimes have the occasional playthrough of this oldie-but-a-goodie. Also here's the link for my DEHACKED PSX sound mod. It includes the pants-shitting scary Arch-Vile sounds made by @Dexiaz 1 Share this post Link to post
UnknDoomer Posted May 31, 2022 (edited) Instruction for how to run ports via Steam. Old School way. IWADS / TNT / Heretic / Hexen based on GzDoom. 0. https://zdoom.org/downloads 1. Local paths. \Steam\steamapps\common\Ultimate Doom\base\ \Steam\steamapps\common\Doom 2\base\ \Steam\steamapps\common\Final Doom\base\ \Steam\steamapps\common\Heretic Shadow of the Serpent Riders\base\ \Steam\steamapps\common\Hexen\base\ 2. Put all the files from the GzDoom folder at these addresses. By default, any files should not require replacement, except perhaps the original .WAD if you have already copied them to a separate folder. They may not be replaced. 3. Connecting all mods can be done in the \Steam\steamapps\common\Ultimate Doom\base\gzdoom-{user_name}.ini file in the section [Global Autoload] path=\Steam\steamapps\common\Heretic Shadow of the Serpent Riders\base\{specific_wad_name}.wad 3.1. 15.11.22. Starting from GzDoom 4.9.0 things changed a bit - now you will have an option which .ini type to pick. To continue to make run mentioned setup smooth it will be required to use portable version, which lead to a file gzdoom_portable.ini instead of gzdoom-{user_name}.ini. At first run new version must ask which you want to use. Keep in mind also that after one game will be set the setup of the rest one, after you will overlap the GzDoom files to new one, might be messed up - required wads might be not loading, or it will load another game you have set before instead and etc. To prevent this to happen copy the file you have just created, i.e. new gzdoom_portable.ini, from the previous game and configure it for the next one. 4. Rename in each folder dosbox.exe to dosbox_original.exe, and gzdoom.exe to dosbox.exe. In the case of Final Doom it is worth considering that if you disable the dialog box for choosing which IWAD to use as a base, then either Plutonia or Evilution will always be loaded by default. To change this option, hold down the right SHIFT immediately after launching the game on Steam. 5. During startup, select the version for DosBox. * 6. In games other than Ultimate Doom, however, the overlay may still not start, because Steam will not fully recognize them. In this case, open the tab "Properties..." -> "General" -> "Launch Options" and specify, for example, the following: "E:\Games\Steam\steamapps\common\Doom 2\base\dosbox.exe" %command% This will solve the problem. Now you can be played through Steam with GzDoom and tracks time, make screenshots, etc. At the same time it remains possible to launch both a modified version and the original due to the port to Unity (Final Doom does not count), as if some updates are released, there will be no conflicts. Doom 64 EX (old / outdated; use only in case you are planning to run something actually old) With it the situation is somewhat more complicated. Therefore, I describe the situation separately. 1. Get files from DOOM 64 EX. 2. Place them in \Steam\SteamApps\common\Doom 64\ 3. Rename the DOOM64.WAD file to DOOM64_original.WAD. EX won't work with wad that's on Steam. From here you will need the original console version, 2 files from it to be exactly, doom64.wad and doomsnd.sf2. 4. Rename DOOM64_x64.exe to DOOM64_x64_original.exe. This will disable the ability to launch the remake via Steam. 