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What's the best way to utilize the BFG on large crowds of monsters or crowds with archviles/cyber demons in them?
Lucius Wooding replied to DoomGuy2077's topic in Doom General
As for the main question, it's too complicated given all the different fights to give a single answer. Sometimes killing everything as quickly as possible is the goal, other times it can be better to free up space to move or buy yourself time. When it comes to cybers in a crowd control scenario, remember that other monsters will block their rockets and generally cause a lot of good infighting. Not only are you safe from rockets as long as you can put bodies between the two of you, but an infighting cyber is much more predictable and you can deal with the rest of the crowd more easily until you can isolate it. The cyber should rarely be the primary target even if it's the biggest single threat. When it comes to cybers you can consistently 2 shot them if you manage to get the tracers lined up properly. It takes a good bit of practice and even good players don't get it 100% of the time in real situations, but once you get the idea of how to approach and time the shot you should never take 6 shots unless you're fighting from a significant distance. It will often take fewer than 240 cells with the plasma so any time you're at a distance you should consider using plasma or even excess rockets unless time is a big factor. Archviles in crowds are a different matter; their attacks can hit you through other monsters and it's entirely unpredictable when they'll infight or not. You generally want to be more aggressive in these cases. And don't miss, even if you have to shoot 2 balls just to be safe. It can also help to run away and let their high movement speed isolate them from other monsters. And obviously cover helps a bunch but it's not always guaranteed. If you're given a BFG, many mappers will consider it fair game to plop archies down in an open room compared to just having rockets or SSG. I agree with Baja that you should learn the BFG mechanics a bit better, there's a good WAD below for practicing 2 shotting cybers in particular. I'd also recommend practicing 1v1 fights against cybers in general, if they're killing you a lot (even without the BFG, just ensuring you can survive in the same room as them for a while). Get used to dodging their rockets efficiently and learning their patterns. -
Are Doom graphics based on Projective geometry?
Lucius Wooding replied to doomlayman's topic in Doom General
It's based on rays of light bouncing around inside your eye, triggering your optic nerve. -
Do you think we'll ever see the Masters of Doom pilot?
Lucius Wooding replied to SLPerrin's topic in Doom General
They cancelled it when they found out that we were the real masters of Doom all along. -
what was doomworld like in the early 2000s and early 2010s?
Lucius Wooding replied to Johnny Cruelty's topic in Doom General
https://www.doomworld.com/forum/1-doom-general/?page=350 There are 700 pages of threads in that subforum alone, around half of which are older than 2010. A lot of the links and images are broken, but one nice feature of the format is that most of the old threads are still available to look at. -
give me scenarios where stupid dumbass barons don't completely suck
Lucius Wooding replied to roadworx's topic in Doom General
Much like a baron of hell, I'm not flinching when sprayed and holding my ground. What's the point of this thread if you're just going to disregard some of the most important reasons to use them? Your next thread should be "How much of a threat are cyberdemons really, if you put aside their ability to shoot rockets?". At least my last post had 3 entire other paragraphs with their own distinct points to try and contribute to the conversation. -
give me scenarios where stupid dumbass barons don't completely suck
Lucius Wooding replied to roadworx's topic in Doom General
Mancs (and revenants and cacos and arachnotrons) have a much higher pain chance, so if you have a chaingun they're basically toast 1v1. Even using the chainsaw can be viable against revenants and cacos, though it's a bit risky. Obviously mancs have collision issues in vanilla preventing melee from being effective but they'd be stunlocked if they weren't so fat. The baron on the other hand won't give a fuck if you shoot them, which is a big reason why they're so effective at close range pressure. Most Doom 1 maps are built around a bestiary that can easily be held at bay if you have enough chaingun ammo, but the baron is really the sole exception. And even in Doom 2, most of the added monsters either have no melee or a high pain chance which makes the chaingun a viable, if boring way to kill them. A tank that flinches after every shot isn't intimidating, it's just a bullet sponge. Other weapons exist besides the SSG which make different monsters actually play differently. Also, in terms of infighting, barons are not only extremely durable but their dps in melee range is insane. Mancs and arachnotrons will often get stunlocked to death by a baron if it manages to track them down. If you want to guarantee a boss monster to die from infighting, barons are really the reliable choice and they do it very efficiently. Even a lone chaingunner can be enough to kill most monsters if they get stunlocked, but a baron would shrug off their shots unlike a mancubus or arachnotron. Who's the better tank now? Additionally, the effective mobility of barons is significantly higher than mancs. Mancs really don't move through rooms with any kind of obstacles such as pillars while barons can fit into narrower gaps and don't block other enemies as much. This means that they can actually perform their best role of close range pressure while being way more durable than revenants or hell knights. Hiding in a narrow hallway will often work against mancs, who can be easily sniped from behind cover due to their girth. A baron however will punish you in that situation like no other, and cause terror as it stalks you and rips you apart in style. As a final example, many fights that use hurtfloors in combination with barons can be extremely effective. Their health pool wastes your time as you either need to take forced damage or make good use of your radsuit before your time runs out. Optionally, make the player retreat onto limited safe platforms once the suit runs out or they're low on health where the barons can fight in close quarters and the player has very limited room to dodge. I have to imagine The Path from Hell Revealed might have been going for something like this but just executed it miserably throughout most of the map. -
give me scenarios where stupid dumbass barons don't completely suck
Lucius Wooding replied to roadworx's topic in Doom General
Doom 1 when you want a monster in between a cacodemon and a cyberdemon. Additionally, their health is less of a problem when the arena has abundant explosive barrels to whittle them down. I'd say most WADs as a whole suffer from lack of barrels a lot more than an overuse of barons. They're a lot more fun if people don't immediately whine reflexively when they see them. Have a little patience people. -
I've realized that my biggest spark for creativity, and probably biggest motivator in general, is spite. I often have a hard time believing in a given idea enough to be productive with it, but if my goal is something different it can break a creative block and draw out a muse I can't really force.
