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About fabian
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Crispy Woof!
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Thanks for checking, I'll adjust them.
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Yes, of you're building from source from the master branch that's always a development snapshot.
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Ah, you must have been using a development snapshot formerly. This feature isn't in the 12.x release branch.
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He, which version do you use?
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The option is called "Organize save files" and can be found in the General setup menu. It doesn't have any effect, though, if you use the `-save` parameter.
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The enemy of all mapping discipline. ;)
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Indeed! And PrBoom+ even warns about this: Loading the map in Eureka and saving it again fixes the lump structure and now the map loads with the internal NanoBSP, and this surprisingly fast! Thanks again for your work on this. Right, but since other demo compatible source ports also call this function unconditionally, and since it may potentially move vertexes, I'd rather keep it as it is. Yes, and yet again PrBoom+ has a hint for us:
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Looks like the SECTORS lump for that map isn't located where it's supposed to be. Is that possible?
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That's awesome, thank you! However, even with the latest version that you posted here, loading planisf2.wad still crashes the engine on my system.
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REKKR: Sunken Land not working with Woof/Prboom+
fabian replied to Sylvester's topic in Source Ports
Make sure to rename the file extension from `.iwad` to `.wad`, else the whole thing will be loaded as a single lump. -
You may want to try my Woof branch for that. The WAD breaks about any vanilla map limit: https://github.com/fabiangreffrath/woof/tree/nanobsp
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I've got it working with only minimal changes required, thank you! It seems to work well for IWAD levels, but crashes for monster maps such as planisf2.wad due to a stack overflow caused by too many recurve calls to `BSP_SubdivideSegs()`. Any ideas?
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Nope, it's part of the "stats" widget. Not sure if we should just remove it unconditionally, though.
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I'll see if I can tune the build system to build two separate binaries for truecolor Crispy Doom and Heretic.
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Awesome, thank you very much! I'll look into this soon. One question, though: is this able to handle the trivial "one subsector, no nodes" case yet? Edit: For example, if you save the dummy map from Eureka, it will be a single concave subsector without any nodes.