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About bradharding
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Creator of DOOM Retro
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DOOM Retro v5.2.1 (updated January 12, 2024)
bradharding replied to bradharding's topic in Source Ports
Please download SIGIL II from https://romero.com/sigil. The Unity version changes the maps from E6Mx to E1Mx. -
DOOM Retro v5.2.1 (updated January 12, 2024)
bradharding replied to bradharding's topic in Source Ports
Thanks for letting me know. Doom Retro's support for episodes > 4 is incomplete, so for now Sigil 1 and 2 are handled as special cases. I'm working on it. I've just uploaded a new build which, among other things, recognizes if it's renamed to SIGIL2.WAD, SIGILII.WAD or SIGIL_II.WAD. -
DOOM Retro v5.2.1 (updated January 12, 2024)
bradharding replied to bradharding's topic in Source Ports
Thanks @Endless. I'll be releasing a fix for this (and a few other SIGIL II issues) very soon. In the meantime, you can avoid this error by loading both SIGIL 1 and 2 together. EDIT: DOOM Retro v5.1.1 out now! -
DOOM Retro v5.2.1 (updated January 12, 2024)
bradharding replied to bradharding's topic in Source Ports
Happy 30th birthday DOOM! And a happy 10th birthday DOOM Retro! To celebrate, I've just released DOOM Retro v5.1 to celebrate! It runs the brand spanking new SIGIL II and Eviternity II, and has several bug fixes and improvements! Please visit www.doomretro.com to download for Windows, and for all the release notes. Thank you for everyone's support and here's to another 10 years! 🍻 -
No, Doom Retro doesn't support this. But it shouldn't be a problem to add it in. Thanks! :)
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DOOM Retro v5.2.1 (updated January 12, 2024)
bradharding replied to bradharding's topic in Source Ports
I know I've made many changes to DOOM Retro that modernizes it significantly, but there's still a few stubborn little things I hold on to that I personally consider keeps DOOM Retro retro. And keeping the vertical resolution at 400px is one of them. But who knows, maybe one day... I am eyeing off voxel support right now, so maybe I'll change my mind about higher resolutions one day... Oh ok. Brightmaps shouldn't be applied in HarmonyC.wad, and that's what's giving these warnings. Will fix. Thanks! -
This is some awesome work @andrewj! I am very much considering implementing this in DOOM Retro. (It certainly has been requested before.)
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DOOM Retro v5.2.1 (updated January 12, 2024)
bradharding replied to bradharding's topic in Source Ports
Hi. I assume what your pointing out is that doom2.wad is being loaded. Harmony Compatible is actually a PWAD, as stated in its readme. -
DOOM Retro v5.2.1 (updated January 12, 2024)
bradharding replied to bradharding's topic in Source Ports
Yep, @plums is right. :) -
DOOM Retro v5.2.1 (updated January 12, 2024)
bradharding replied to bradharding's topic in Source Ports
And corrected them I have. Thanks. -
DOOM Retro v5.2.1 (updated January 12, 2024)
bradharding replied to bradharding's topic in Source Ports
It's not a priority, but I may bring it [back] in the future. -
DOOM Retro v5.2.1 (updated January 12, 2024)
bradharding replied to bradharding's topic in Source Ports
At this stage, no. Seems it's something I've overlooked. I'll look at having binds in the next version. My current laptop doesn't have a keypad, so I'll first need to source a keyboard with one to test. -
DOOM Retro v5.2.1 (updated January 12, 2024)
bradharding replied to bradharding's topic in Source Ports
Thanks guys. The statdump command-line options would be the way to go. I'll look into it. -
DOOM Retro v5.2.1 (updated January 12, 2024)
bradharding replied to bradharding's topic in Source Ports
Hey @valkiriforce. Yeah, it has been a while. Thanks for the report. The first one looks like it'll take some time to track down, but the second: already fixed for the next release. :) -
DOOM Retro v5.2.1 (updated January 12, 2024)
bradharding replied to bradharding's topic in Source Ports
Thanks @Herr Dethnout! I appreciate your help! Thanks. I'll investigate. As for Heretic? Maybe one day... BTW, new small point release out... :D