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binklefish

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About binklefish

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  1. That was my first attempt. It didn't work, which is why I used FONTDEFS. That worked only once but it just stopped working for some reason.
  2. So to clarify, you're saying if I place graphics with the same resolution and name as the graphics they're replacing, it'll work? It had worked for only STBAR, STGNUM and STYSNUM (only for the weapons possessed, not the total ammo display), STTPRCNT, and STBAR (I didn't replace the floppy disc, CD-ROM or background graphics). Also, I'm using ZDoom, which is why I thought FONTDEFS might work. And also, thanks for helping me out with my question
  3. I thought it would be cool to make a custom status bar in Doom, and so I made my custom images, imported them into Slade and converted them to Doom graphics, and renamed them to the old graphics. when I tried to replace the numbers that show things like armor, health, and ammo (and the tiny numbers used for the "Arms" section and the ammo display to the right end), they did not change and still used the original red doom numbers. Only the percent symbol changed, and the tiny numbers in "Arms". I thought that there might be some additional steps to replacing the old font, so I looked around for awhile and found out that I need to make a separate lump called "FONTDEFS". I did that, wrote "STATUSFONT" and everything that goes inside of it (and I double-checked that I made no spelling errors and looked the same as the one on the ZDoom Wiki), and got it to work once. I saved and exited Slade to finish working on the status bar itself, but when I opened the file again and ran the game to see how it all looks, it went back to the old doom numbers. I did a lot of searching to figure out about the "FONTDEFS" lump, but now that this is happening I really don't know what I can do.
  4. binklefish

    Issue with running a custom weapon file on Slade

    alright cool, thanks for clarifying
  5. binklefish

    Issue with running a custom weapon file on Slade

    So, I downloaded Zdoom and it seems to work now. One more question, I had DSDA-Doom before. Now that I have two of them (ZDoom and DSDA Doom), would that cause some errors? Do I delete the old one, or would I just have two ports I can use now? Anyway, thanks for helping me out with my first question!
  6. So basically, I found a tutorial on making custom weapons on Youtube. I did all the script stuff, but when it was time to actually test it to see if it worked, I clicked the green "run" button in Slade and I didn't exactly know what to do next. It asked for a game executable and a path. I looked at the video a couple of more times, and I realized that when I was writing the script for the weapon stuff, I set the text language for the map and sound info as ZDoom. In the video, the game executable was Zdoom, with the path already filled out. I tried selecting ZDoom, but I didn't know where to find the path for it. Then I realized that I don't even have ZDoom. Honestly, I'm pretty stupid, so I don't know if this is an easy fix. I don't even fully understand everything about source ports and scripting and stuff. I'm pretty new to asking questions about stuff like this online, so I'm hoping I was specific enough. Anyways, I hope that someone can help.
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