ArmouredBlood Posted January 4, 2010 Note by Grazza: Welcome to the First attempt demos thread. This is the place to post demos that you have recorded when playing a map for the first time ever, with no previous knowledge of the map. That is, you have never ever played it before, and have not looked at it in an editor, or watched demos on it. This is not the thread to post first-exit demos, or failed demo attempts. Post them in the threads where they belong. The normal practice with first demo attempts (or FDAs for short) is to restart*** the map after a death, and keep playing the map from scratch until you exit (or give up). It is nice to give some stats for these attempts, including number of deaths, total time, and perhaps number of missed monsters/secrets if you were trying for Max kills. --------------------------------------------------- *** To clear up the ambiguous wording, it is customary to keep playing after dying by respawning, not by quitting and restarting the map. -dew Now back to ArmouredBlood's original post: --------------------------------------------------- 1st attempt demos lasting about an hour on phmlspeed MAP06 (Don't know how long link will last, check the thread in wads/mods if it breaks). Did not finish but I think I was getting close.ab-phmlspdm061st-attempts.zip 1 Share this post Link to post
Anima Zero Posted January 4, 2010 As a fun change of pace, I also did a first attempt run of Phmlspd map 6. Died 3 times, then cleared on my 4th attempt. Interesting level I must say.phmlspd06-1st.zip 0 Share this post Link to post
TimeOfDeath Posted January 5, 2010 Could someone post the version of phmlspd that was used for these map06 demos? It looks like map06 was updated today and now the demos desync. 0 Share this post Link to post
Hitherto Posted January 5, 2010 I think 1st demos should be moved out from miscdemos to a separate thread. Also I strongly doubt what Andy should grab 1st demos into the same space with speeddemos. IMO it's very special cathegory, nonsensical for "record" tables and hard to maintain. And for optimal naming of f/a demos I suggest using standart 8-letter template, replacing time with unique player's id. Examples: {ph06-azr} (Anima Zero's 1st attempt on Phmlspd map 06), {n2d4fhth} (hitherto's 1st attempt with fastmonsters on nmdu.wad e2m4). In case of multi-part f/a demo inside archive last letter may be replaced with part number, ex: {n3d2fht2}. Time of total stream length, exit time, and number of deaths (if any) should be written into corresponding text file. 0 Share this post Link to post
myk Posted January 5, 2010 Yeah, a miscellaneous first attempts thread seems like a good idea. TimeOfDeath said: Could someone post the version of phmlspd that was used for these map06 demos? It looks like map06 was updated today and now the demos desync. Here it is; level 6 only WAD, so it needs Phmlspd in the command line first.phmls06.zip 0 Share this post Link to post
TimeOfDeath Posted January 5, 2010 Thanks. Actually, I got mixed up. The version I originally downloaded was the one that ArmouredBlood posted - my bad. 0 Share this post Link to post
Andy Olivera Posted January 5, 2010 Hitherto: I've actually just finished adding a separate category for FDAs(Never Again forwarded a bunch to me a few weeks ago). The only place it's used so far is here. It'll function as a catch-all category without regard to goals and such, as they're really more of a novelty. If there are deaths, I'll include the final time as a comment. 0 Share this post Link to post
Hitherto Posted January 6, 2010 Andy Olivera said: I've actually just finished adding a separate category for FDAs (Never Again forwarded a bunch to me a few weeks ago Well then, kind sir! May be I should forward to you my own small bunch of fda's too? It is just over 15MB of zipped demos (i.e. ~100 hours). All produced in last two years - I'm a lazy player. 0 Share this post Link to post
Phml Posted January 6, 2010 About 15-20 minutes of FDA onSomething Gothic by ArmouredBlood. I don't actually finish the map, and leave after my third death.smthgothphml.zip 0 Share this post Link to post
