-
Content count
4 -
Joined
-
Last visited
-
EE rendering and vertical skewing (and motion sickness)
SmoothMcD replied to SmoothMcD's topic in Eternity
That's a shame. I'm all for going for a vanilla esque experience when it comes to shading, filtering, resolution, etc etc, but this y-shearing makes me queasy so quickly that I effectively can't play. But, is the y-shearing 100% caused by mouselook? I tried turning off mouse look but it didn't immediately help my motion sickness. But if it's completely prevented by mouselook being off I can give that a shot. -
Looking for some help configuring EE. In short this engine gives me major motion sickness that I don't get on any of the other source ports I've tried (prboom, dsda-doom, gzdoom, zandronum). One part that I have since figured out is that the FOV in the eternity engine seems to be off by about 20 degrees. When I compare screenshots, Eternity engine's FOV-140 is identical to fov 120 in any other source port. Or to put it differently, the default setup for the engine is 100 Fov, which is actually a fov of 80 :( What I haven't been able to figure out though is why (maybe it's as designed?) the vertical mouse look causes the old school skew-scrolling that you don't get on most of the other OpenGL renderers. I'm pretty sure that's the second component of my motion sickness, cus that stuff is a shortcut to vomit town for me. But disabling mouselook only partially solves that issue ,as you can still see the distortion depending what you're looking at, and from where. While I'm at it, I'd prefer it doesn't cap my vertical look to whatever 30 degrees or so that it does. Ultimately all of this is because I like to look around at the environment and design when I'm playing rather than just blast through at maximum speed. EDIT: I'm pretty sure everyone knows the skewing phenomenon I am referring to here but just in case, here's some shots: Eternity Engine: GZDoom
-
Tell me about some of your favourite maps / sets
SmoothMcD replied to Omniarch's topic in WAD Discussion
Not that it's particularly unknown, but the Alfonzone seems criminally underrated. It has pretty much everything that makes a great megawad, but I'll list a few things I love about it in no particular order: It's extremely colorful The tilesets and environments are extremely varied The "episodes" are quite short, which seriously mitigates the fatigue of a 60 level megawad. The music is incredible The sense of humor is a good mix of clever, stupid and ridiculous There's a huge mix of gameplay styles in there. Slaughter maps, adventure, puzzles, etc etc. I suppose the only things I don't love are the occasional reliance on jumping/crouching, and the fact that it's so long means I'm not as likely to start it up if I want to replay a map pack. -
I would apologize for resurrecting this but this wad is criminally underrated. I've waded through many wads over the years to find something as exciting as Valiant was for me, and few have come as close as this one. Also, that you somehow manage to keep it fresh and interesting for twice the runtime of an average wad is quite a feat. I have never seen this one in top WAD lists apart from a name mention in the 2018 cacowards runners-up. Formerly a lurker but after just discovering this wad now, I had to create an account to leave some praise on this one. Not to mention the music. Omg. Outstanding WAD all around. If you've been sleeping on this one you really should take it for a spin.