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About Ravendesk
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check out this thread for inspiration:
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[RC2!] Hardfest 2 - Boom Community Project with 40 challenging levels
Ravendesk replied to finnks13's topic in WAD Releases & Development
Thank you! Always happy to convert people from platforming sceptics to platforming maybes. Glad you got to enjoy HMP, a lot of effort was put into balancing lower difficulties for this map. I'm pretty bad at quake but I'll check that one out xd -
Thank you, Doom World and everyone involved!
Ravendesk replied to LouigiVerona's topic in Doom General
np -
2023 Missed Cacowards - Any WADs you'd like to share?
Ravendesk replied to Roebloz's topic in Doom General
It is not finished yet, only two out of three episodes are released as of now. -
Do you strafe run to the left or to the right?
Ravendesk replied to DoomGappy's topic in Doom General
Binding two inputs to one key with manual config modification is not allowed, but you can double-check with 4shock or kraflab to make sure. Oh right, maybe. You would need to modify the scripts for the silly task of finding a left vs right strafes percentage, but yeah. -
Do you strafe run to the left or to the right?
Ravendesk replied to DoomGappy's topic in Doom General
Just be aware that it's not allowed for demo recording. On the topic - it doesn't matter for me for SR40 at all, but with SR50 I think I SR50 to the right "by default" when there is no difference, but when the movement/turns are smoother with SL50, I would SL50. Could be funny to make a tool that analyses a demo to find how many right and left SR50 inputs there are in each player's demos. -
Six Minute Showdown [now on idgames] - A map with rhythmic elements that move to the beat/melody!
Ravendesk replied to Vytaan's topic in WAD Releases & Development
Very cool map. I was always fascinated by music sync maps and ideas (in both doom and other games), and this map does this concept in a super fun and a very elaborate way, really loved the attention to detail and the amount of little things that complement the music (even though I probably missed some of them as it usually happens). Also the raising and lowering bars before the final fight genuinely made me laugh. Reminded me of some musical scenes from old cartoons where plants or trees dance to the music, but here it was bars instead which is hilarious. Great stuff. -
[cl9] [/idgames] Mercurial Dregs
Ravendesk replied to suzerduzer's topic in WAD Releases & Development
@suzerduzer Hey just a heads up I think the player start is wrong (again?) in current version of map 02 on idgames. Might be worth updating the idgames upload. -
D2All UV-Speed in 5:42 zip: jump2allspd542.zip video: https://youtu.be/SWmMD9Uflnk
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give me scenarios where stupid dumbass barons don't completely suck
Ravendesk replied to roadworx's topic in Doom General
This can be done with mbf21 as well. -
Map 04 UV-Speed in 0:36.54 zip: jumpwad04spd03654.zip video: https://youtu.be/KQ2QCMFxJGM A different route.
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Yes, he was already known as possibly the strongest scrabble player in English by that time. However, just focusing on patterns wouldn't help in scrabble because knowing large number of obscure words that utilise unusual combinations of letters is what gives the most competitive advantage on a high level of play. He actually managed to memorise some extremely obscure words (and also spot when non-existing but highly realistic-looking words were played against him by sceptical opponents). In short, I think this is a very strong example of a "genius" or "talent", however you want to call it. Don't want to derail the thread, but if you are interested in learning about it in more detail here is a nice video covering said event and the player himself (there is more depth to the topic, but this is a good intro video): https://youtu.be/T-8NrvVqbT4 Either way as I mentioned before, I don't think this is something that we really see in doom mapping or something that's useful to compare ourselves to in context of doom mapping - as this field is quite different.
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Yeah, I agree, no need to apologise. I also didn't say anything about how individual can act upon these concepts, but I think rd summarised that perfectly. It's just that "there is no talent, only hard work" notion can be easily perceived incorrectly and lead people to being disheartened because their hard work didn't allow them to achieve similar results as the mapper they look up to in a similar time. So it's important to break down what constitutes a "talent" and see that not only there is a lot of "hidden" work that was basically done before a talented person started mapping so it's not immediately visible, but also other important things such as good learning practices (that themselves have to be learned) that allow them to grasp doom mapping quicker. This understanding can also help to recognise your own strengths and your own talents and put them to good use when practising doom mapping. So both "there is no talent, people just work harder than me" and "these people are just gifted and I'm not" can be demotivating notions and it's important to see that things are much more nuanced than that.
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How are you so confident about that? Let's take absolute pitch for example. It is debated whether anyone can "develop" this skill or this is a natural occurrence, but either way this is something that you can only acquire as a little kid. When you are older it's too late to try and develop it. Considering the fact that at this age kids usually don't really understand larger implications of what hard work can achieve and what they want to do in life, it is largely independent of their decisions whether their parents managed to have them learn absolute pitch at the right age. What is this if not an example of a "talent"? Now, of course, having absolute pitch doesn't imply that you automatically become good at all creative musical skills, people with absolute pitch still need to put a lot of work to achieve great creative results, however it can give advantages for certain tasks (and disadvantages for other tasks actually). Let's look at another example. There is a famous competitive scrabble player, Nigel Richards, who is known not only for unmatched competitive results, but also for winning several tournaments in French scrabble while not speaking French (for context, scrabble is a game where you need to lay out valid words on the board to score points, which requires a lot of dictionary study). Do you think he simply put more effort in studying French dictionary than every French player, or is there a possibility that his brain is just somehow very good at doing certain specific tasks (structured memorisation, for example), that happen to be greatly beneficial for a game like scrabble? Of course it should be noted, that scrabble is not just a game about memorising words, it has a lot of tactical and strategical decisions involved, and, of course, the ability to find patterns and needed words on the board, and of course he also had to put a lot of effort into getting good at this game to unlock his talent, but what this is if not talent? There are also other phenomena, like synesthesia, mechanisms of which we cannot really explain, and that can affect someone's creative process and possibly in a way that others may perceive as "talent". Can synesthesia make you a good artist without putting any work in it? Absolutely not. Arguably this phenomenon has pretty weak influence on someone's creative abilities, but I still wanted to give this as an example of "unique" way brain works for some people. I was of course only arguing a very broad "talent doesn't exist" statement. I think there are enough examples to suggest otherwise, and I only listed a few that I happen to know a bit more about. Anyway, sorry for a very lengthy intro, I will now try to get to the point. So, despite all that, I still fully agree with what had been said in this thread before (by Xaser in particular): someone's prior experiences and existing skills and ability to apply them when doing something new, the ability to effectively learn new things, to self-reflect when learning them, to look critically at your own work - all these things are what other people usually see as "talent". They are not inherent, they are just reflection of knowledge and skills obtained in other fields prior to getting into a new one, that allow you to get into a new field quicker. And in niche fields like doom mapping this is especially prominent. Doom mapping scene is not a competitive game and we don't really have people dedicating their whole life only to mapping (unlike what you can see in chess, for example), and under these conditions even if someone's brain is inherently particularly great at something like idk imagining 3d spaces, this will never be a significant factor in what allowed them to create a great map and is never what allowed them to quickly "become good" at mapping. Other skills will always play a more important role along with, of course, dedication and hard work.