Andy Olivera Posted January 8, 2010 Hitherto: Feel free to send the demos! I can't guarantee they'll all be up quickly, but I'll get them posted, eventually.:-) 0 Share this post Link to post
Hitherto Posted January 8, 2010 Feel free to send the demos! I can't guarantee they'll all be up quickly, but I'll get them posted, eventually.:-) You are strong one, Andy! :) But it was a joke. I don't want to publicate all this private garbage. 0 Share this post Link to post
Lost Heretic Posted January 9, 2010 UV-FDA Pack for Claustrophobia 1024 2 http://hellscauldron.narod.ru/cla2-hrt.zip 0 Share this post Link to post
The Green Herring Posted January 10, 2010 My modus operandi when playing new levels is to record FDAs on them. I figured I'd post this one so people can see how I play when confronted with an unfamiliar level. Make sure you have at least half an hour to spare, though, 'cause this level's pretty long! There are also three places where I stand still for a short period of time for different reasons (once because I had to replace my mouse's battery, the other two because I was checking the automap to see if I forgot to explore any areas.) Enjoy anyway. tttef_1sttry_byTGH.zip - FDA on The transport tycoon's epic fall (tttef.wad) by AluqahSkill: Ultra-ViolenceTime: 30:42Stats: 101%/94%/0%Deaths: 0 0 Share this post Link to post
vdgg Posted January 10, 2010 An impressive map, I must say. And TGH forgot to mention his 1% health in the middle of the demo with hitscanners involved - at the gas station ;) 0 Share this post Link to post
TimeOfDeath Posted January 10, 2010 vdgg said:An impressive map, I must say. And TGH forgot to mention his 1% health in the middle of the demo with hitscanners involved - at the gas station ;) Yeah, that was funny. :) In this thread I started playing all wads on /idgames starting with the '94 wads, then '95, etc., using this list that GreyGhost posted. Tonight I continued the quest and recorded FDA demos (even though I can't learn most of the maps properly while recording). I didn't include text files, but added stuff to the filename: ml = monsters left, sl = secrets left, d = deaths. Again in 12:36 - 4ml 0sl 0d The Castle : Map 28 in 10:54 - 1ml 3sl 0d More Twisting Halls in 21:07 - 4ml 5sl 0d Indiana Jones DOOM ][ in 32:14 - 8ml 0sl 0d (8 unkillable cybers) Malignant in 21:55 - 0ml 4sl 0d "Monsters" in 0:24 0ml 0sl 2d NEVER2 in 44:47 - 0ml 0sl 0d Pyro's Revenge in 7:10 - 2ml 0sl 0d rooftops in 10:23 - 0ml 0sl 1d Satan's Lair FAIL in 66:50 - 120ml 5sl 2d 8 Pointed Star Chamber in 11:34 - 0ml 0sl 0d Surreal2 in 7:08 - 3ml 3sl 0d wwcc in 11:52 - 0ml 0sl 0d Zeh in 12:01 - 0ml 0sl 0d For the NEVER2 demo, I tried finding all the monsters for a while before pressing the exit, but there were still 13 left. Since the map was kinda long, I eventually did iddt x2, but those 13 monsters were released after you press what I thought was the exit switch... For the Satan's Lair demo, I avoided walking into the exit and spent a lot of time pressing walls to try to find all monsters and secrets until I was killed by a crusher. I checked in an editor after that, and the next area I was planning to check (after the area I got crushed) was where the missing keycard was... 0 Share this post Link to post
ArmouredBlood Posted January 10, 2010 Failed FDA for original version of this darkreaver map (not enough ammo -.-). 0 Share this post Link to post
ArmouredBlood Posted January 10, 2010 Here we go ... sorry for double post, lost attachment option in first when I forgot to put it in -.-abboh1st.zip 0 Share this post Link to post
myk Posted January 10, 2010 Heh, want to see how not to play Phml's Pendragon Map01? Any joke WAD needs its joke demo, am I right?! Although the joke is on me. In this instance, FDA might as well mean first dumb attempt. I had fun playing, for certain, but it amuses me how a bit more brains would have made all that suicidal brawn unnecessary. I put the demos here because they're not Boom compatible, as per Phml's thread. To watch these demos, use PrBoom+, make a copy of your PrBoom+ or GLBoom+ CFG, calling it no_intercepts.cfg and edit overrun_intercept_emulate to 0 (it should be 1 normally) and apply that CFG with the -config command. If you don't, the intercepts overflows desynch the demos, probably causing the all-ghosts effect. These are long, so, if that doesn't put you off, keep the "fast forward" key handy while watching.pen-myk.zip 0 Share this post Link to post