5. Rename Launcher.exe to DOOM64_x64.exe. It, in turn, will additionally run DOOM64.exe without the _x64 prefix, which comes with EX. At startup, type in "Other parameters" a third-party WAD name if there is one, for example, unmaking_fix.wad. The Launcher is designed in such a way that the parameter can be entered either here or through a launch shortcut. As a result, you will have to specify the correct .wad every time you run it. I could not find another way, for example, through the Steam console or editing config.cfg, at the time of writing this message. For this reason it is worth giving wad some simple short name like wad.wad. Doom 64 EX+ / Super EX+ (actual) Most of the modern wads are now usually combined to work with official remaster or rather fresh development of the original EX. 0. Download https://github.com/atsb/Doom64EX-Plus/releases or https://github.com/Styd051/DOOM64-Super-EX-Plus/releases/ (be sure that the specific wad can work with). 1. Put all files into E:\Games\Steam\SteamApps\common\Doom 64. 2. You can use DOOM64EX+ Launcher.exe for a first test run and check your resolution, if further you will not need one. 3. Rename DOOM64EX+.exe to DOOM64_x64.exe. 4. Open Steam, properties of Doom 64, in run parameters add the specific wad you want to run, for example "-file "EtherealBreakdownEXplus.wad"". 5. That's all. Now you can run any wad via Steam with EX+ or Super EX+, if it's supported. Doom 64 CE An alternative to EX+, which is stick around GzDoom, in turn allowing to more different tweaks. Main disadvantage - only few wads are currently can work with it. 1. You will need to download Doom 64 CE, https://www.moddb.com/mods/doom-ce/downloads/doom-64-ce-313-full-version 2. You will need a copy of the game on Steam. 3. Copy the content to \Steam\SteamApps\common\Doom 64, run doom64-install.bat. 4. Rename GzDoom.exe to DOOM64_x64.exe. 5. To load the specific wad, copy the lines from the .bat file of the wad. For example let's take this one https://www.moddb.com/mods/doom-ce/addons/rumble-pak-a-selection-of-community-made-maps. In this case you need the contents of DOOM64.CE.Maps.RumblePak.bat. 6. In GzDoom-{username}.ini after [Global.Autoload] you should get the following (5 last lines are lines from specific .bat file with the wad): Quote [Global.Autoload] path=E:\Games\Steam\SteamApps\common\Doom 64\DOOM64.CE.Addon.BGM.Arranged.pk3 path=E:\Games\Steam\SteamApps\common\Doom 64\DOOM64.CE.Addon.BGM.Extended.pk3 path=E:\Games\Steam\SteamApps\common\Doom 64\DOOM64.CE.Addon.GFX.Brightmaps.pk3 path=E:\Games\Steam\SteamApps\common\Doom 64\DOOM64.CE.Addon.GFX.Decals.pk3 path=E:\Games\Steam\SteamApps\common\Doom 64\DOOM64.CE.Addon.GFX.Extra.pk3 path=E:\Games\Steam\SteamApps\common\Doom 64\DOOM64.CE.Addon.GFX.Parallax.pk3 path=E:\Games\Steam\SteamApps\common\Doom 64\DOOM64.CE.Addon.GFX.PBR.pk3 path=E:\Games\Steam\SteamApps\common\Doom 64\DOOM64.CE.Addon.GFX.Upscale.pk3 path=E:\Games\Steam\SteamApps\common\Doom 64\DOOM64.CE.Addon.SFX.HQ.pk3 path=E:\Games\Steam\steamapps\common\Doom 64\DOOM64.CE.Maps.RumblePak.pk3 path=E:\Games\Steam\steamapps\common\Doom 64\DOOM64.CE.Maps.RumblePak.Addon.GFX.Brightmaps.pk3 path=E:\Games\Steam\steamapps\common\Doom 64\DOOM64.CE.Maps.RumblePak.Addon.GFX.PBR.pk3 path=E:\Games\Steam\steamapps\common\Doom 64\DOOM64.CE.Maps.RumblePak.Addon.GFX.Parallax.pk3 path=E:\Games\Steam\steamapps\common\Doom 64\DOOM64.CE.Maps.RumblePak.Addon.GFX.Upscale.pk3 7. That's all. Now you can run Steam. Doom CE (PSX) 1. Download https://www.moddb.com/mods/doom-ce/downloads/doom-64-ce-313-full-version and, for example, https://www.moddb.com/mods/doom-ce/addons/psx-doom-ce-fall-of-triton-edition-100 add-on. 2. Unzip the add-on to the folder with the port. 3. Backup the base folder, E:\Games\Steam\SteamApps\common\Doom 2\base\ 4. Move the contents of the port to the address specified in step 3. 