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Have you tried lowering a sector with F_SKY1 as its ceiling texture? That's a pretty old trick, but it may work perfectly. You just have to do that I said before, and also be sure the walls of the sector you're lowering has no texture.
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dsda-doom v0.27.5 [2023-12-03]
SynarchyBattleDoge replied to dsda-dev's topic in Speed Demo Submissions
Nope. -
Issues making Lost Soul kind of monster with DecoHACK [MBF21]
SynarchyBattleDoge replied to SynarchyBattleDoge's question in Editing Questions
Then I'm not sure what do you mean. But here I'll leave the current DecoHack file if that may help you. I did both, but by no reason I thought leaving the soul almost invulnerable to rockets was something different, so I'll let that monster like that, even if it is going to be hated. Thx btw! -
Issues making Lost Soul kind of monster with DecoHACK [MBF21]
SynarchyBattleDoge replied to SynarchyBattleDoge's question in Editing Questions
If that's what you mean, I just saw how Doom listed sprites with 4 characters and then A0 or B0 and so on... Ig is that the issue with auto replacing sprites. -
Issues making Lost Soul kind of monster with DecoHACK [MBF21]
SynarchyBattleDoge replied to SynarchyBattleDoge's question in Editing Questions
Ok, I gotta try, but how do I do that? Because no Missile+2 is allowed and also Goto HLLS CD 4 won't work. -
Issues making Lost Soul kind of monster with DecoHACK [MBF21]
SynarchyBattleDoge replied to SynarchyBattleDoge's question in Editing Questions
The ghosts were created when they exploded and killed each other, by any reason, some died, some became ghosts, it's just random Ig. And I have that missile loop as the original Lost Soul does, but there it jumps into SkullAttack again. And I don't get why I should put attack loop again on HLLS CD4, wouldn't that create an infinite loop where the Soul is just going to hang around until player activates its pain state? -
Issues making Lost Soul kind of monster with DecoHACK [MBF21]
SynarchyBattleDoge replied to SynarchyBattleDoge's question in Editing Questions
Here it is. I added NORADIUSDMG flag because that was the problem. But now they're like pretty immune to rockets. But they're not becoming ghosts. Idk if you know about a better solution. -
Issues making Lost Soul kind of monster with DecoHACK [MBF21]
SynarchyBattleDoge replied to SynarchyBattleDoge's question in Editing Questions
By some reason, in the same code here there is a probability where Souls turn into inmortal ghosts. They're unshootable and unkillable, and if they are counted in the kill count, they're going to be dead there, but still attacking in the game tho. How do I inherit lost soul things into my lost soul? DecoHACK wasn't supposed to be intelligent with inheritance, purposely. -
Issues making Lost Soul kind of monster with DecoHACK [MBF21]
SynarchyBattleDoge replied to SynarchyBattleDoge's question in Editing Questions
Ok, now I have a different problem. Have you ever had problems with Lost Souls turning into unkillable ghosts? Xd -
Issues making Lost Soul kind of monster with DecoHACK [MBF21]
SynarchyBattleDoge replied to SynarchyBattleDoge's question in Editing Questions
Dude, I really hate when I finally got enough brave to ask, and while someone answers I just got it. Anyways, I understood the problem, it probably was because of the abessive mass. Thanks! -
Issues making Lost Soul kind of monster with DecoHACK [MBF21]
SynarchyBattleDoge posted a question in Editing Questions
Sup. I continued working with monsters with DecoHACK but now there are some problems that doesn't let me create new lost souls for Doom. I'm trying to add the Lost Soul from the Famine monster in Realm667, so, I tried using the original Lost Soul code as a reference: So based on that code, I made one for the Famine soul in DecoHACK At first, everything seems to be great, but Missile code has a difference, and I don't know if that's the issue, but DecoHACK doesn't allow me to add "Goto Missile+2" state. Btw, if I run the DeHackEd patch with my wad, in the map the monsters work correctly, and also attack me (But they cannot low my health, idk why) but it's like random, but in any moment DSDA-Doom just crashes with the signal 8 (0x0000). At first, I thought it was because of sound format, Idk why, but exporting those sounds gave me a different result, but they still wav and 11025 hz, alike the other custom sounds. Then, I tried making a Missile2 state, but I don't get really why missile state is like that, I see it kinda infinite. As I said, I tried adding Missile+2, but DecoHACK just doesn't let me. In Zdoom code, it has these flags: +MISSILEMORE +DONTFALL +NOICEDEATH +ZDOOMTRANS +RETARGETAFTERSLAM But as I was expecting tho, neither DecoHACK nor MBF21 support these flags. The game usually crashes just when they're close and trying to attack me, but sometimes when I shot them, it also crashed. So I commented A_SkullAttack lines and then they didn't crashed the game UNTIL I shot them. So I'm really lost about the solution, because it looks like it might happen when they're close, but also when they're damaged, also when they're attacking but it just suddendly happens, the only clue that I may have is the missing Missile+2 state, but as I've said, DecoHACK just doesn't support this. -
How is your control (keys+mouse) setup?
SynarchyBattleDoge replied to RushupDen's topic in Doom General
WASD - Movement, as usual Space - Interact, because I think it's better than E or F Mouse - Looking and shooting Ctrl - Shooting too Always running Tab - Map Q - Plasma Gun R - Rocket Launcher E - BFG Other keys are the same as usual -
MTrop's Doom Tools Update (DMXConv, DImgConv, DECOHack, DoomMake)
SynarchyBattleDoge replied to MTrop's topic in Doom General
Is this that strict? I'm trying to make a non-replacing weapon too. -
Does DSDHacked, MBF21 and DecoHACK allow to create non-replacing weapons? [DSDA-Doom]
SynarchyBattleDoge posted a question in Editing Questions
I'm trying to create the first of two custom weapons. And there are such problems that I don't get to solve. First, and the most important, every time I try to export my weapon, DecoHACK says: And IDK if it's because I just have included <dsdhacked> and <friendly> libraries, even though, I tried adding <mbf21> and it just launches an error too. Then there are these 2 properties in weapons: And I don't really get it. Doesn't these sound like the same thing? And it is like, why I would like to unset flags, another small doubt. Finally, when I'm trying to customize new projectiles, and the main actor is calling it, DecoHack drops this: And then, there's the code where actually those flags are in. I think it may be because of the previous two flag properties that I mentioned, but I'm not really sure. By the way, the first and most complicated problem is the max weapon setting. -
How do I make a line horizon? (DBX-MBF21)
SynarchyBattleDoge replied to SynarchyBattleDoge's topic in Doom Editing
I deleted the map, so I'm not sure how may I do that thing again, because it was literally by accident. Btw, I'm working on other stuff, maybe someday my wad and me will have a place in your wiki ;).