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About _sink
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This map has inspired use of the vanilla textures!! The vehicles, computers, lights, they are simple and striking and cute. The level of detail isn't obstructive even though I dont typically enjoy tight indoor maps. but the monster use was reserved and didnt make me frustrated. I appreciate the level of detail very much because it gestures in the right way to communicate a great horror atmosphere without doing too much
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They are textures either made with screengrabs from, or based off of, the Username 666 youtube video by nana825763. its a classic scary internet video
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[Limit-Removing] Drowning, Spider-Love
_sink replied to Synami's topic in WAD Releases & Development
this is some cruel and unusual dooming but its really neat and the atmosphere is oppressive and the midi is awesome. idk if i can finish this though -
that is really cool! it looks a lot like the original clay model
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Redid a big area
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magic stinging eyes lasering you like an archvile would be really cool.
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purveyors of fine art and treasures
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long bathroom
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How should I convert a Doom format wad to a UDMF wad?
_sink replied to _sink's topic in Doom Editing
thank you kappes! this worked just fine and preserved most of the lines! i gotta figure out how to add the 3d mixtexture flag back to all my railings though lol, as this is an eternity map. -
How should I convert a Doom format wad to a UDMF wad?
_sink replied to _sink's topic in Doom Editing
I ended up doing it the way a couple of forum posts elsewhere had mentioned: saving the map to a prefab and then importing it to a UDMF format wad. I yanked out all the lines and had to fix all the things i'd placed as they were missing classes (i dont know what those are). I just gotta redo all these linedefs now lmao. -
Hi, what's the current best way to convert a Doom format wad into a UDMF wad? Is there a particular tool or method I should use besides manually doing it by redrawing the level?