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rita remton

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About rita remton

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    literally knows nothing 😥

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  1. rita remton

    which monster do you hate the most?

    icon of sin :P
  2. rita remton

    What are your personal best DOOM achievements?

    mine is a rather small achievement - after all the years playing classic doom, i finally started publicly publish my own doom maps this year :)
  3. rita remton

    What was your Doom moment of the 2023?

    for my brother and i, we publicly published our first maps in the [10 lines genocide community project] - e2m10: blue moonlight (bro's), e3m19: green sarnie (bro's), and e4m45: klutzy kite (mine). we had other moments too, like publishing maps for the [ramp2023 community project] which was aimed at newbie mappers like us - map287: scarlet sky (bro's), map286: tiny tangle (mine). and we also started learning making midis too via the free [signal online midi editor]. so a happy doom year for us, and hopefully for all upcoming years too! :)
  4. rita remton

    Random Image Thread

    merry christmas and happy new year! :)
  5. rita remton

    What frontend loader do you prefer?

    a batch (.bat) file.
  6. rita remton

    what are you working on? I wanna see your wads.

    it's not like that :) it's a wad i'm currently working on for a community project. doom mapping is still quite new to me, so i'm still learning how to make a map like having lighting and shadows, have nice monster placements, etc. in my screenshots, i used a texture placeholder because i'm yet to learn how to combine different textures to nicely decorate a room :) by the way, from the screenshots, your first map looks incredible! congrats for such awesome handiwork :)
  7. rita remton

    What do you guys use for custom MIDIs?

    i use the [signal online midi editor]. no app to install, it's free, have fairly powerful features, and you could upload your own soundfonts (eg: rlndgm.sf2).
  8. rita remton

    what are you working on? I wanna see your wads.

    learning how to use light in a vanilla doom map.
  9. rita remton

    Which nodebuilder is best, for what purposes, and why?

    depends on the map format. for vanilla doom, if you intend to use lots of self-referencing sectors to make "3d bridges" etc, imo it is good to use [bsp-w32]. from personal experience, if you use the default node builder and you made more than 1 "3d bridge", only the last bridge would work properly while other earlier bridges would become buggy. however, [bsp-w32] does not come without its fair share of drawbacks, like being noticeably a bit slow when building nodes. i guess every node builder has its own pros and cons - i tried searching for a table with such info for easy comparison between the nodes, but to no avail. just my 2 cents, hope it helps and best of luck :)
  10. rita remton

    Best years of your life?

    definitely during kindergarten. no exams back then :P
  11. rita remton

    WADs Based on Real Locations?

    oceanside, california.
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