It's been awhile since I've been on here but I've been working on a Doom mod and what I'm trying to do seems so simple, yet I cannot figure out how to accomplish it. My end goal is a little complicated so I'm going to dumb down my question and figure it out from there.
I want to create a semirandom item spawning system. Basically let's say I created an actor in decorate called "WeakPowerupSpawner" and it's only goal is that upon loading the map it has a 50% chance to spawn green armor, 25% chance to spawn a Medkit and a 25% chance to spawn Blue armor. I know how to achieve this effect using map spots, however I also want to create a "StrongPowerupSpawner" and I feel that map editing would be much easier if I could use separate actors instead of giving identical map spots different tags.
Is this possible and if so could you please help me? THANKS!
Hi all!
It's been awhile since I've been on here but I've been working on a Doom mod and what I'm trying to do seems so simple, yet I cannot figure out how to accomplish it. My end goal is a little complicated so I'm going to dumb down my question and figure it out from there.
I want to create a semirandom item spawning system. Basically let's say I created an actor in decorate called "WeakPowerupSpawner" and it's only goal is that upon loading the map it has a 50% chance to spawn green armor, 25% chance to spawn a Medkit and a 25% chance to spawn Blue armor. I know how to achieve this effect using map spots, however I also want to create a "StrongPowerupSpawner" and I feel that map editing would be much easier if I could use separate actors instead of giving identical map spots different tags.
Is this possible and if so could you please help me? THANKS!
Ask away if I'm not clear enough
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