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About Mike Stu
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Gonna go with the lower effort alternative here. Here's the CREDIT lump for d2twid: d2twid_CREDIT_wide.zip I'll let some other madman handle 2002ado and 2002ad10 for now. :P Glad to hear people are enjoying the assets! Major props for your work on the Unity port.
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Lost Civilization - 22-map fun and nonlinear megawad - now with download link!
Mike Stu replied to Jaska's topic in WAD Releases & Development
Since this got an unexpected bump, thought I'd share my widescreen edit to the HUD for any STBAR enthusiasts out there. Hopefully galileo won't mind. Lost_Civilization_STBAR_Wide.zip It's like antares said over at the Overboard thread - tons of people have quit Doom mapping over the years, but none of them just once. Take your time, maybe come back to it in a few months, maybe don't. Whatever the case, I'm glad we got this fantastic wad. in the first place. :) -
Nice! Glad it helped. :) Btw, I changed the bossback and titlepic slightly since the og post. Might wanna check if you're using the updated versions.
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For anyone having audio issues: recommend checking this thread and updating to the latest Virtual MIDI Synth version. Different source port, but the issue may be associated (or not, don't hold me to it).
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Weird glitch - audio "desyncs"; black screen instead of ENDOOM
Mike Stu replied to Mike Stu's topic in Eternity
Welp, finished Ancient Aliens and the issue did not happen again - calling it case closed for now. On a side note, seeing some folks reporting a similar issue on the Woof! thread. May well be related with the Virtual MIDI shenanigans. -
Weird glitch - audio "desyncs"; black screen instead of ENDOOM
Mike Stu replied to Mike Stu's topic in Eternity
Hi! Quick update: noticed the issue once again in Map 25 of Ancient Aliens, although to a much lesser extent - game was even able to get back to the way the MIDI is supposed to sound after a few seconds. I reinstalled Virtual MIDI Synth 2.13.2 and gave it another go to be sure. So far, it's working flawlessly again. I do wonder why I'm only noticing this in Eternity as it is seemingly an issue with Virtual MIDI itself tho. At this point I'm willing to accept it is just a freak case on my system's end. On a side note: ENDOOM issue is incidentally gone as well. ¯\_(ツ)_/¯ -
Welp HR_Wide.zip Fun fact: that rock pattern was absolute ass to get looking ok - my boyfriend actually did most of it, so call it a team effort. Also, not 100% happy with the bossback, but it's so abstract already I don't think most will mind it. Just added some details to the borders, patterned the walls (?) and called it a day. Enjoy!
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Weird glitch - audio "desyncs"; black screen instead of ENDOOM
Mike Stu replied to Mike Stu's topic in Eternity
Aha! I actually tested your build like 40 minutes after you posted it. Just wanted to give it further testing before commenting here to avoid giving you a false positive. I take it the recent update to Virtual MIDI Synth changed things around a bit and that incidentally messed up Eternity's setup, ya? So far, the issue seems to be completely gone in your build. Thanks a ton for going the extra mile! Hopefully this will be useful to others as well. :) -
Replayed me some Civvie 11 Massacre recently. Whole thing is dope, but map 16 onwards is just banger after banger. Fairly certain this is from (the very evil) map 19. Gawd, that ending.
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[Limit Removing] 180 Minutes Pour Vivre (final version released on /idgames !)
Mike Stu replied to WH-Wilou84's topic in WAD Releases & Development
Thank you fellas for some fantastic hours of Doomage. :) Appreciate the shout-out! -
Weird glitch - audio "desyncs"; black screen instead of ENDOOM
Mike Stu replied to Mike Stu's topic in Eternity
Still testing it, but it does appear that switching to ADLMIDI fixed the audio issues, thanks. Wonder why Virtual MIDI Synth is only acting up with Eternity, but eh, what can ya do. Any thoughts on what may be happening with ENDOOM? -
Hey fellas. Finally got around playing through Ancient Aliens. Chose Eternity to get those sweet ACS sound effects and I'm having a blast so far. One problem tho: I get a random glitch where audio seemingly "desyncs" and the game just starts gutting the MIDIs. It sounds as if the sound engine is tripping on itself and racing to catch back up. This is not consistent and I cannot easily reproduce it. It will only work normally again after a system restart. There is also another issue: ENDOOM does not show up sometimes - instead, I get a black screen. I don't think these issues are related, since I can have one without the other (although all instances of the audio issue have being accompanied by the ENDOOM issue as well). Any ideas on what might be happening here? Any help is appreciated. Additional info below: Using Windows 10. I'm on the August 12 DRD build for 64-bit systems (Eternity-x64-4.03.00-pre-818-ga917fc13). Running Eternity through Doom Launcher. Issues are not Ancient Aliens related. Been able to reproduce them in Ultimate Doom as well. I use Virtual MIDI Synth with the Griefus SC-55 soundfount. Cheers
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Yea, that's NightFright's (massive) project, which is strictly focused on STBARs. It would make sense to merge everything but idk, that's kinda his own thing at this point.
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I decided to finally try pistol starting maps. I think I get it now.
Mike Stu replied to Yasha's topic in Doom General
Pistolstarting turns every map into gungame, and gungame is great. ...Anyway I just do it if the mapper specifically recommends it, since it is not quite the standard. Otherwise I'll just be second guessing myself on whether I was supposed to be pistol starting at all when faced with suspiciously truncated encounters. Was this not tested with pistol? Do I suck? idk -
Doom Launcher - Doom frontend & database v3.7.4 (12/2023)
Mike Stu replied to hobomaster22's topic in Doom General
Neat lil mod by JP LeBreton and DevilBlackDeath that does exactly what it says: pistolstart.zip Just put this pk3 in your GZDoom autoload folder or as an additional file in Doom Launcher. It should work. Edit: Just saw DrR0Ck's comment. Oh well.