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Balls of Steel Community Project demos [-complevel 21]
SubZero replied to David Asaad's topic in Speed Demo Submissions
MAP31 UV-Speed in 2:50.40 boscp31-0250.zip I really wanted to push the time below 2:50, but this was the best I could do. -
Balls of Steel Community Project demos [-complevel 21]
SubZero replied to David Asaad's topic in Speed Demo Submissions
MAP31 UV-Speed in 2:51.77 boscp31-0251.zip -
Balls of Steel Community Project demos [-complevel 21]
SubZero replied to David Asaad's topic in Speed Demo Submissions
MAP31 UV-Speed in 2:53.20 boscp31-0253.zip -
Mayan Mishap MAP03 UV-MAX in 14:39.51 - t-maya03m1439.zip Casual playthrough of Mayan Mishap MAP03 UV-MAX single segment with pistol start I do not know how to consistently get the archviles to not teleport away, in order to setup the AV jump to get the BFG See below failed demo at around the 3 minute mark, one of the archviles does not teleport away, allowing the player to AV jump to get the BFG But nothing I have tried consistently recreates the conditions to get the BFG Archvile not teleport.zip
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Mayan Mishap MAP02 UV-MAX in 20:07.09 - t-maya02m2007.zip Casual playthrough of Mayan Mishap MAP02 single segment with pistol start 1 Flying Mancubus teleports into a tree and gets stuck, at coordinates 688,3900 The teleporter destination is too close to the tree As such, I think 369 kills is the maximum since 370 - 1
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Mayan Mishap These demos were recorded to show how to beat MAP01 relatively easily and consistently in a casual playthrough on Nightmare Speed and NM-100S. Shorttics recommended for better alignment for the SR50 jump. The txts also have strategies written down for help. MAP01 NM-100S in 01:21.94 - t-maya01ns0121.zip MAP01 Nightmare Speed in 00:31.11 - t-maya01n0031.zip
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Mayan Mishap MAP01 NM-100S in 00:21.86 - t-maya01ns0021.zip I accidentally stopped the demo recording while in the level end screen before it showed the secret count achieved. I hope this demo is still legal as I tagged the secret and exited the level, which is verifiable by the extended HUD that was used during recording.
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Mayan Mishap MAP01 Nightmare Speed in 00:12.63 - t-maya01n0012.zip
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Mayan Mishap MAP01 UV Speed in 00:11.80 - t-maya01-0011.zip MAP01 UV Pacifist in 00:13.60 - t-maya01p0013.zip
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Mayan Mishap MAP03 UV Speed in 01:07.94 - t-maya03-0107.zip
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Mayan Mishap Map04 UV Speed in 01:51.63 - t-maya04-0151.zip
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Mayan Mishap Map04 UV Speed in 02:23.43 - t-maya04-0223.zip
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5 Dec 2023 -added a .bat file for easier execution for Windows users -removed 320px width restriction of STBAR.png -no longer creates "STBAR_extended.png", instead overwrites "STBAR.png" with the extended STBAR -fixed some bugs that when error occured, program would just exit without letting reader read the error message when using Python terminal
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hg_wide.zip Widescreen status bar for Hell Ground, made by me using Adobe Photoshop Additionally, some custom STBARs made by my friend Adventure Hobbyist Preview in DSDA-DOOM. My status bar on top, Adventure Hobbyist's two STBARs below it, and the original preview on bottom, just for comparison.
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STBAR extender Python script to extend DOOM STBARs at the click of a button: STBAR_extender.zip Link to Doomworld post Link to GitHub repo