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About Rykz
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Lyruz#2676 | Old Doomworld Name : Rycuz
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Help! My laptop monitor suddenly has ghosting effect and "venetian-blind" effect.
Rykz posted a topic in Everything Else
So, in short, I was messing with Display options (trying to increase shared system memory). Then after I entered my password and login into my computer, my monitor suddenly has "Venetian-Blind' effect and ghosting effect. Then after few seconds, it got worsen. Some topmost pixel seems don't effected. It seems doesn't affect my second monitor in any way. My laptop's monitor history: It has stuck pixels on very top of the monitor (it barely visible so I let it away) about 1 month ago, due to when I put my laptop standby (sleep), it just came powered on by itself (unsure why). Same goes with hibernation. Can anyone know what is the problem? Thanks! -
JAMAL JONES TRILOGY - Version 1.1 RELEASED! May 12, 2023 - [Doomkid's Mapping Contest]
Rykz replied to Doomkid's topic in WAD Releases & Development
Did you use IDCLIP to go there? Those +1 HP shouldn't be visible unless you found the secret. -
JAMAL JONES TRILOGY - Version 1.1 RELEASED! May 12, 2023 - [Doomkid's Mapping Contest]
Rykz replied to Doomkid's topic in WAD Releases & Development
Sorry for late reply, I have a lot of notification when I open DW again so I didn't check those notifications. I still have all my map backups and progress in my harddisk so don't worry. -
Does anyone else feel like Build games are by design worse than Doom/Quake?
Rykz replied to gipi's topic in Everything Else
Those games are just fun. Though sometimes I don't like certain parts of those games, it is still fun. Note: I mean BUILD Engine games are Blood, Shadow Warrior, and Duke Nukem 3D. Redneck Rampage and NAM is still decent in certain parts (such as graphics and sound effect, but I had problem with some of RR's map progression and overall difficulty in NAM). Witchaven just sucks. -
Quake palette when faced with saturated green colors: Adios
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I wish my computer can run Quake related editing stuff. I find QuARK and QMP are confusing to use. TrenchBroom also won't run.
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I usually use values between 128-192 for normal lighting, 96 is starting to get darker, 64 and below is way too dark, and 255 is too bright. I had experience using 3 gradient lighting effect (brightest(let's say its 160, for demonstration), bright(144), less bright(128), and default area light(96)) in a outside of gray building at night to capture the atmosphere of cold, unnerving feeling I had back then. Another room has similar setup but only use 2 gradient lighting (brightest(160), bright(144), and default area light(128)) because Visplane Overflow, with bunch of monsters, and it has kinda warmer feel than previous area.
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Something I did quick at photoshop. Seems it's nice for Wolfenstein 3D texture. Texture is from this:
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Tommorow (or Today) is 31 December 2021 lol
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Probably they made up some (if not all) horror/spooky story because some people just wanted to read a horror/spooky story to spook themselves. I had a sleep paralysis where my arm make a O turn to down inside my bed like swimming. I was like "What?" while it happening.
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[Community Project] Doomed Urbex (State Of 1st Beta Compilation)
Rykz replied to RastaManGames's topic in WAD Releases & Development
@RastaManGames I'm sorry that I'm forget about collaborating this project. Somehow I only able to think about a cafe and a convenient store (and school but I don't wanna add school as explorable part of map). -
It should have more curved in thumb, so it look more like the PC version.
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I've seen a video in Tiktok(I don't believe any "horror" video personally because it might staged up, or sometimes it from part of horror movies and the poster said it was real) that motorcycle rider(or his friend perhaps) videod a rusted ambulance runs itself on a curved road at night.
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While I mapping for Boom, I found that lighting linedef only triggered with Player (and Voodoos).