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_sink

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About _sink

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  1. _sink

    [Release] Outpost 13

    This map has inspired use of the vanilla textures!! The vehicles, computers, lights, they are simple and striking and cute. The level of detail isn't obstructive even though I dont typically enjoy tight indoor maps. but the monster use was reserved and didnt make me frustrated. I appreciate the level of detail very much because it gestures in the right way to communicate a great horror atmosphere without doing too much
  2. _sink

    Post your Doom textures!

    They are textures either made with screengrabs from, or based off of, the Username 666 youtube video by nana825763. its a classic scary internet video
  3. this is some cruel and unusual dooming but its really neat and the atmosphere is oppressive and the midi is awesome. idk if i can finish this though
  4. _sink

    Share Your Sprites!

    that is really cool! it looks a lot like the original clay model
  5. remarkable title, and the actual map is very cute. a good first effort, the baseline level of detail makes me happy. i hope the author makes more and maybe with more office drones to shoot.
  6. _sink

    Doom Pictures Thread 2023

    Redid a big area
  7. _sink

    Share Your Sprites!

    magic stinging eyes lasering you like an archvile would be really cool.
  8. _sink

    Doom Pictures Thread 2023

    purveyors of fine art and treasures
  9. _sink

    Doom Pictures Thread 2023

    long bathroom
  10. thank you kappes! this worked just fine and preserved most of the lines! i gotta figure out how to add the 3d mixtexture flag back to all my railings though lol, as this is an eternity map.
  11. I ended up doing it the way a couple of forum posts elsewhere had mentioned: saving the map to a prefab and then importing it to a UDMF format wad. I yanked out all the lines and had to fix all the things i'd placed as they were missing classes (i dont know what those are). I just gotta redo all these linedefs now lmao.
  12. Hi, what's the current best way to convert a Doom format wad into a UDMF wad? Is there a particular tool or method I should use besides manually doing it by redrawing the level?
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