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About dasho
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EDGE-Classic/OBSIDIAN Developer
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No, this was a feature of 3DGE/EDGE 2.x and I do not know how thoroughly it had even been implemented.
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id software heading to a galaxy far, far away for next game?
dasho replied to Buckshot's topic in Everything Else
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Is your secretnext still named "wve7m1"?
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Have you tried naming your levels to match this convention?
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The Web Player has now been updated to version 1.37 as well; you may need to force-reload (Ctrl+Shift+R) or otherwise clear your cache for that page to ensure you have the latest version loaded.
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How to cut the number of enemies percentagewise evenly as possible?
dasho replied to doomlayman's topic in Doom General
Why are you willing to lower enemy counts but not the difficulty? At the end of the day is that really so different? -
Quick update: I had to fix the CI build scripts because they omitted the Harmony base EPK. You'll want to re-download the release package now that it's been fixed. Or just not play Harmony, but it's a cool game.
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Right, it would be nice, but ports like Zandronum already show that you can have modding and good multiplayer in the same package, so you're not solving a problem that has no solution elsewhere. EDIT: Keep in mind that this isn't a reason NOT to do something; if someone is sufficiently motivated then who cares?
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The short answer: Yes, something altogether new could be made, this has always been possible. That being said, anything COMPLETELY new would: - Probably have little buy-in - Not solve a problem that hasn't been solved elsewhere - Would have little or no cross-port compatibility In this case, I am assuming that "new" does not mean something like another extension of the Dehacked standard or a common subset of Decorate that ports agree on, etc.
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For the ones of EC fans out there, an early Christmas present: EDGE-Classic 1.37 has been released! I'll post a full changelog below, but here are some of the major ones: - Lua is now the default scripting language, with COAL loaded on an as-needed basis for PWADs that still use it. There is a COAL compatibility library so that Lua scripts can be written in a similar fashion to COALHUDs - MPEG video playback is supported via DDF and RTS - MUSINFO changers will now function within the program, assuming that they use the traditional 14100-14164 range of numbers - A simple IWAD selection dialog box will appear if multiple valid games are detected but none are specified via parameters - RTS scripts can now use sector tags or indices as trigger boundaries instead of an actual radius - (For developers) Support has been added for the Tracy profiling tool - Option menus will now use grayscaled title images as their backdrop by default in an effort that is shamelessly ripping off Doom Retro - Default console and option menu fonts have been updated; TrueType font rendering and scaling has been improved across the board - Reality Adlib Tracker v2 modules are now playable (libVGM has been removed, though) Some screenies: Full changelog: Grab it HERE
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What's the controversy about DoomAwards.com? (controversy/drama-bait)
dasho replied to Havok's topic in Doom General
How can it be derailment if that's what the topic is actually asking about? I don't think people would have cared as much about a DBP being omitted if Ad Mortem hadn't been listed (if Doomer Board's behavior merits this guilt-by-association for DBP59, surely /pol/ would cause /vr/ to be blacklisted for the same reason). -
Wow, does it matter?
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AI was synonymous with "behavior" in game terms and was a perfectly serviceable term until the current AI memery.
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Good riddance
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Zero, but if he can get paid 100 Eurozone Fun Bucks for doing so more power to him.