5. Open PSXDOOM.CE.Maps.FallOfTriton.bat. Copy the existing lines. 6. In GzDoom-{username}-.ini after Global.Autoload you should get the following (3 last lines are lines from specific .bat file with the wad): Quote [Global.Autoload] path=E:\Games\Steam\SteamApps\common\Doom 2\base\PSXDOOM.CE.Addon.BGM.Arranged.pk3 path=E:\Games\Steam\SteamApps\common\Doom 2\base\PSXDOOM.CE.Addon.BGM.Extended.pk3 path=E:\Games\Steam\SteamApps\common\Doom 2\base\PSXDOOM.CE.Addon.GFX.Brightmaps.pk3 path=E:\Games\Steam\SteamApps\common\Doom 2\base\PSXDOOM.CE.Addon.GFX.Decals.pk3 path=E:\Games\Steam\SteamApps\common\Doom 2\base\PSXDOOM.CE.Addon.GFX.Extra.pk3 path=E:\Games\Steam\SteamApps\common\Doom 2\base\PSXDOOM.CE.Addon.GFX.Parallax.pk3 path=E:\Games\Steam\SteamApps\common\Doom 2\base\PSXDOOM.CE.Addon.GFX.PBR.pk3 path=E:\Games\Steam\SteamApps\common\Doom 2\base\PSXDOOM.CE.Addon.GFX.Upscale.pk3 path=E:\Games\Steam\SteamApps\common\Doom 2\base\PSXDOOM.CE.Addon.SFX.HQ.pk3 path=E:\Games\Steam\steamapps\common\Doom 2\base\PSXDOOM.CE.Maps.FallOfTriton.pk3 path=E:\Games\Steam\steamapps\common\Doom 2\base\PSXDOOM.CE.Maps.FallOfTriton.Addon.GFX.PBR.pk3 path=E:\Games\Steam\steamapps\common\Doom 2\base\PSXDOOM.CE.Maps.FallOfTriton.Addon.GFX.Upscale.pk3 7. Rename GzDoom.exe to DosBox.exe. 8. That's all. Now you can run Steam. Edited June 9, 2023 by UnknDoomer 0 Share this post Link to post
UnknDoomer Posted June 1, 2022 (edited) On one local forum noticed old thread with 2 names on it related to PSX - S-project and Master of coop. Must be somewhere 2010-2015 period, I guess, not single maps, but couldn't find any information about it... If somebody heard about links might be useful to add it into the list. It is possible, however, that some kind of "words" game / or it did not go beyond the borders of the local community, but who knows. 0 Share this post Link to post
ludicrous_peridot Posted June 29, 2022 (edited) Thanks for the great list @UnknDoomer. Anything from this post of mine could be scavenged: https://www.doomworld.com/forum/post/2435394 ? That one's for GZ stuff. And for ports - any reason to not include PhoenixDoom and Calico? EDIT: In fact, is this in any way relevant to your cause? 1 Share this post Link to post
UnknDoomer Posted June 30, 2022 (edited) Let's see. Most from the first link already available here. Plutonia 2 - added additional link, Jaguar and Saturn - added separate new sections. Quote And for ports - any reason to not include PhoenixDoom and Calico? No specific reasons for it. Originally topic started as PSX / 64 thing, but it doesn't mean that other platforms cannot be covered. Added new sections and links. Quote EDIT: In fact, is this in any way relevant to your cause? In fact added all from your two links which were not in the list yet. Edited June 30, 2022 by UnknDoomer 1 Share this post Link to post
UnknDoomer Posted July 12, 2022 (edited) Doom 64 EX Plus port by @Gibbon added into the list. Edited July 13, 2022 by UnknDoomer 0 Share this post Link to post
LadyMistDragon Posted July 12, 2022 Sorry, that's Gibbon's project. I take no responsbility for it :D) 0 Share this post Link to post
taufan99 Posted October 29, 2022 Nice list! I'd like to add several PsyDoom custom maps (as well as one sprite fix patch) as of recently as well. [PsyDoom] Doomsday of UAC Conversion [PsyDoom] 1 on 1 from Maximum Doom [PsyDoom] Crushing Depths: Security Station [PsyDoom] Minor Sprite Fix On 5/30/2022 at 3:32 PM, UnknDoomer said: 12. 64doom (2014/2017). Some sort of another attempt to bring original 64 to the PC. I think this one should be "the original PC game to the 64". 1 Share this post Link to post
