-
Content count
230 -
Joined
-
Last visited
About Hunting4r2d2
-
Rank
Junior Member
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
The Official 'Trying to Find a Specific WAD' Thread
Hunting4r2d2 replied to gruntkiller4000's topic in WAD Discussion
Hey, I'm looking for a specific WAD that tries a sadistic approach to difficulty. All I can really remember from it is that it had a custom enemy that was essentially a headless revenant that moved fast and only attacked with melee. I also remember Decino playing the first map, but I don't believe he continued the wad after that. -
Probably a 7/10 for un-nerfed, 8/10 nerfed. I love the absolutely brutal fire power they can deliver, but they need to be used sparingly as a result. As others mentioned, they have too much hp, hence why I prefer the iterations that nock their hp down a bit. Overall though, a great addition for map makers that know how to use them.
-
What do you think is Doomguy's favorite wad is?
Hunting4r2d2 replied to Johnny Cruelty's topic in Doom General
The Golden Souls WADs. He can enjoy some good old demon slaying with Daisy still alive and well. -
Probably Shores of Hell. The whole episode just has this unsettling atmosphere and is the only set of classic Doom maps to make me feel uneasy today. While I do prefer the gameplay of E3 and 4, that distinct sensation is enough for me to put it ahead.
-
God, this just reminded me of how awesome Quake II's soundtrack is. Fantastic remaster as well.
-
Update from id Software (Invasion on hold; official Horde mode in the works)
Hunting4r2d2 replied to chemo's topic in Doom Eternal
Looks like we're also getting a new map and demon for battlemode in update 6.66. -
Do you agree that Doom is becoming a "cute" game?
Hunting4r2d2 replied to XBOX UNIDOS's topic in Doom General
I mean, they do: -
1. Doom 2 2. Doom Eternal + DLCs 3. Ultimate Doom 4. Plutonia Experiment 5. Doom 2016 6. Doom 3's expansions 7. Base Doom 3 8. TNT Evilution There are a couple of mods I would list above all of these, like Eviternity and Golden Souls 2, but I won't get into that. Overall though, I've enjoyed every Doom game Id has produced so far, and believe the variety of gameplay styles offered in them gives the franchise a nice bit of freshness.
-
Update from id Software (Invasion on hold; official Horde mode in the works)
Hunting4r2d2 replied to chemo's topic in Doom Eternal
Here's another game mode found in the files: I really hope they add this at some point, as it seems like it could defiantly making gameplay more intense knowing you may permanently lose access to certain weapons. -
Update from id Software (Invasion on hold; official Horde mode in the works)
Hunting4r2d2 replied to chemo's topic in Doom Eternal
I think Invasion is being held off until they can get back to working in person. I remember in a interview they said that Invasion was the toughest feature they were working on, and I can imagine it would be a serious pain to work on it online. It's a little disappointing, but understandable. -
Update from id Software (Invasion on hold; official Horde mode in the works)
Hunting4r2d2 replied to chemo's topic in Doom Eternal
Well that's exciting -
*starts having PTSD about slaughter map controversy* Yep, that's a Doom modding community.
-
The arch-vile is my favorite demon in the entire Doom franchise. He always brings a very distinct flavor to combat encounters, and sinister/creative uses that mappers have been able to utilize almost always make him fun to fight (of course, if he is placed improperly he can be an annoyance, hence the almost).
-
Time to get hyped I guess.
-
Also, sad see Jason leaving, made some of my favorite encounters in Eternal and I hope for the best in his future.