-
Content count
9451 -
Joined
-
Last visited
About esselfortium
-
Rank
is not the cake
Recent Profile Visitors
505926 profile views
-
EE rendering and vertical skewing (and motion sickness)
esselfortium replied to SmoothMcD's topic in Eternity
Yes, y-shearing only happens when you're looking up or down. -
EE rendering and vertical skewing (and motion sickness)
esselfortium replied to SmoothMcD's topic in Eternity
Eternity isn't an OpenGL renderer, it's using a custom software renderer that's functionally similar to Doom's. It only uses your video card for drawing that software-rendered output to the screen. There's no way to eliminate y-shearing without completely changing how the game is rendered. Y-shearing only happens when using mouselook (or keyboard look I guess) to look up or down, though. A hardware renderer in EE would be great to have as an option someday, though personally I don't think I'd want to use it most of the time, as software tends to just look better to me. -
congratulations
-
Playing Doom 64 TC in the original engine, question about secrets
esselfortium replied to Cursed Lemon's topic in Doom Editing
The Doom64 TC predates Doom Builder 2, you'll have to find a copy of the original Doom Builder. -
What was your Doom moment of the 2023?
esselfortium replied to Herr Dethnout's topic in Doom General
It'd be hard for anything else to beat hanging out with dozens of Doom community friends and acquaintances during QuakeCon. -
Hot Take Time: the next doom should NOT have s*x jokes, dr*g usage, or even any swearing
esselfortium replied to nathanB404's topic in Doom General
Starting a change.org petition to let doomguy fuck -
Vanilla mapping is so 2013, Eggboy. Get with the times and (my) current preferences!
-
Fair, though it's also worth noting that what we now think of as the "standard Boom compat featureset" was very much an advanced format and a moving target while Boom was still being actively developed, and only (mostly) stopped moving for a time because no one took up the helm to really push it forward much for a while after the original development team moved on, roughly until MBF21 happened a few years ago. (Though I also fully understand that a lot of mappers have come to appreciate the useful intersection of power and simplicity that Boom and 'Boom-plus' compatibilities provide as they are now.)
-
I know I wasn't asked, but personally, I'm mapping for Doom because I like mapping for Doom. I don't care about mapping for some other game. (Though when I was a kid I really wanted a Doom-style map editor for THPS, but that's neither here nor there...) If I can do more advanced geometry, lighting, layouts, etc., within the familiar context of Doom mapping, I'm happy with that, even if some people think it's pointless or misplaced effort or whatever.
-
Slopes are just another kind of nonorthogonal walls. I don't think they're too non-Doomy at all.
-
Which custom monster have you seen most often in various WADs?
esselfortium replied to LukeGaming's topic in Doom General
We should actually call them that (and add real yodeling samples) -
Life just keeps getting better for me lately, so hopefully I've got some more good years yet to come :)
-
Thank you for the BTSX writeup!
-
Doomer Boards was founded by and for people who've been banned from Doomworld for posting hate towards black people, Jews, gay people, and other minorities. The DBPs are an attempt to launder their image while continuing to tolerate all of those things on their site. Their current site admin, 40oz, was banned here several years ago after being given an ultimatum regarding a member of DB who was continually harassing a member here over another community member's death.
-
"Nazi Punks Fuck Off" remains a good guiding principle for all aspects of life.