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Look at all dem boneheads...
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what are you working on? I wanna see your wads.
NoOne replied to everennui's topic in WAD Discussion
Working on map 29 of my slaughter styled megawad. Cheers ! -
Hi guys, I am still mapping. I've made a small slaughter style map style map (637 enemies in 2 small(ish) arenas). There's a bit of ammo balancing and texture aligning to do but it's mostly done. I may change the map title too so stay tooned. For those interested you can find my other released maps from my profile's About tab. Cheers and happy XMas if I don't get back before then. Anyways here's a few pix of the map in the meantime :) Screenshots:-
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There should be files in the folder you normally save to while mapping with the suffix .backup1 .backup2 ie yourwad.wad.backup1
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Bloodpits of Damnation is a slaughter style map for Doom 2 using the Plutonia iwad The map'll likely work in other sourceports, but I doubt the skybox will as it uses gzdoom conventions. Author - SpacialKatana Name - Bloodpits of Damnation File - SKMap28.wad Game - Doom 2 Game iwad - PLUTONIA - Run the game using PLUTONIA.wad Game format - Doom 2 in UDMF format Style - Slaughter Map - 28 (single map IDCLEV28) Build software - Doom Builder 2 , Slade Sourceport used - gzdoom 4.7.1 Completed - 1/4/23 No difficulties set (sorry), UV all the way. Freelook is HIGHLY reccomended [you'll struggle without it] NO jumping [Forced by MAPINFO] NO crouching [Forced by MAPINFO] Get it here :- https://drive.google.com/file/d/1OWO4WIp38y08DdZZZdcZFpLbPY8f2F00/view?usp=share_link GL HF :D Screenshots:-
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what are you working on? I wanna see your wads.
NoOne replied to everennui's topic in WAD Discussion
Cheers Woody, you can play it soon :) -
what are you working on? I wanna see your wads.
NoOne replied to everennui's topic in WAD Discussion
Phew , map 28 done! Just needs checking there's enough ammo (I check each room is pistol start possible) , and some extra detailing here and there ;-) I have released the map, see it here:- -
what are you working on? I wanna see your wads.
NoOne replied to everennui's topic in WAD Discussion
Currently fleshing out map 28 for my megawad -
The Inner Circle of Hell is a slaughter style map for Doom 2 using the Plutonia iwad. It replaces the final level. Expose the long haired lout and show him who the real boss of hell is :D Author - SpacialKatana Name - The Inner Circle of Hell File - SKMap30.wad Game - Doom 2 Game iwad - PLUTONIA - Run the game using PLUTONIA.wad Game format - Doom 2 in UDMF format Style - Slaughter Map - 30 (single map IDCLEV30) Build software - Doom Builder 2 Sourceport used - gzdoom 4.7.1 Completed - 22/3/23 No difficulties set (sorry), UV all the way. Freelook is encouraged. NO jumping [Forced by MAPINFO] NO crouching [Forced by MAPINFO] Get it here:- https://drive.google.com/file/d/1o1L809zseGJUrJsHpothQSec6kLOIfx2/view?usp=share_link GL;HF Screenshots:- Level complete spoiler:-
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what are you working on? I wanna see your wads.
NoOne replied to everennui's topic in WAD Discussion
Thought I'd skip a few maps and get level 30 done, always tricky to come up with something that works well. Anyway I made this this in a few hours today. Bit hard, but what level 30 isn't haha ! I may do an outside vista for it, but it's pretty much done. -
Outside 255, 1st sector in shade 192, darkest usually 128. It's all about personal preference, and do what suits the map. Make your OWN decision :)
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A slaughter style map for Doom 2 using the Plutonia iwad. Runtime is about one and a half hours, skill dependant etc. Author - SpacialKatana Name - Vile Intentions File - SKMap27.wad Game - Doom 2 Game iwad - PLUTONIA - Run the game using PLUTONIA.wad Game format - Doom 2 in UDMF format Style - Slaughter Map - 27 (single map IDCLEV27) Build software - Doom Builder 2 Sourceport used - gzdoom 4.7.1 Completed - 20/3/23 No difficulties set (sorry), UV all the way. Freelook is HIGHLY recommended NO jumping [Forced by MAPINFO] NO crouching [Forced by MAPINFO] Get it here:- https://drive.google.com/file/d/15LYbu30GJFia-8SdYmUHLtGiUxGHEMuB/view?usp=share_link GL HF Screenshots:-
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what are you working on? I wanna see your wads.
NoOne replied to everennui's topic in WAD Discussion
Map 27 of my megawad is nearly baked and ready to be served. Just a bit more detailing to do really, as the map's fully playable from start to end. -
Are there wads designed with jumping and crouching?
NoOne replied to Technicolor's topic in Doom General
I made a stack of maps in the early noughties that required jumping [ammo on crates etc] I tried playing them back with a mind to release them, but the jump in gzdoom only seems half the height it was when I made the maps. I've just written them off as a bad job as they need to much rework, and I never used to bother aligning all my textures back then.