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About Oweniyo
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Green Marine
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I'm using the latest, up-to-date version of Ultimate Doom Builder. I'm currently still working on the map, and it's a bit too big to upload...
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Nothing works. Nothing in that area works. I draw a line anywhere and right click it, it vanishes, then if I do connect it, it becomes white and screws up. The auto-finish also doesn't work. I googled this problem and nothing popped up that properly explains this. I don't know what to do; I just can't build anything in that particular area. I tried copying it and pasting it somewhere else on the map, but it stays the same no matter what. Now I tried to move the other lines and it screws up everything. Down below; I had a line, then just moved it up a bit and it fucked up and became impassable. That's what's going on.
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Hello! I have a slight problem when trying to draw lines. Everything was alright, and then in this particular area, the line doesn't appear when I finish it, and if I connect it, it just becomes an impassable one, with the texture being off on one side. I know about the option to make in passable but that doesn't help. If anyone encountered this issue before, please let me know what I'm doing wrong or how to fix it, cheers!
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I tested the system by putting GZDoom on the list of graphics then told it to use high performance instead of listening to windows and it worked...but then I was curious, so I disabled it back the way it was...and it still worked...then I removed it from the graphics menu completely...and it still worked... This is so confusing to me, I don't know what the hell is going on or why this is bugging out.
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Hello! I happen to run into a problem with the refresh rate suddenly when playing Doom. This whole time it was alright in 144hz refresh rate, and then I launch the game today and it keeps reverting to 60hz for some reason. I am getting frustrated because there's no way a change just happened overnight. Did anyone else struggle with this, or is it just me again? I've tried everything I know, so suggestions regarding this would be super helpful right now. Cheers !
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Hello everyone! I want to thank each and every one of your for your reply, it means a lot to have so many contributions! I have figured that perhaps the term "useful" wasn't the best to use in this matter, as I found myself in moments when I question what I'm doing with my life whilst designing levels and that sometimes has a negative impact; as if I'm searching for some meaning in those situations aside from having a ton of fun and sharing. SLADE caused me some headaches in the beginning as well, but once you master it, and know what you're doing, even that can become exciting, especially when you're in the eyes of someone and it appears like magic to them, lol. I loved that by reading your lovely opinions and comments I found a familiar patern that we do not differ much, and share a ton of love for this kind of work and art in general; the way it keeps us up, the way we do it just for ourselves because in a way, it identifies us--overall through art and that alone is reward for us to keep going. I'll know where to ask, should an interesting question like this one occur once more. Thank you so much for taking the time to share!
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Hello everyone! I recently thought about the things I do in life and when I thought about making maps for Doom I started to ponder the question of usefulness. The question I got for you peoples, is: How do you see/feel about doing maps for doom, or any build engine game for that matter? Would you say it's a useful trait to have; thinking any other possibilites, taking into account that you had a lot of learning to do and to spend quite some time trying and failing before achieving greatness? Or do you think nothing of it and purely do what you do because it's simply...fun and super cool to do? Speak and share your thoughts!
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I wish to thank everyone who took the time to write their solutions, means a lot! I'll try everything and hopefuly learn a few things along the way. Cheers!
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Man, you are really helping me out here, Gez. I've browsed some youtube videos but can't really get direct answers like this. I'll try my best to execute this method the way you told me, I hope you don't mind if I stumble upon another question to ask you, since I really can't find any other explanation. But it's nice to see that it's possible.
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I see here that it is limited to: ENTER, LOAD, RESPAWN, so these are then triggers for these lines to activate. I was wondering can you do it so that it triggers just like any other thing, like opening doors, or killing a certian amount of enemies in a room? I have envisioned this as, you get teleported somewhere and the marine says something, and again, at the end of the wad, when all enemies in a room are dead. Is that possible to achieve with this method?
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I see here that it is limited to: ENTER, LOAD, RESPAWN, so these are then triggers for these lines to activate. I was wondering can you do it so that it triggers just like any other thing, like opening doors, or killing a certian amount of enemies in a room? I have envisioned this as, you get teleported somewhere and the marine says something, and again, at the end of the wad, when all enemies in a room are dead. Is that possible to achieve with this method?
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I'm using UDMF, Hexen format, on GZDoom. I thought that maybe I'd record a voice line and just add that in for a little story part at the beginning. I always thought that it would be like recording it, putting the file in Slade, then somehow script it so it triggers in the game. But it's probably not that easy is it? Like, that's the thing I wish to figure out. How can I fulfill that in this format that has so many possibilites?
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The map format is UDMF, Hexen format, for GZDoom.
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Hello! I have a question for you lot and it goes a little something like this: If I were to choose to put in some custom sounds, let's say: a voice line or something similar, how do you make that happen? And can you even make that happen? Has anyone ever done this or attempted it? Any feedback would be much obliged!
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Hello, I would like to ask, if anyone knows what's the deal with the cage texture going through the floor and being on display...in the floor? Like this image before you. This was someone else's post, but it's the issue I'm currently dealing with. I fixed it with switching to different renderers, but I know I had it set on True Color SW Renderer and everything worked before, but now it seemed to change... Does anyone got any clue? Many thanks!