Creaphis Posted January 11, 2010 Yup, my first few tries looked a lot like that. Emphasis on few :P In all fairness I also committed the crime of editor spying very quickly. 0 Share this post Link to post
Phml Posted January 11, 2010 Hilarious demos. :) Combining all three, you spent more than twice as much time playing the map as I did mapping. I should just quit normal maps and make joke wads, great return on time investment. :p 0 Share this post Link to post
ArmouredBlood Posted January 11, 2010 1st attempt at phmlspd map7. Not in any way successful.abphmlspdm71st.zip 0 Share this post Link to post
TimeOfDeath Posted January 11, 2010 Here's tonight's session: btw, I only used iddt on the NEVER2 demo, just at the end. While recording these FDA demos, I check the automap a lot to look for white/orange walls (without iddt) and purple secret sectors and general layout, etc. 37:39 - 0ml 1sl 0d - APOCALYPSE 23:01 - map01 - 0ml 0sl 0d - atari 25:26 - map02 - 0ml 0sl 1d - atari 9:58 - 2ml 2sl 0d - Bud1 6:11 - 0ml 0sl 1d - Cry 24:03 - 0ml 0sl 0d - Sudden Death 15:14 - 0ml 0sl 1d - doh 24:54 - 16ml 0sl 0d - Doomsday (16 "unkillable" cybers at the end) 37:57 - 2ml 0sl 0d - Hell's Gate and Hell's Alley 6:50 - 2ml 0sl 0d - Locked in jail! 28:22 - 0ml 1sl 0d - The Key 25:48 - 0ml 0sl 0d - The Monastery 7:19 - 0ml 0sl 2d - Mountain 18:36 - 0ml 1sl 0d - Paranoia 1.2 23:31 - 0ml 0sl 0d - Shadows of Darkness 32:25 - 3ml 2sl 0d - "Shoots" -N- Ladders 5:22 - 0ml 0sl 0d - Trench Warfare Deux 0 Share this post Link to post
TimeOfDeath Posted January 15, 2010 Here are FDA demos from January 12-15: FDA-Jan12to15-2009.zip 12:50 - 0m 0s 0d - ABSOLOM 16:42 - map03 - 0m 0s 0d - AKKKMWAD 8:53 - 0m 0s 0d - Antares 4:25 - 0m 0s 0d - bblast01 18:24 - 0m 0s 0d - Blood 'n Guts Part One 35:30 - 1m 2s 0d - Buzzard's Delight 17:51 - 2m 2s 0d - Hell's Crosshairs 11:56 - 0m 0s 0d - Grim, son of Grunt 5:40 - 0m 0s 0d - Depth labyrinth 2:59 - 1m 0s 0d - Deathmatch Cathedral 11:06 - 0m 1s 0d - DoomsDay'95 One Player 19:28 - 0m 0s 0d - The Fortified Castle 9:33 - 28m 2s 0d - GAOL 12:54 - 0m 1s 0d - INSTANT DEATH 6:42 - 0m 0s 0d - JAX01 15:55 - 0m 0s 0d - JAX02 1:45 - 0m 0s 0d - map02 - marc1 8:58 - 0m 0s 0d - map03 - marc1 (stuck) 2:37 - 0m 0s 0d - map04 - marc1 11:50 - 0m 0s 0d - Pyro's Revenge 2 8:04 - 0m 0s 0d - map01 - The Complete RAVEN SERIES 25:34 - 5m 0s 0d - REBOOT 0:59 - 0m 0s 0d - ROOM2 13:55 - 0m 1s 0d - The Smelly Part of Hell 15:12 - 0m 0s 0d - The Twin Brothers 9:41 - 0m 0s 1d - Cyberdemons Unleashed! 6:09 - 0m 0s 0d - Wrong key? Wrong door? 11:46 - 0m 0s 0d - Watch your back too (2)! 0 Share this post Link to post
ArmouredBlood Posted January 15, 2010 FDA for first version of dagobah.wad - CJWright. Exit switch has no action.abdagobah1st.zip 0 Share this post Link to post
entryway Posted January 15, 2010 TimeOfDeath said:37:39 - 0ml 1sl 0d - APOCALYPSE Looks like you play Doom for the first time in one's life. Shit. 0 Share this post Link to post
TimeOfDeath Posted January 15, 2010 heh, because I am very slow? I'm sorry, my FDA demos are probably pretty boring to watch. I look at the automap a lot and try to find all secrets/monsters. Also, I make all FDA demos on a laptop because my doom computer doesn't have internet, and the laptop keyboard is annoying and the mouse sometimes does fast 360's, so I'm scared of making a mistake. 0 Share this post Link to post
Creaphis Posted January 15, 2010 Criticizing someone's performance on an FDA seems sorta harsh. 0 Share this post Link to post
ArmouredBlood Posted January 17, 2010 FDA for this first map ... http://www.doomworld.com/vb/wads-mods/49499-my-first-map-o/abfirstmap1st.zip 0 Share this post Link to post
dew Posted January 17, 2010 off-topical question: 65035 views of this thread? :p 0 Share this post Link to post
ArmouredBlood Posted January 17, 2010 Heh, the first post probably transferred the views from the miscellaneous demos thread. 0 Share this post Link to post