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Erick194

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About Erick194

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  1. Erick194

    Hexen N64 Tool Version 1.0

    A new tool arrived by GEC. In this time we focused on the extraction of Hexen 64 data. We hope you enjoy it. Here the link to Github: https://github.com/Erick194/HexenN64Tool
  2. Erick194

    Dissecting the console ports of Hexen

    @Mattfrie1 I've been reading this thread because I'm working on a data extraction tool for the N64 version of the game. However, I must first mention that the Hexen PSX version uses the same rendering method as the Doom PSX version, but it improves the code a bit to prevent stretching and deformation of wall textures. Now, regarding the N64 version, I have a curiosity about the Japanese version of the game. Does the game freeze on map 25? There's a graphic in this version that gets decompressed incorrectly, causing the game to crash.
  3. Well, in this code, there are two versions, one that uses vectors and the other that doesn't. The one using vectors is slower at recompressing data, while the other is faster and compresses the data exactly as the original. Although there is one more function that is still unknown, it doesn't cause any issues when not included.
  4. Tool for Doom 64 N64 by [GEC] I have decided to release my tool called "D64TOOL" for people who want to make Doom64 mods on the actual N64 console. It can convert maps, as well as compress and decompress DOOM64.WAD file without problems. I hope it will be useful. https://github.com/Erick194/D64TOOL
  5. The truth is not too much mystery in that version of the ROM, it is a conversion of PSX Doom to the pre-Alpha 64Doom (Doom 64) I would say. It does not have the programmed sound, although the functions exist, they are emptied without code. The names of the frames of the sprites correspond to PSXDoom. That does have the functions of Cloud skies, but it does not have MACROS programmed.
  6. Hmm it's interesting, I really don't understand why there was no multilanguage for this version of Doom 2 rpg, low-end cell phone versions did, well it is possible to get multilanguage for the game since the Wolfenstein RPG IOS version has multi language. Once I have finished the version of Wolf for PC, I could restore the multilanguage code for this version and in the future add extra languages.
  7. You can find it in web archive, in the software section. Once you get it make sure the file is called "Doom 2 RPG.ipa"
  8. Hi. I am interested in potentially making a source port for Doom 64 using your decompilation in the future. The source port will essentially be what Chocolate Doom is to PC Doom - attempting to present the game as close to its original form as possible. There are some unique challenges to this that Chocolate Doom does not have to deal with due to the nature of Doom 64 being written for a non-PC platform with a unique graphics system (which will probably have to be emulated, similar to how Chocolate Doom can emulate OPL3), but that isn't why I'm writing this message.

     

    I noticed that in your README.MD, in the "Features" section there are vague mentions of "new features". Does this mean that the decompilation is not 1:1 with the original game when compiled for N64? If so, is there a version of the decompilation available without these changes made?

    1. Erick194

      Erick194

      Hello, I see but don't worry the port is 1:1 the new features do not affect the original behavior at all.

    2. Individualised

      Individualised

      So they're optional? Thanks for replying!

  9. If you want to see the Doom RPG game for PC, you can see my other port, regarding Wolfenstein RPG you will have to wait a little more time.
  10. You can open the .ipa file as a zip file. Or with the Slade 3.
  11. Curious error, for some reason it failed to create the configuration file. Or maybe the folder to host the save files was not created. Porting RPG games are the priority, who knows if it will work with Doom Resurrection. The error you experienced is due to a configuration file write corruption, I need to see how to correct it.
  12. the file should have this name "Doom 2 RPG.ipa"
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