My Celium Posted January 6 When I was playing Ancient Aliens MAP10, a text screen didn't appear like it should at the end of the level like it does in GZDOOM. Is this a glitch or intentional about the source port? Also how do I turn it back on? 0 Share this post Link to post
No-Man Baugh Posted January 6 The mapinfo formats that are used for intermission screens in Ancient Aliens are not compatible with many boom based ports, unfortunatly (altho it does come with emapinfo, the Eternity Engine's own special mapinfo format that does seem to come with intermission screens and If you want the intermission screens, level names, and episode select on DSDA-Doom; here's a patch you can put in your autoload folders: https://www.doomworld.com/forum/topic/136079-quality-of-life-patches-for-various-wads-updates-and-reorganisation-on-hold/?page=2&tab=comments#comment-2696784 https://www.dropbox.com/scl/fi/sqk2u0benqqwntcf0qv8w/Ancient-Aliens.zip?rlkey=hnitwlp02aebynvytfwed9tt9&dl=0 0 Share this post Link to post