In Map editors like UDB, CRATE2 appears as 2 silver crates placed on top of one another, however in the DOOM assets, there's no CRATE2 texture, but rather GCRATEL1 and GCRATER1, which are halves of one silver crate.
Why are the textures split up inside DOOM's assets, and is there any way to work around this? It makes texturing and map editing more annoying and messy.
I'll give an example using CRATE2
In Map editors like UDB, CRATE2 appears as 2 silver crates placed on top of one another, however in the DOOM assets, there's no CRATE2 texture, but rather GCRATEL1 and GCRATER1, which are halves of one silver crate.
Why are the textures split up inside DOOM's assets, and is there any way to work around this? It makes texturing and map editing more annoying and messy.
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