TuxWare Posted January 6 (edited) I am making a smaller sized wad and it has a custom hud with changed border texture for a black box, but there is a green bar in them for some reason. How can I fix this?Wad file (GZDoom only): AmatuerAdventures.zip 0 Share this post Link to post
0 ViolentBeetle Posted January 6 Those are stored in lumps with names starting with BRDR, if I'm not mistaken. 0 Share this post Link to post
0 ViolentBeetle Posted January 6 In your case, replace them with solid black rectangles of the same size, probably. 0 Share this post Link to post
0 TuxWare Posted January 6 What is the marker (I use one for flats called F_start and F_end) name for that? 0 Share this post Link to post
0 ViolentBeetle Posted January 6 29 minutes ago, TuxWare said: What is the marker (I use one for flats called F_start and F_end) name for that? There's no marker for interface element. (Except for filling the screen, which is a specific flat) And it needs to be Doom GFX, not Doom Flat. 0 Share this post Link to post
0 No-Man Baugh Posted January 7 Wouldn't it be easier to just make the stbar graphic itself longer? Granted you'd have to make the status bar really, really long to account for all the scaling options in GZDoom, but that seems much simpler if you ask me 0 Share this post Link to post
I am making a smaller sized wad and it has a custom hud with changed border texture for a black box, but there is a green bar in them for some reason.
How can I fix this?
Wad file (GZDoom only): AmatuerAdventures.zip
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