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NoOne

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About NoOne

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    Look at all dem boneheads...

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  1. Working on map 29 of my slaughter styled megawad. Cheers !
  2. Hi guys, I am still mapping. I've made a small slaughter style map style map (637 enemies in 2 small(ish) arenas). There's a bit of ammo balancing and texture aligning to do but it's mostly done. I may change the map title too so stay tooned. For those interested you can find my other released maps from my profile's About tab. Cheers and happy XMas if I don't get back before then. Anyways here's a few pix of the map in the meantime :) Screenshots:-
  3. NoOne

    Unsaved Work

    There should be files in the folder you normally save to while mapping with the suffix .backup1 .backup2 ie yourwad.wad.backup1
  4. Bloodpits of Damnation is a slaughter style map for Doom 2 using the Plutonia iwad The map'll likely work in other sourceports, but I doubt the skybox will as it uses gzdoom conventions. Author - SpacialKatana Name - Bloodpits of Damnation File - SKMap28.wad Game - Doom 2 Game iwad - PLUTONIA - Run the game using PLUTONIA.wad Game format - Doom 2 in UDMF format Style - Slaughter Map - 28 (single map IDCLEV28) Build software - Doom Builder 2 , Slade Sourceport used - gzdoom 4.7.1 Completed - 1/4/23 No difficulties set (sorry), UV all the way. Freelook is HIGHLY reccomended [you'll struggle without it] NO jumping [Forced by MAPINFO] NO crouching [Forced by MAPINFO] Get it here :- https://drive.google.com/file/d/1OWO4WIp38y08DdZZZdcZFpLbPY8f2F00/view?usp=share_link GL HF :D Screenshots:-
  5. Cheers Woody, you can play it soon :)
  6. Phew , map 28 done! Just needs checking there's enough ammo (I check each room is pistol start possible) , and some extra detailing here and there ;-) I have released the map, see it here:-
  7. Currently fleshing out map 28 for my megawad
  8. The Inner Circle of Hell is a slaughter style map for Doom 2 using the Plutonia iwad. It replaces the final level. Expose the long haired lout and show him who the real boss of hell is :D Author - SpacialKatana Name - The Inner Circle of Hell File - SKMap30.wad Game - Doom 2 Game iwad - PLUTONIA - Run the game using PLUTONIA.wad Game format - Doom 2 in UDMF format Style - Slaughter Map - 30 (single map IDCLEV30) Build software - Doom Builder 2 Sourceport used - gzdoom 4.7.1 Completed - 22/3/23 No difficulties set (sorry), UV all the way. Freelook is encouraged. NO jumping [Forced by MAPINFO] NO crouching [Forced by MAPINFO] Get it here:- https://drive.google.com/file/d/1o1L809zseGJUrJsHpothQSec6kLOIfx2/view?usp=share_link GL;HF Screenshots:- Level complete spoiler:-
  9. Thought I'd skip a few maps and get level 30 done, always tricky to come up with something that works well. Anyway I made this this in a few hours today. Bit hard, but what level 30 isn't haha ! I may do an outside vista for it, but it's pretty much done.
  10. Outside 255, 1st sector in shade 192, darkest usually 128. It's all about personal preference, and do what suits the map. Make your OWN decision :)
  11. A slaughter style map for Doom 2 using the Plutonia iwad. Runtime is about one and a half hours, skill dependant etc. Author - SpacialKatana Name - Vile Intentions File - SKMap27.wad Game - Doom 2 Game iwad - PLUTONIA - Run the game using PLUTONIA.wad Game format - Doom 2 in UDMF format Style - Slaughter Map - 27 (single map IDCLEV27) Build software - Doom Builder 2 Sourceport used - gzdoom 4.7.1 Completed - 20/3/23 No difficulties set (sorry), UV all the way. Freelook is HIGHLY recommended NO jumping [Forced by MAPINFO] NO crouching [Forced by MAPINFO] Get it here:- https://drive.google.com/file/d/15LYbu30GJFia-8SdYmUHLtGiUxGHEMuB/view?usp=share_link GL HF Screenshots:-
  12. Map 27 of my megawad is nearly baked and ready to be served. Just a bit more detailing to do really, as the map's fully playable from start to end.
  13. I made a stack of maps in the early noughties that required jumping [ammo on crates etc] I tried playing them back with a mind to release them, but the jump in gzdoom only seems half the height it was when I made the maps. I've just written them off as a bad job as they need to much rework, and I never used to bother aligning all my textures back then.
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