Z0RGUSSY Posted Thursday at 05:17 PM So, I was working on my 3rd map for an upcoming megawad. And I noticed a visual issue with specific areas, like these stairs in one room and the floor after the other room. However, in 3D mode, it looks completely fine. Any fixes? 0 Share this post Link to post
Sneezy McGlassFace Posted 22 hours ago The 3d view isn't an accurate representation of what the game looks like. Can you share the map file so we can have a look what's going on with the sector? 0 Share this post Link to post
Z0RGUSSY Posted 20 hours ago 2 hours ago, Sneezy McGlassFace said: The 3d view isn't an accurate representation of what the game looks like. Can you share the map file so we can have a look what's going on with the sector? Sure, here's a copy of the two rooms from MAP03. It replaces the first map, so no need to use cheats to skip to the third map. MAP03.zip 0 Share this post Link to post
Sneezy McGlassFace Posted 15 hours ago 4 hours ago, Z0RGUSSY said: Sure, here's a copy of the two rooms from MAP03. It replaces the first map, so no need to use cheats to skip to the third map. MAP03.zip Very interesting, that seems a node builder issue. Because I can see the error in both nugget-doom and crispy-doom but when I open it in my editor and hit save, it gets fixed automagically. Maybe choose different BSP in your editor's preferences. And as for the door border, I get report of missing backside upper texture (line #109) which may be causing some issues too. But I think the main problem is the borked nodes. 0 Share this post Link to post