UnknDoomer Posted October 30, 2022 @taufan99, added. I think this one should be "the original PC game to the 64". Fixed. 0 Share this post Link to post
styd051 Posted October 30, 2022 Hi @UnknDoomer he has a brand new megawad just released for DOOM64 Ethereal Breakdown and now available ! here is the link and in a week, TC Remastered will be back on the Steam version of DOOM 64! 2 Share this post Link to post
UnknDoomer Posted October 30, 2022 @styd051, added. How you think, will be Ethereal Breakdown also be supported in CE later as well? 0 Share this post Link to post
styd051 Posted October 30, 2022 Just now, UnknDoomer said: @styd051, added. How you think, will be Ethereal Breakdown also be supported in CE later as well? yes I think Molecicco will 0 Share this post Link to post
UnknDoomer Posted October 30, 2022 (edited) Quote yes I think Molecicco will @styd051, @molecicco, so, it seems, full list of near planned wads in add-ons section now contain: 1. Playstation Doom Reloaded. Episode 3. [PSX] 2, 3. Fall of Tritone Remake / 2. 4, 5. Threshold Of Pain 1 / 2. [PSX] 6. Ethereal Breakdown. While only Fusion of Realities not covered from the list of things that, more / less, might be count as a 64 related megawads, while Innocence X / X2 in case of PSX. Edited October 30, 2022 by UnknDoomer 0 Share this post Link to post
styd051 Posted October 30, 2022 @UnknDoomer yes this is pretty much the list of upcoming conversions for CE, but at the moment i'm quite busy on other projects before working on a new conversion for CE 0 Share this post Link to post
taufan99 Posted November 5, 2022 (edited) Also, just noticed that this list was missing mods based on the good ole SNES port. Little me would have called for a riot here years ago. :P List taken from this post, with updated links to account for dead links and one same mod being linked with different links. Quote I was looking for working downloads myself and found what seems to be three different SNES mods. Posting here so everything can be found in one place. Dehacked SNES Doom mod (The original SNES Doom mod most people are (were?) familiar with. Also includes SNES ripped music (aka SPCs) for use with ZDoom), gameplay video can be seen here:http://www.mediafire.com/download/9bf6ffqbrl5s4cc/SnesDoom.zip SNES Doom from the first ZDoom mutator contest:https://forum.zdoom.org/viewtopic.php?p=433349#p433349 And for completeness Doom / Doom 2 Snes Style Music Edited November 5, 2022 by taufan99 1 Share this post Link to post
UnknDoomer Posted November 5, 2022 @taufan99, added. As well as added some additional links that include @Roebloz's custom maps. 1 Share this post Link to post
UnknDoomer Posted November 5, 2022 (edited) BTW. For the current state 32X also was remained missed. Added it as well. Edited November 5, 2022 by UnknDoomer 1 Share this post Link to post
VL2M STUDIO Posted November 12, 2022 Just noticed I was mentioned. Regarding Evil Reincarnate. It was tested on actual hardware. Should work when it's done. 1 Share this post Link to post
UnknDoomer Posted November 12, 2022 @VL2M STUDIO, description updated. 0 Share this post Link to post
UnknDoomer Posted November 19, 2022 yes this is pretty much the list of upcoming conversions for CE @styd051, I guess it will be good idea to add on top Hell Hound as well. 2 Share this post Link to post
styd051 Posted November 19, 2022 4 minutes ago, UnknDoomer said: @styd051, I guess it will be good idea to add on top Hell Hound as well. I think Molecico planned to put it 2 Share this post Link to post