-
Content count
525 -
Joined
-
Last visited
About Doom-X-Machina
-
Rank
Member
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
What's your favourite episode in the Ultimate Doom?
Doom-X-Machina replied to Aquarium's topic in Doom General
Inferno. -
Revenants.
-
when you play classic doom, do you go for 100% everything? (items,secrets and kills)
Doom-X-Machina replied to Aquarium's topic in Doom General
100% kills. I like killing stuff. If I find all the other stuff, great. If not, no biggie. -
Convert it to MP3 instead.
-
[RELEASED!!!] DISSENSION v1.3 Remaster
Doom-X-Machina replied to Doom-X-Machina's topic in WAD Releases & Development
<3 OMG I didn't even realise I got a mention until you commented... wow! I am truly humbled... thankyou to you and everyone else who have had a play with it. i honestly thought it totally flew under the radar a long time ago... and yes the megawad sequel is definitely 100% in the works :D -
Do you strafe run to the left or to the right?
Doom-X-Machina replied to DoomGappy's topic in Doom General
I am crab. -
Yeah same here.
-
These days I really only ever use cheats while map-testing and debugging. IDCLIP gets a flogging.
-
Didn't know that... cool :)
-
I have never understood why the default went from arrow keys to WASD... Don't know who's idea it was or why they somehow thought it was an improvement... From Wolfenstein 3D all the way through to Doom Eternal... arrow keys FTW!!!
-
Arrow keys for movement. Since 1993. Will NOT change even if you put a gun to my head. Left/right strafe. Forward/back move. Turning and mouselook controlled by the mouse. Weapon numbers on keypad. Weapon fire, doors/switches on mouse. Weapon next/previous on scrollwheel.
-
Rendering issue with sloped floors and 3D sectors...
Doom-X-Machina replied to Doom-X-Machina's topic in Doom Editing
It's in GZDoom that it doesn't render properly. The builder is fine. I can't use UDB anyway because it continually crashes on me while DZDB Bugfix runs fine. Currently 4.8.2. I'm yet to try it with 4.11.1 -
Hey all, So I guess my question is more of a confirmation or clarification on something I already suspect... but if there IS a way around it that someone knows and could share it with me I would be very much in your debt... :) Working on a map that I designed with jval's DD_Terrain Generator. No issues with the map so far, until I decided to place a swimmable 3D sector in a depressed gully around a building... It displays properly in GZDoom Builder Bugfix... But doesn't render properly in-game. Large chunks are missing. I'm taking an inferred guess that GZDoom has an issue with rendering a transparent floating 3D sector who's horizontal intersects a regular sector floor's diagonal beyond a certain angle? Most of these sectors render correctly and I can swim (and die) in the liquid... but some sectors on the edge banks just dont render the liquid at all... they're all sloped... so I don't understand why some work and some don't... is there a limit to the angle of the slope that creates a rendering bug? Is this indeed a GZDoom engine rendering issue? Is there a way around it or am I flogging a dead horse here? Would appreciate any help or advice if anyone out there knows more about this?? Regards, Doom-X-Machina.
-
What Is The Best, and most lightweight Doom Loader?
Doom-X-Machina replied to Randyghgu's topic in Doom General
Longtime user of ZDL. Never had an issue with it. No reason to change. -
[RELEASED!!!] DISSENSION v1.3 Remaster
Doom-X-Machina replied to Doom-X-Machina's topic in WAD Releases & Development
They're killed via script when the final elevator switch is flicked. If you've killed everything else, you'll get 100% kills.