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I have a couple weird but good ones, since most of the obvious ones always get covered: -The hitbox of every enemy is always a square, and it's always aligned to the level's grid, no matter where their sprite is facing. This means that you have a significantly wider target profile when shooting from a diagonal, since your target will effectively be a hypotenuse instead of a single side. -The top portion of the revenant's sprite won't register a hit with your weapons. Their collision is shorter than their visible sprite, so if you only see their heads you can't reliably target them with auto aim and hitscan and projectiles will pass through. -Revenant projectiles can deal up to 80 damage which is a lot, though it varies a ton. Half of them will randomly be homing with a trail of smoke, while the other half flies straight. Experienced players can dance around in a cloud of missiles like second nature, once they understand how to predict them and maintain awareness of their surroundings. Luckily in the original games you rarely fight them in large numbers. -Revenants also have a small radius where they won't shoot projectiles and instead go for a melee attack. If you stay within this radius and kite them, or they can't leave their spot such as a platform, you can turn your back to them. -You can bump into walls and sometimes grab objects on a raised platform or through a solid linedef, like the key in E4M1 or dropped shotguns on a slightly raised platform that are normally just out of reach. -This one is well known, but pinkies and revenants will miss their melee attack if you bait it out with good timing. You can generally exploit the hell out of this once you know the general idea. Comes in useful in E3M1 and E3M3 where you're likely to fight them with a pistol or regular fist. If you have a shotgun then pinkies will basically never be an immediate threat in the original games except by physically blocking your escape. -Doors will crush dropped weapons from zombies, as well as any corpses that fall under them. You permanently lose the items this way if you let it close before grabbing them. This can also cause "ghost monsters" in vanilla accurate ports if a crushed corpse is resurrected, though this is generally rare in the original games. Yes, but shot for shot damage is a lot less relevant than other factors, such as: -The chaingun is also strictly better than the regular shotgun in terms of DPS. Granted it has poor ammo capacity but the shotgun does around 2/3 the damage per second assuming all pellets hit. -Your chaingun and plasma, as well as the chainsaw to a lesser extent, are very useful for stunlocking enemies. The chaingun in particular can be used as a defensive weapon if you are low on health, since it can be used from around cover without exposing yourself to enemy fire, as well as preventing the enemies from attacking. Remember that it's often possible to block enemy projectiles with a wall because they have width to them, but you may still be able to hit the monsters with hitscan because it only barely requires line of sight.
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The Dean of Doom series (companion thread)
Lucius Wooding replied to Sunnyfruit's topic in Doom General
What I don't get is why he'd post a spoiler warning on a review. (And only do this on a handful of maps, guess the other ones weren't that good lmao) If you're watching reviews and criticism I can't see how you can complain about getting spoiled. -
What if the beta, hitscan arachnotrons were the ones in the final game?
Lucius Wooding replied to Antiquated's topic in Doom General
Honestly it'd be better to just turn the SM into an arachnotron-sized version of itself. The mobility alone is enough of an upgrade, and it'd be very difficult to hit with attacks from range or try to peekaboo shoot. That'd be a very nasty boss monster that couldn't be so easily stuck. -
Stutters on new hardware - DSDA DOOM and others
Lucius Wooding replied to nobleflame's topic in Doom General
Are you running any mods of any kind, or using maps with 50k linedefs? Or just playing standard WADs in DSDA? -
Stutters on new hardware - DSDA DOOM and others
Lucius Wooding replied to nobleflame's topic in Doom General
I hope you didn't get rid of the old PC. If nothing else it's ideal as a dedicated Doom machine. -
Brits and Scots of Doomworld, where should I visit?
Lucius Wooding replied to Cammy's topic in Everything Else
I'd recommend not to spend a ton of time in London unless you have an extended stay. It's a cool city with lots to do, though it's expensive. No way you'll see everything in a few days, but it's very worth it to travel the countryside a bit and go to the more diverse locations. The touristy shit isn't that interesting (in most cities) even though everyone seems to find it obligatory to visit. But at least London has a lot of historical sites that are interesting, good museums and such. Personally I think we did well trying to fit everything we really wanted to do into a few busy days instead of spending a fortune spreading it out and getting fewer days in other locations. Bring your walking shoes and familiarize yourselves with public transit. Personally I'd skip the Eye and double decker buses and pick 2 or 3 museums and a handful of historical sites and try and fit them in over several days. When my mom and I went we luckily stayed outside the city with our hosts and spent probably 3 days in London, 10 or so elsewhere in Wales, York and other places. It's a good mix because you don't want to go at a high pace the whole trip, you'll get a lot more time to spend together relaxing. Plus your stories will be a lot more interesting if you seek a different experience than the popular tourist spots. Whether you're into seeing roman ruins, castles, gardens, cathedrals or the like there are tons of sites to check out that are a lot more unique than a major city. Not to mention all the distilleries, pubs and restaurants all over the place. Just do the shit you both like and skip anything that doesn't seem like a must-see. I wouldn't miss it, it can be a great and memorable trip. We picked a crazy summer to go; we arrived during Wimbledon and a big economic summit so hotels were booked solid, the 6th Harry Potter book came out which I was super into, and London won the bid for the 2012 olympics during a tour of a historical estate. Less ideal were several bus bombings in London while we were visiting Cheddar caves, but everyone was pretty chill and it didn't disrupt our trip nearly as much as I thought. -
Got to be the archvile resurrection sound.